/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" #include "StdH.h" #include "Models/Enemies/Headman/Headman.h" #include #include #line 20 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" // info structure static EntityInfo eiHeadman = { EIBT_FLESH, 100.0f, 0.0f, 1.9f, 0.0f, // source (eyes) 0.0f, 1.0f, 0.0f, // target (body) }; #define EXPLODE_KAMIKAZE 2.5f #define BOMBERMAN_ANGLE (45.0f) #define BOMBERMAN_LAUNCH (FLOAT3D(0.0f, 1.5f, 0.0f)) void CHeadman::SetDefaultProperties(void) { m_hdtType = HDT_FIRECRACKER ; m_bExploded = FALSE ; m_bAttackSound = FALSE ; CEnemyBase::SetDefaultProperties(); } CTString CHeadman::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath) #line 87 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" { #line 88 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" CTString str ; #line 89 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(eDeath . eLastDamage . dmtType == DMT_EXPLOSION ){ #line 90 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_hdtType == HDT_BOMBERMAN ){ #line 91 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" str . PrintF (TRANS ("%s was bombed by a Bomberman") , strPlayerName ); #line 92 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }else { #line 93 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" str . PrintF (TRANS ("%s fell victim of a Kamikaze") , strPlayerName ); #line 94 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 95 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }else if(m_hdtType == HDT_ROCKETMAN ){ #line 96 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" str . PrintF (TRANS ("A Rocketeer tickled %s to death") , strPlayerName ); #line 97 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }else if(m_hdtType == HDT_FIRECRACKER ){ #line 98 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" str . PrintF (TRANS ("A Firecracker tickled %s to death") , strPlayerName ); #line 99 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 100 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return str ; #line 101 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 104 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void * CHeadman::GetEntityInfo(void) { #line 105 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return & eiHeadman ; #line 106 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } const CTFileName & CHeadman::GetComputerMessageName(void)const { #line 109 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" static DECLARE_CTFILENAME (fnmRocketman , "Data\\Messages\\Enemies\\Rocketman.txt"); #line 110 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" static DECLARE_CTFILENAME (fnmFirecracker , "Data\\Messages\\Enemies\\Firecracker.txt"); #line 111 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" static DECLARE_CTFILENAME (fnmBomberman , "Data\\Messages\\Enemies\\Bomberman.txt"); #line 112 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" static DECLARE_CTFILENAME (fnmKamikaze , "Data\\Messages\\Enemies\\Kamikaze.txt"); #line 113 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" switch(m_hdtType ){ #line 114 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" default : ASSERT (FALSE ); #line 115 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_ROCKETMAN : return fnmRocketman ; #line 116 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_FIRECRACKER : return fnmFirecracker ; #line 117 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_BOMBERMAN : return fnmBomberman ; #line 118 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_KAMIKAZE : return fnmKamikaze ; #line 119 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 120 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 122 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::Precache(void) { #line 123 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" CEnemyBase :: Precache (); #line 124 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheSound (SOUND_IDLE ); #line 125 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheSound (SOUND_SIGHT ); #line 126 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheSound (SOUND_WOUND ); #line 127 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheSound (SOUND_DEATH ); #line 129 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" switch(m_hdtType ){ #line 130 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_FIRECRACKER : { #line 131 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheSound (SOUND_FIREFIRECRACKER ); #line 132 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheClass (CLASS_PROJECTILE , PRT_HEADMAN_FIRECRACKER ); #line 133 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }break ; #line 134 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_ROCKETMAN : { #line 135 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheSound (SOUND_FIREROCKETMAN ); #line 136 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheClass (CLASS_PROJECTILE , PRT_HEADMAN_ROCKETMAN ); #line 137 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }break ; #line 138 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_BOMBERMAN : { #line 139 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheSound (SOUND_FIREBOMBERMAN ); #line 140 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheClass (CLASS_PROJECTILE , PRT_HEADMAN_BOMBERMAN ); #line 141 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheModel (MODEL_BOMB ); #line 142 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheTexture (TEXTURE_BOMB ); #line 143 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }break ; #line 144 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_KAMIKAZE : { #line 145 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheSound (SOUND_ATTACKKAMIKAZE ); #line 146 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheSound (SOUND_IDLEKAMIKAZE ); #line 147 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheClass (CLASS_BASIC_EFFECT , BET_BOMB ); #line 148 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheModel (MODEL_BOMB ); #line 149 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrecacheTexture (TEXTURE_BOMB ); #line 150 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }break ; #line 151 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 152 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 155 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" BOOL CHeadman::FillEntityStatistics(EntityStats * pes) #line 156 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" { #line 157 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" CEnemyBase :: FillEntityStatistics (pes ); #line 158 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" switch(m_hdtType ){ #line 159 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_FIRECRACKER : {pes -> es_strName += " Firecracker";}break ; #line 160 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_ROCKETMAN : {pes -> es_strName += " Rocketman";}break ; #line 161 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_BOMBERMAN : {pes -> es_strName += " Bomberman";}break ; #line 162 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_KAMIKAZE : {pes -> es_strName += " Kamikaze";}break ; #line 163 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 164 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return TRUE ; #line 165 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 168 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType, #line 169 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection) #line 170 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" { #line 172 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(! IsOfClass (penInflictor , "Headman") || #line 173 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" ! (((CHeadman *) penInflictor ) -> m_hdtType == HDT_FIRECRACKER || #line 174 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" ((CHeadman *) penInflictor ) -> m_hdtType == HDT_ROCKETMAN )){ #line 175 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" CEnemyBase :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , vHitPoint , vDirection ); #line 178 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(dmtType == DMT_CHAINSAW && GetHealth () <= 0){ #line 180 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fBlowUpAmount = 0; #line 181 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 182 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 183 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 187 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" INDEX CHeadman::AnimForDamage(FLOAT fDamage) { #line 188 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" INDEX iAnim ; #line 189 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(IRnd () % 2){ #line 190 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" iAnim = HEADMAN_ANIM_WOUND1 ; #line 191 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }else { #line 192 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" iAnim = HEADMAN_ANIM_WOUND2 ; #line 193 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 194 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" StartModelAnim (iAnim , 0); #line 195 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return iAnim ; #line 196 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 199 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" INDEX CHeadman::AnimForDeath(void) { #line 200 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" INDEX iAnim ; #line 201 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" FLOAT3D vFront ; #line 202 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" GetHeadingDirection (0 , vFront ); #line 203 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" FLOAT fDamageDir = m_vDamage % vFront ; #line 204 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(fDamageDir < 0){ #line 205 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(Abs (fDamageDir ) < 10.0f){ #line 206 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" iAnim = HEADMAN_ANIM_DEATH_EASY_FALL_BACK ; #line 207 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }else { #line 208 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" iAnim = HEADMAN_ANIM_DEATH_FALL_BACK ; #line 209 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 210 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }else { #line 211 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(Abs (fDamageDir ) < 10.0f){ #line 212 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" iAnim = HEADMAN_ANIM_DEATH_EASY_FALL_FORWARD ; #line 213 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }else { #line 214 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" iAnim = HEADMAN_ANIM_DEATH_FALL_ON_KNEES ; #line 215 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 216 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 218 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" StartModelAnim (iAnim , 0); #line 219 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return iAnim ; #line 220 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 222 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" FLOAT CHeadman::WaitForDust(FLOAT3D & vStretch) { #line 223 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" vStretch = FLOAT3D (1 , 1 , 2); #line 224 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(GetModelObject () -> GetAnim () == HEADMAN_ANIM_DEATH_EASY_FALL_BACK ) #line 225 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" { #line 226 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" vStretch = vStretch * 0.3f; #line 227 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return 0.864f; #line 228 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 229 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(GetModelObject () -> GetAnim () == HEADMAN_ANIM_DEATH_FALL_BACK ) #line 230 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" { #line 231 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" vStretch = vStretch * 0.75f; #line 232 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return 0.48f; #line 233 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 234 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(GetModelObject () -> GetAnim () == HEADMAN_ANIM_DEATH_EASY_FALL_FORWARD ) #line 235 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" { #line 236 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" vStretch = vStretch * 0.3f; #line 237 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return 1.12f; #line 238 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 239 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" else if(GetModelObject () -> GetAnim () == HEADMAN_ANIM_DEATH_FALL_ON_KNEES ) #line 240 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" { #line 241 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" vStretch = vStretch * 0.75f; #line 242 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return 1.035f; #line 243 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 244 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return - 1.0f; #line 245 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 248 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" BOOL CHeadman::ShouldBlowUp(void) #line 249 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" { #line 250 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_hdtType == HDT_KAMIKAZE && GetHealth () <= 0){ #line 251 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return TRUE ; #line 252 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }else { #line 253 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return CEnemyBase :: ShouldBlowUp (); #line 254 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 255 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 257 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::DeathNotify(void) { #line 258 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" ChangeCollisionBoxIndexWhenPossible (HEADMAN_COLLISION_BOX_DEATH ); #line 259 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" en_fDensity = 500.0f; #line 260 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 263 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::StandingAnim(void) { #line 264 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" StartModelAnim (HEADMAN_ANIM_IDLE_PATROL , AOF_LOOPING | AOF_NORESTART ); #line 265 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_hdtType == HDT_KAMIKAZE ){ #line 266 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" KamikazeSoundOff (); #line 267 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 268 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 269 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::StandingAnimFight(void) #line 270 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" { #line 271 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" StartModelAnim (HEADMAN_ANIM_IDLE_FIGHT , AOF_LOOPING | AOF_NORESTART ); #line 272 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_hdtType == HDT_KAMIKAZE ){ #line 273 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" KamikazeSoundOff (); #line 274 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 275 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 276 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::WalkingAnim(void) { #line 277 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" StartModelAnim (HEADMAN_ANIM_WALK , AOF_LOOPING | AOF_NORESTART ); #line 278 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 279 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::RunningAnim(void) { #line 280 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_hdtType == HDT_KAMIKAZE ){ #line 281 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" KamikazeSoundOn (); #line 282 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" StartModelAnim (HEADMAN_ANIM_KAMIKAZE_ATTACK , AOF_LOOPING | AOF_NORESTART ); #line 283 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }else { #line 284 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" StartModelAnim (HEADMAN_ANIM_RUN , AOF_LOOPING | AOF_NORESTART ); #line 285 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 286 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 287 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::RotatingAnim(void) { #line 288 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" RunningAnim (); #line 289 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 292 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::IdleSound(void) { #line 293 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_bAttackSound ){ #line 294 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return ; #line 295 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 296 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_hdtType == HDT_KAMIKAZE ){ #line 297 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PlaySound (m_soSound , SOUND_IDLEKAMIKAZE , SOF_3D ); #line 298 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }else { #line 299 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PlaySound (m_soSound , SOUND_IDLE , SOF_3D ); #line 300 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 301 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 302 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::SightSound(void) { #line 303 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_bAttackSound ){ #line 304 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return ; #line 305 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 306 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PlaySound (m_soSound , SOUND_SIGHT , SOF_3D ); #line 307 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 308 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::WoundSound(void) { #line 309 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_bAttackSound ){ #line 310 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return ; #line 311 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 312 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PlaySound (m_soSound , SOUND_WOUND , SOF_3D ); #line 313 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 314 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::DeathSound(void) { #line 315 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_bAttackSound ){ #line 316 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return ; #line 317 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 318 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PlaySound (m_soSound , SOUND_DEATH , SOF_3D ); #line 319 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 321 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::KamikazeSoundOn(void) { #line 322 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(! m_bAttackSound ){ #line 323 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_bAttackSound = TRUE ; #line 324 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PlaySound (m_soSound , SOUND_ATTACKKAMIKAZE , SOF_3D | SOF_LOOP ); #line 325 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 326 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 327 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::KamikazeSoundOff(void) { #line 328 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_bAttackSound ){ #line 329 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_soSound . Stop (); #line 330 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_bAttackSound = FALSE ; #line 331 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 332 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 337 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::BlowUpNotify(void) { #line 339 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_hdtType == HDT_KAMIKAZE || m_hdtType == HDT_BOMBERMAN ){ #line 340 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Explode (); #line 341 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 342 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 391 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::Explode(void) { #line 