/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" #include "StdH.h" #include #include void CEnemyFly::SetDefaultProperties(void) { m_EeftType = EFT_FLY_GROUND_AIR ; m_bInAir = FALSE ; m_bAirAttack = FALSE ; m_bStartInAir = FALSE ; m_fGroundToAirSpeed = 2.0f; m_fAirToGroundSpeed = 4.0f; m_fAirToGroundMin = 1.0f; m_fAirToGroundMax = 2.0f; m_fFlyHeight = 2.0f; m_fFlyWalkSpeed = 1.0f; m_aFlyWalkRotateSpeed = AngleDeg(10.0f); m_fFlyAttackRunSpeed = 1.0f; m_aFlyAttackRotateSpeed = AngleDeg(10.0f); m_fFlyCloseRunSpeed = 1.0f; m_aFlyCloseRotateSpeed = AngleDeg(10.0f); m_fFlyAttackDistance = 50.0f; m_fFlyCloseDistance = 10.0f; m_fFlyAttackFireTime = 2.0f; m_fFlyCloseFireTime = 1.0f; m_fFlyStopDistance = 0.0f; m_fFlyIgnoreRange = 200.0f; m_fFlyLockOnEnemyTime = 0.0f; m_bFlyToMarker = FALSE ; CEnemyBase::SetDefaultProperties(); } FLOAT & CEnemyFly::GetProp(FLOAT & m_fBase) #line 64 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" { #line 65 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(m_bInAir ){ #line 66 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return * ((& m_fBase ) + (& m_fFlyWalkSpeed - & m_fWalkSpeed )); #line 67 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" }else { #line 68 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return m_fBase ; #line 69 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } #line 70 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } FLOAT3D CEnemyFly::PlayerDestinationPos(void) #line 74 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" { #line 76 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(! m_bInAir ){ #line 78 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return CEnemyBase :: PlayerDestinationPos (); #line 79 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } #line 82 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" FLOAT fDist = CalcDist (m_penEnemy ); #line 84 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" FLOAT fHeight ; #line 86 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(fDist <= m_fFlyCloseDistance ){ #line 88 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" fHeight = m_fFlyHeight ; #line 90 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" }else { #line 92 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" fHeight = m_fFlyHeight + fDist / 5.0f; #line 93 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } #line 96 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return #line 97 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_penEnemy -> GetPlacement () . pl_PositionVector #line 98 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" + FLOAT3D (m_penEnemy -> en_mRotation (1 , 2) , m_penEnemy -> en_mRotation (2 , 2) , m_penEnemy -> en_mRotation (3 , 2)) #line 99 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" * fHeight ; #line 100 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } #line 103 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" void CEnemyFly::StartPathFinding(void) #line 104 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" { #line 105 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(m_bInAir ){ #line 106 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_dtDestination = DT_PLAYERSPOTTED ; #line 107 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_vPlayerSpotted = PlayerDestinationPos (); #line 108 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" }else { #line 109 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" CEnemyBase :: StartPathFinding (); #line 110 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } #line 111 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } void CEnemyFly::AdjustDifficulty(void) #line 114 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" { #line 115 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" FLOAT fMoveSpeed = GetSP () -> sp_fEnemyMovementSpeed ; #line 116 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" FLOAT fAttackSpeed = GetSP () -> sp_fEnemyMovementSpeed ; #line 118 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_fFlyAttackFireTime *= 1 / fAttackSpeed ; #line 119 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_fFlyCloseFireTime *= 1 / fAttackSpeed ; #line 120 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_fFlyLockOnEnemyTime *= 1 / fAttackSpeed ; #line 123 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_fFlyAttackRunSpeed *= fMoveSpeed ; #line 124 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_aFlyAttackRotateSpeed *= fMoveSpeed ; #line 125 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_fFlyCloseRunSpeed *= fMoveSpeed ; #line 126 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_aFlyCloseRotateSpeed *= fMoveSpeed ; #line 127 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_fGroundToAirSpeed *= fMoveSpeed ; #line 128 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_fAirToGroundSpeed *= fMoveSpeed ; #line 130 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" CEnemyBase :: AdjustDifficulty (); #line 131 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } BOOL CEnemyFly::CanHitEnemy(CEntity * penTarget,FLOAT fCosAngle) { #line 135 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(IsInPlaneFrustum (penTarget , fCosAngle )){ #line 136 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return IsVisibleCheckAll (penTarget ); #line 137 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } #line 138 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return FALSE ; #line 139 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } ULONG CEnemyFly::SetDesiredMovement(void) #line 147 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" { #line 149 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(! m_bInAir ){ #line 151 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return CEnemyBase :: SetDesiredMovement (); #line 152 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } #line 