/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #ifndef _EntitiesMP_Pendulum_INCLUDED #define _EntitiesMP_Pendulum_INCLUDED 1 extern "C" DECL_DLL CDLLEntityClass CPendulum_DLLClass; class CPendulum : public CMovableBrushEntity { public: virtual const CTString &GetName(void) const { return m_strName; }; virtual BOOL IsTargetable(void) const { return TRUE; }; DECL_DLL virtual void SetDefaultProperties(void); CTString m_strName; BOOL m_bDynamicShadows; FLOAT m_fMaxAngle; FLOAT m_fSpeed; FLOAT m_fDampFactor; FLOAT m_fPendulumFactor; FLOAT m_fImpulseFactor; FLOAT m_fTriggerImpulse; BOOL m_bActive; #line 27 "D:/SE1_GPL/Sources/EntitiesMP/Pendulum.es" void ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType, #line 28 "D:/SE1_GPL/Sources/EntitiesMP/Pendulum.es" FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection); #line 47 "D:/SE1_GPL/Sources/EntitiesMP/Pendulum.es" void PostMoving(); #define STATE_CPendulum_Main 1 BOOL #line 71 "D:/SE1_GPL/Sources/EntitiesMP/Pendulum.es" Main(const CEntityEvent &__eeInput); BOOL H0x006a0000_Main_01(const CEntityEvent &__eeInput); BOOL H0x006a0001_Main_02(const CEntityEvent &__eeInput); }; #endif // _EntitiesMP_Pendulum_INCLUDED