392 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(! m_bExploded ){ #line 393 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_bExploded = TRUE ; #line 396 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" FLOAT3D vSource ; #line 397 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" GetEntityInfoPosition (this , eiHeadman . vTargetCenter , vSource ); #line 398 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_hdtType == HDT_BOMBERMAN ){ #line 399 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" InflictDirectDamage (this , this , DMT_EXPLOSION , 100.0f , vSource , #line 400 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" - en_vGravityDir ); #line 401 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" InflictRangeDamage (this , DMT_EXPLOSION , 15.0f , vSource , 1.0f , 6.0f); #line 402 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }else { #line 403 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" InflictDirectDamage (this , this , DMT_CLOSERANGE , 100.0f , vSource , #line 404 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" - en_vGravityDir ); #line 405 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" InflictRangeDamage (this , DMT_EXPLOSION , 30.0f , vSource , 2.75f , 8.0f); #line 406 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 409 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" CPlacement3D plExplosion = GetPlacement (); #line 410 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" CEntityPointer penExplosion = CreateEntity (plExplosion , CLASS_BASIC_EFFECT ); #line 411 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" ESpawnEffect eSpawnEffect ; #line 412 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" eSpawnEffect . colMuliplier = C_WHITE | CT_OPAQUE ; #line 413 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" eSpawnEffect . betType = BET_BOMB ; #line 414 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" eSpawnEffect . vStretch = FLOAT3D (1.0f , 1.0f , 1.0f); #line 415 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" penExplosion -> Initialize (eSpawnEffect ); #line 418 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" eSpawnEffect . betType = BET_EXPLOSION_DEBRIS ; #line 419 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" CEntityPointer penExplosionDebris = CreateEntity (plExplosion , CLASS_BASIC_EFFECT ); #line 420 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" penExplosionDebris -> Initialize (eSpawnEffect ); #line 423 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" eSpawnEffect . betType = BET_EXPLOSION_SMOKE ; #line 424 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" CEntityPointer penExplosionSmoke = CreateEntity (plExplosion , CLASS_BASIC_EFFECT ); #line 425 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" penExplosionSmoke -> Initialize (eSpawnEffect ); #line 426 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 427 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 433 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" void CHeadman::SetSpeedsToDesiredPosition(const FLOAT3D & vPosDelta,FLOAT fPosDistance,BOOL bGoingToPlayer) #line 434 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" { #line 436 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_hdtType == HDT_KAMIKAZE && CalcDist (m_penEnemy ) < EXPLODE_KAMIKAZE ){ #line 438 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetHealth (- 10000.0f); #line 439 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_vDamage = FLOAT3D (0 , 10000 , 0); #line 440 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SendEvent (EDeath ()); #line 443 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }else { #line 445 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" CEnemyBase :: SetSpeedsToDesiredPosition (vPosDelta , fPosDistance , bGoingToPlayer ); #line 446 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 447 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } FLOAT CHeadman::GetAttackMoveFrequency(FLOAT fEnemyDistance) #line 451 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" { #line 453 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_hdtType == HDT_KAMIKAZE && fEnemyDistance < m_fCloseDistance ){ #line 454 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return 0.1f; #line 455 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }else { #line 456 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return CEnemyBase :: GetAttackMoveFrequency (fEnemyDistance ); #line 457 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 458 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } BOOL CHeadman:: #line 464 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" InitializeAttack(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CHeadman_InitializeAttack ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CHeadman::InitializeAttack expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 465 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_hdtType == HDT_KAMIKAZE ){ #line 466 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" KamikazeSoundOn (); #line 467 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 468 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Jump(STATE_CURRENT, STATE_CEnemyBase_InitializeAttack, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CHeadman:: #line 471 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" StopAttack(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CHeadman_StopAttack ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CHeadman::StopAttack expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 472 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" KamikazeSoundOff (); #line 473 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Jump(STATE_CURRENT, STATE_CEnemyBase_StopAttack, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CHeadman:: #line 476 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Fire(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CHeadman_Fire ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CHeadman::Fire expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 478 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(!(m_hdtType == HDT_FIRECRACKER )){ Jump(STATE_CURRENT,0x012f000e, FALSE, EInternal());return TRUE;} #line 479 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" STATE_CHeadman_FirecrackerAttack, TRUE; Jump(STATE_CURRENT, 0x012f0003, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f0003_Fire_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f0003 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CHeadman_FirecrackerAttack, TRUE, EVoid());return TRUE;case EVENTCODE_EEnd: Jump(STATE_CURRENT,0x012f0004, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f0004_Fire_02(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x012f0004 const EEnd&__e= (EEnd&)__eeInput; ;Jump(STATE_CURRENT,0x012f000d, FALSE, EInternal());return TRUE;}BOOL CHeadman::H0x012f000e_Fire_12(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f000e if(!