155 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" ULONG ulFlags = CEnemyBase :: SetDesiredMovement (); #line 158 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(m_fMoveSpeed > 0.0f){ #line 160 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" FLOAT3D vTranslation = (m_vDesiredPosition - GetPlacement () . pl_PositionVector ) * ! en_mRotation ; #line 161 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" vTranslation (1) = 0.0f; #line 162 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(vTranslation (3) > 0){ #line 163 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" vTranslation (3) = 0.0f; #line 164 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } #line 165 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" vTranslation . Normalize (); #line 166 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" vTranslation *= m_fMoveSpeed ; #line 167 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetDesiredTranslation (vTranslation ); #line 168 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } #line 170 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return ulFlags ; #line 171 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } #line 177 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" void CEnemyFly::SetEntityPosition() { #line 178 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" switch(m_EeftType ){ #line 179 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" case EFT_GROUND_ONLY : #line 180 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" case EFT_FLY_GROUND_GROUND : #line 181 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bAirAttack = FALSE ; #line 182 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bStartInAir = m_bInAir = FALSE ; #line 183 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bFlyToMarker = FALSE ; #line 184 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetPhysicsFlags ((GetPhysicsFlags () & ~ EPF_MODEL_FLYING ) | EPF_MODEL_WALKING ); #line 185 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" ChangeCollisionToGround (); #line 186 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" break ; #line 188 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" case EFT_FLY_GROUND_AIR : #line 189 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bAirAttack = TRUE ; #line 190 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bStartInAir = m_bInAir = FALSE ; #line 191 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bFlyToMarker = FALSE ; #line 192 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetPhysicsFlags ((GetPhysicsFlags () & ~ EPF_MODEL_FLYING ) | EPF_MODEL_WALKING ); #line 193 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" ChangeCollisionToGround (); #line 194 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" break ; #line 196 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" case EFT_FLY_AIR_GROUND : #line 197 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bAirAttack = FALSE ; #line 198 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bStartInAir = m_bInAir = TRUE ; #line 199 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bFlyToMarker = TRUE ; #line 200 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetPhysicsFlags ((GetPhysicsFlags () & ~ EPF_MODEL_WALKING ) | EPF_MODEL_FLYING ); #line 201 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" ChangeCollisionToAir (); #line 202 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" break ; #line 204 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" case EFT_FLY_ONLY : #line 205 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" case EFT_FLY_AIR_AIR : #line 206 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bAirAttack = TRUE ; #line 207 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bStartInAir = m_bInAir = TRUE ; #line 208 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bFlyToMarker = TRUE ; #line 209 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetPhysicsFlags ((GetPhysicsFlags () & ~ EPF_MODEL_WALKING ) | EPF_MODEL_FLYING ); #line 210 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" ChangeCollisionToAir (); #line 211 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" break ; #line 212 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } #line 213 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" StandingAnim (); #line 214 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } FLOAT CEnemyFly::AirToGroundAnim(void) {return _pTimer -> TickQuantum ;} FLOAT CEnemyFly::GroundToAirAnim(void) {return _pTimer -> TickQuantum ;} void CEnemyFly::ChangeCollisionToAir(void) {} void CEnemyFly::ChangeCollisionToGround(void) {} BOOL CEnemyFly:: #line 269 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" ReturnToStartPosition(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEnemyFly_ReturnToStartPosition ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEnemyFly::ReturnToStartPosition expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 271 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Jump(STATE_CURRENT, STATE_CEnemyBase_BeIdle, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEnemyFly:: #line 307 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" BeWounded(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEnemyFly_BeWounded ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EDamage, "CEnemyFly::BeWounded expects 'EDamage' as input!"); const EDamage &eDamage = (const EDamage &)__eeInput; #line 309 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(!(! (m_EeftType != EFT_FLY_ONLY && m_bInAir && ((IRnd () & 3) == 0)))){ Jump(STATE_CURRENT,0x01370006, FALSE, EInternal());return TRUE;} #line 310 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Jump(STATE_CURRENT, STATE_CEnemyBase_BeWounded, FALSE, eDamage );return TRUE;Jump(STATE_CURRENT,0x01370005, FALSE, EInternal());return TRUE;}BOOL CEnemyFly::H0x01370006_BeWounded_05(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01370006 if(!