(m_hdtType == HDT_ROCKETMAN )){ Jump(STATE_CURRENT,0x012f000c, FALSE, EInternal());return TRUE;} #line 482 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" STATE_CHeadman_RocketmanAttack, TRUE; Jump(STATE_CURRENT, 0x012f0005, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f0005_Fire_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f0005 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CHeadman_RocketmanAttack, TRUE, EVoid());return TRUE;case EVENTCODE_EEnd: Jump(STATE_CURRENT,0x012f0006, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f0006_Fire_04(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x012f0006 const EEnd&__e= (EEnd&)__eeInput; ;Jump(STATE_CURRENT,0x012f000b, FALSE, EInternal());return TRUE;}BOOL CHeadman::H0x012f000c_Fire_10(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f000c if(!(m_hdtType == HDT_BOMBERMAN )){ Jump(STATE_CURRENT,0x012f000a, FALSE, EInternal());return TRUE;} #line 485 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" STATE_CHeadman_BombermanAttack, TRUE; Jump(STATE_CURRENT, 0x012f0007, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f0007_Fire_05(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f0007 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CHeadman_BombermanAttack, TRUE, EVoid());return TRUE;case EVENTCODE_EEnd: Jump(STATE_CURRENT,0x012f0008, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f0008_Fire_06(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x012f0008 const EEnd&__e= (EEnd&)__eeInput; ;Jump(STATE_CURRENT,0x012f0009, FALSE, EInternal());return TRUE;}BOOL CHeadman::H0x012f000a_Fire_08(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f000a if(m_hdtType == HDT_KAMIKAZE ){ #line 488 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" }Jump(STATE_CURRENT,0x012f0009, FALSE, EInternal());return TRUE;} BOOL CHeadman::H0x012f0009_Fire_07(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f0009 Jump(STATE_CURRENT,0x012f000b, FALSE, EInternal());return TRUE;} BOOL CHeadman::H0x012f000b_Fire_09(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f000b Jump(STATE_CURRENT,0x012f000d, FALSE, EInternal());return TRUE;} BOOL CHeadman::H0x012f000d_Fire_11(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f000d #line 490 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Return(STATE_CURRENT,EReturn ()); #line 490 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CHeadman:: #line 494 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" BombermanAttack(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CHeadman_BombermanAttack ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CHeadman::BombermanAttack expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 496 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(! IsInFrustum (m_penEnemy , CosFast (80.0f))){ #line 497 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Return(STATE_CURRENT,EEnd ()); #line 497 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return TRUE; #line 498 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 500 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetTimerAfter(0.2f + FRnd () / 4); Jump(STATE_CURRENT, 0x012f0010, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f0010_BombermanAttack_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f0010 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x012f0011, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f0011_BombermanAttack_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f0011 ; #line 502 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" StartModelAnim (HEADMAN_ANIM_BOMBERMAN_ATTACK , 0); #line 503 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PlaySound (m_soSound , SOUND_FIREBOMBERMAN , SOF_3D ); #line 504 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetTimerAfter(0.15f); Jump(STATE_CURRENT, 0x012f0012, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f0012_BombermanAttack_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f0012 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x012f0013, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f0013_BombermanAttack_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f0013 ; #line 506 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" AddAttachment (HEADMAN_ATTACHMENT_BOMB_RIGHT_HAND , MODEL_BOMB , TEXTURE_BOMB ); #line 507 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetTimerAfter(0.30f); Jump(STATE_CURRENT, 0x012f0014, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f0014_BombermanAttack_05(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f0014 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x012f0015, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f0015_BombermanAttack_06(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f0015 ; #line 508 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" RemoveAttachment (HEADMAN_ATTACHMENT_BOMB_RIGHT_HAND ); #line 512 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" FLOAT fLaunchSpeed ; #line 513 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" FLOAT fRelativeHdg ; #line 514 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" CalculateAngularLaunchParams ( #line 515 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" GetPlacement () . pl_PositionVector , BOMBERMAN_LAUNCH (2) - 1.5f , #line 516 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_penEnemy -> GetPlacement () . pl_PositionVector , FLOAT3D (0 , 0 , 0) , #line 517 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" BOMBERMAN_ANGLE , #line 518 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" fLaunchSpeed , #line 519 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" fRelativeHdg ); #line 522 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" EntityInfo * peiTarget = (EntityInfo *) (m_penEnemy -> GetEntityInfo ()); #line 523 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" FLOAT3D vShootTarget ; #line 524 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" GetEntityInfoPosition (m_penEnemy , peiTarget -> vTargetCenter , vShootTarget ); #line 526 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" CPlacement3D pl ; #line 527 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PrepareFreeFlyingProjectile (pl , vShootTarget , BOMBERMAN_LAUNCH , ANGLE3D (0 , BOMBERMAN_ANGLE , 0)); #line 528 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" CEntityPointer penProjectile = CreateEntity (pl , CLASS_PROJECTILE ); #line 529 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" ELaunchProjectile eLaunch ; #line 530 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" eLaunch . penLauncher = this ; #line 531 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" eLaunch . prtType = PRT_HEADMAN_BOMBERMAN ; #line 532 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" eLaunch . fSpeed = fLaunchSpeed ; #line 533 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" penProjectile -> Initialize (eLaunch ); #line 536 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" RemoveAttachment (HEADMAN_ATTACHMENT_BOMB_RIGHT_HAND ); #line 538 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetTimerAfter(0.45f + FRnd () / 2); Jump(STATE_CURRENT, 0x012f0016, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f0016_BombermanAttack_07(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f0016 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x012f0017, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f0017_BombermanAttack_08(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f0017 ; #line 539 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Return(STATE_CURRENT,EEnd ()); #line 539 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CHeadman:: #line 543 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" FirecrackerAttack(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CHeadman_FirecrackerAttack ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CHeadman::FirecrackerAttack expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 545 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(- en_vGravityDir % CalcDelta (m_penEnemy ) > CalcDist (m_penEnemy ) / 1.41421f){ #line 546 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Return(STATE_CURRENT,EEnd ()); #line 546 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return TRUE; #line 547 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 549 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetTimerAfter(0.2f + FRnd () / 4); Jump(STATE_CURRENT, 0x012f0019, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f0019_FirecrackerAttack_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f0019 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x012f001a, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f001a_FirecrackerAttack_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f001a ; #line 551 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" StartModelAnim (HEADMAN_ANIM_FIRECRACKER_ATTACK , 0); #line 552 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetTimerAfter(0.15f); Jump(STATE_CURRENT, 0x012f001b, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f001b_FirecrackerAttack_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f001b switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x012f001c, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f001c_FirecrackerAttack_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f001c ; #line 553 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PlaySound (m_soSound , SOUND_FIREFIRECRACKER , SOF_3D ); #line 554 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetTimerAfter(0.52f); Jump(STATE_CURRENT, 0x012f001d, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f001d_FirecrackerAttack_05(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f001d switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x012f001e, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f001e_FirecrackerAttack_06(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f001e ; #line 555 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" ShootProjectile (PRT_HEADMAN_FIRECRACKER , FLOAT3D (0.0f , 0.5f , 0.0f) , ANGLE3D (- 16.0f , 0 , 0)); #line 557 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetTimerAfter(0.05f); Jump(STATE_CURRENT, 0x012f001f, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f001f_FirecrackerAttack_07(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f001f switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x012f0020, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f0020_FirecrackerAttack_08(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f0020 ; #line 558 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" ShootProjectile (PRT_HEADMAN_FIRECRACKER , FLOAT3D (0.0f , 0.5f , 0.0f) , ANGLE3D (- 8 , 0 , 0)); #line 560 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetTimerAfter(0.05f); Jump(STATE_CURRENT, 0x012f0021, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f0021_FirecrackerAttack_09(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f0021 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x012f0022, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f0022_FirecrackerAttack_10(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f0022 ; #line 561 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" ShootProjectile (PRT_HEADMAN_FIRECRACKER , FLOAT3D (0.0f , 0.5f , 0.0f) , ANGLE3D (0.0f , 0 , 0)); #line 563 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetTimerAfter(0.05f); Jump(STATE_CURRENT, 0x012f0023, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f0023_FirecrackerAttack_11(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f0023 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x012f0024, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f0024_FirecrackerAttack_12(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f0024 ; #line 564 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" ShootProjectile (PRT_HEADMAN_FIRECRACKER , FLOAT3D (0.0f , 0.5f , 0.0f) , ANGLE3D (8.0f , 0 , 0)); #line 566 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetTimerAfter(0.05f); Jump(STATE_CURRENT, 0x012f0025, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f0025_FirecrackerAttack_13(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f0025 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x012f0026, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f0026_FirecrackerAttack_14(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f0026 ; #line 567 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" ShootProjectile (PRT_HEADMAN_FIRECRACKER , FLOAT3D (0.0f , 0.5f , 0.0f) , ANGLE3D (16.0f , 0 , 0)); #line 569 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetTimerAfter(0.5f + FRnd () / 3); Jump(STATE_CURRENT, 0x012f0027, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f0027_FirecrackerAttack_15(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f0027 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x012f0028, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f0028_FirecrackerAttack_16(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f0028 ; #line 570 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Return(STATE_CURRENT,EEnd ()); #line 570 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CHeadman:: #line 574 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" RocketmanAttack(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CHeadman_RocketmanAttack ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CHeadman::RocketmanAttack expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 575 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" StandingAnimFight (); #line 576 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetTimerAfter(0.2f + FRnd () / 4); Jump(STATE_CURRENT, 0x012f002a, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f002a_RocketmanAttack_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f002a switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x012f002b, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f002b_RocketmanAttack_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f002b ; #line 578 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" StartModelAnim (HEADMAN_ANIM_ROCKETMAN_ATTACK , 0); #line 579 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" ShootProjectile (PRT_HEADMAN_ROCKETMAN , FLOAT3D (0.0f , 1.0f , 0.0f) , ANGLE3D (0 , 0 , 0)); #line 580 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" PlaySound (m_soSound , SOUND_FIREROCKETMAN , SOF_3D ); #line 582 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetTimerAfter(1.0f + FRnd () / 3); Jump(STATE_CURRENT, 0x012f002c, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f002c_RocketmanAttack_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f002c switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x012f002d, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f002d_RocketmanAttack_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x012f002d ; #line 583 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Return(STATE_CURRENT,EEnd ()); #line 583 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CHeadman:: #line 591 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Death(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CHeadman_Death ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CHeadman::Death expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 595 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_hdtType == HDT_KAMIKAZE ){ #line 596 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" KamikazeSoundOff (); #line 597 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 599 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" STATE_CEnemyBase_Death, FALSE; Jump(STATE_CURRENT, 0x012f002f, FALSE, EBegin());return TRUE;}BOOL CHeadman::H0x012f002f_Death_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x012f002f switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CEnemyBase_Death, FALSE, EVoid());return TRUE;case EVENTCODE_EEnd: Jump(STATE_CURRENT,0x012f0030, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CHeadman::H0x012f0030_Death_02(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x012f0030 const EEnd&__e= (EEnd&)__eeInput; ; #line 601 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" if(m_hdtType == HDT_BOMBERMAN ){ #line 602 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Explode (); #line 603 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 604 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Return(STATE_CURRENT,EEnd ()); #line 604 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CHeadman:: #line 612 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CHeadman_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CHeadman::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 614 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" InitAsModel (); #line 615 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetPhysicsFlags (EPF_MODEL_WALKING | EPF_HASLUNGS ); #line 616 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetCollisionFlags (ECF_MODEL ); #line 617 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetFlags (GetFlags () | ENF_ALIVE ); #line 618 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetHealth (19.5f); #line 619 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fMaxHealth = 19.5f; #line 620 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" en_tmMaxHoldBreath = 5.0f; #line 621 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" en_fDensity = 2000.0f; #line 622 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fBlowUpSize = 2.0f; #line 625 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetModel (MODEL_HEADMAN ); #line 626 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" switch(m_hdtType ){ #line 627 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_FIRECRACKER : #line 629 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetModelMainTexture (TEXTURE_FIRECRACKER ); #line 630 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" AddAttachment (HEADMAN_ATTACHMENT_HEAD , MODEL_FIRECRACKERHEAD , TEXTURE_FIRECRACKERHEAD ); #line 631 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" AddAttachment (HEADMAN_ATTACHMENT_CHAINSAW , MODEL_CHAINSAW , TEXTURE_CHAINSAW ); #line 633 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fWalkSpeed = FRnd () + 1.5f; #line 634 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_aWalkRotateSpeed = AngleDeg (FRnd () * 10.0f + 500.0f); #line 635 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fAttackRunSpeed = FRnd () + 5.0f; #line 636 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_aAttackRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f); #line 637 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fCloseRunSpeed = FRnd () + 5.0f; #line 638 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_aCloseRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f); #line 640 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fAttackDistance = 50.0f; #line 641 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fCloseDistance = 0.0f; #line 642 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fStopDistance = 8.0f; #line 643 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fAttackFireTime = 2.0f; #line 644 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fCloseFireTime = 1.0f; #line 645 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fIgnoreRange = 200.0f; #line 647 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fBlowUpAmount = 65.0f; #line 648 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fBodyParts = 4; #line 649 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fDamageWounded = 0.0f; #line 650 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_iScore = 200; #line 651 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" break ; #line 653 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_ROCKETMAN : #line 655 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetModelMainTexture (TEXTURE_ROCKETMAN ); #line 656 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" AddAttachment (HEADMAN_ATTACHMENT_HEAD , MODEL_HEAD , TEXTURE_HEAD ); #line 657 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" AddAttachment (HEADMAN_ATTACHMENT_ROCKET_LAUNCHER , MODEL_ROCKETLAUNCHER , TEXTURE_ROCKETLAUNCHER ); #line 659 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fWalkSpeed = FRnd () + 1.5f; #line 660 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_aWalkRotateSpeed = AngleDeg (FRnd () * 10.0f + 500.0f); #line 661 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fAttackRunSpeed = FRnd () * 2.0f + 6.0f; #line 662 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_aAttackRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f); #line 663 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fCloseRunSpeed = FRnd () * 2.0f + 6.0f; #line 664 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_aCloseRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f); #line 666 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fAttackDistance = 50.0f; #line 667 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fCloseDistance = 0.0f; #line 668 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fStopDistance = 8.0f; #line 669 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fAttackFireTime = 2.0f; #line 670 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fCloseFireTime = 1.0f; #line 671 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fIgnoreRange = 200.0f; #line 673 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fBlowUpAmount = 65.0f; #line 674 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fBodyParts = 4; #line 675 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fDamageWounded = 0.0f; #line 676 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_iScore = 100; #line 677 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" break ; #line 679 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_BOMBERMAN : #line 681 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetModelMainTexture (TEXTURE_BOMBERMAN ); #line 682 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" AddAttachment (HEADMAN_ATTACHMENT_HEAD , MODEL_HEAD , TEXTURE_HEAD ); #line 684 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fWalkSpeed = FRnd () + 1.5f; #line 685 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_aWalkRotateSpeed = AngleDeg (FRnd () * 10.0f + 500.0f); #line 686 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fAttackRunSpeed = FRnd () + 4.0f; #line 687 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_aAttackRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f); #line 688 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fCloseRunSpeed = FRnd () + 4.0f; #line 689 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_aCloseRotateSpeed = AngleDeg (FRnd () * 50 + 245.0f); #line 691 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fAttackDistance = 45.0f; #line 692 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fCloseDistance = 0.0f; #line 693 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fStopDistance = 20.0f; #line 694 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fAttackFireTime = 2.0f; #line 695 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fCloseFireTime = 1.5f; #line 696 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fIgnoreRange = 150.0f; #line 698 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fBlowUpAmount = 65.0f; #line 699 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fBodyParts = 4; #line 700 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fDamageWounded = 0.0f; #line 701 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_iScore = 500; #line 702 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" break ; #line 704 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" case HDT_KAMIKAZE : #line 706 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" SetModelMainTexture (TEXTURE_KAMIKAZE ); #line 707 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" AddAttachment (HEADMAN_ATTACHMENT_BOMB_RIGHT_HAND , MODEL_BOMB , TEXTURE_BOMB ); #line 708 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" AddAttachment (HEADMAN_ATTACHMENT_BOMB_LEFT_HAND , MODEL_BOMB , TEXTURE_BOMB ); #line 710 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fWalkSpeed = FRnd () + 1.5f; #line 711 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_aWalkRotateSpeed = AngleDeg (FRnd () * 10.0f + 500.0f); #line 712 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fAttackRunSpeed = FRnd () * 2.0f + 10.0f; #line 713 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_aAttackRotateSpeed = AngleDeg (FRnd () * 100 + 600.0f); #line 714 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fCloseRunSpeed = FRnd () * 2.0f + 10.0f; #line 715 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_aCloseRotateSpeed = AngleDeg (FRnd () * 100 + 600.0f); #line 717 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fAttackDistance = 50.0f; #line 718 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fCloseDistance = 10.0f; #line 719 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fStopDistance = 0.0f; #line 720 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fAttackFireTime = 2.0f; #line 721 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fCloseFireTime = 0.5f; #line 722 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fIgnoreRange = 250.0f; #line 724 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fBlowUpAmount = 0.0f; #line 725 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fBodyParts = 4; #line 726 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_fDamageWounded = 0.0f; #line 727 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" m_iScore = 2500; #line 728 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" break ; #line 729 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" } #line 732 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" GetModelObject () -> StretchModel (FLOAT3D (1.25f , 1.25f , 1.25f)); #line 733 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" ModelChangeNotify (); #line 734 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" StandingAnim (); #line 737 "D:/SE1_GPL/Sources/EntitiesMP/Headman.es" Jump(STATE_CURRENT, STATE_CEnemyBase_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};