(TRUE )){ Jump(STATE_CURRENT,0x01370004, FALSE, EInternal());return TRUE;} #line 312 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bAirAttack = FALSE ; #line 313 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" STATE_CEnemyFly_AirToGround, TRUE; Jump(STATE_CURRENT, 0x01370002, FALSE, EBegin());return TRUE;}BOOL CEnemyFly::H0x01370002_BeWounded_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01370002 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CEnemyFly_AirToGround, TRUE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01370003, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CEnemyFly::H0x01370003_BeWounded_02(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x01370003 const EReturn&__e= (EReturn&)__eeInput; ;Jump(STATE_CURRENT,0x01370004, FALSE, EInternal());return TRUE;}BOOL CEnemyFly::H0x01370004_BeWounded_03(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01370004 Jump(STATE_CURRENT,0x01370005, FALSE, EInternal());return TRUE;} BOOL CEnemyFly::H0x01370005_BeWounded_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01370005 #line 315 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Return(STATE_CURRENT,EReturn ()); #line 315 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEnemyFly:: #line 324 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" AirToGround(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEnemyFly_AirToGround ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEnemyFly::AirToGround expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 327 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetDesiredTranslation (FLOAT3D (0 , - m_fAirToGroundSpeed , 0)); #line 328 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetDesiredRotation (ANGLE3D (0 , 0 , 0)); #line 329 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" WalkingAnim (); #line 330 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetTimerAt(THINKTIME_NEVER); Jump(STATE_CURRENT, 0x01370008, FALSE, EBegin());return TRUE;}BOOL CEnemyFly::H0x01370008_AirToGround_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01370008 switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput; return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_ETouch):{const ETouch&etouch= (ETouch&)__eeInput; #line 334 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(etouch . penOther -> GetRenderType () & RT_BRUSH ){ #line 335 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetDesiredTranslation (FLOAT3D (0 , 0 , 0)); #line 336 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" UnsetTimer();Jump(STATE_CURRENT,0x01370009, FALSE, EInternal());return TRUE; #line 337 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } #line 338 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return TRUE; #line 339 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" }ASSERT(FALSE);break;case(EVENTCODE_EDeath):{const EDeath&e= (EDeath&)__eeInput; return FALSE;}ASSERT(FALSE);break;default:{return TRUE;}ASSERT(FALSE);break; #line 342 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" }return TRUE;}BOOL CEnemyFly::H0x01370009_AirToGround_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01370009 #line 344 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetPhysicsFlags ((GetPhysicsFlags () & ~ EPF_MODEL_FLYING ) | EPF_MODEL_WALKING ); #line 345 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bInAir = FALSE ; #line 346 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" ChangeCollisionToGround (); #line 348 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetTimerAfter(AirToGroundAnim ()); Jump(STATE_CURRENT, 0x0137000a, FALSE, EBegin());return TRUE;}BOOL CEnemyFly::H0x0137000a_AirToGround_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0137000a switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput; return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_ETimer):{const ETimer&e= (ETimer&)__eeInput; UnsetTimer();Jump(STATE_CURRENT,0x0137000b, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_EDeath):{const EDeath&e= (EDeath&)__eeInput; return FALSE;}ASSERT(FALSE);break;default:{return TRUE;}ASSERT(FALSE);break; #line 353 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" }return TRUE;}BOOL CEnemyFly::H0x0137000b_AirToGround_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0137000b #line 354 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Return(STATE_CURRENT,EReturn ()); #line 354 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEnemyFly:: #line 358 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" GroundToAir(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEnemyFly_GroundToAir ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEnemyFly::GroundToAir expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 361 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetPhysicsFlags ((GetPhysicsFlags () & ~ EPF_MODEL_WALKING ) | EPF_MODEL_FLYING ); #line 362 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" m_bInAir = TRUE ; #line 363 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetDesiredTranslation (FLOAT3D (0 , m_fGroundToAirSpeed , 0)); #line 364 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetDesiredRotation (ANGLE3D (0 , 0 , 0)); #line 365 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" ChangeCollisionToAir (); #line 367 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetTimerAfter(GroundToAirAnim ()); Jump(STATE_CURRENT, 0x0137000d, FALSE, EBegin());return TRUE;}BOOL CEnemyFly::H0x0137000d_GroundToAir_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0137000d switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput; return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_EDeath):{const EDeath&e= (EDeath&)__eeInput; return FALSE;}ASSERT(FALSE);break;case(EVENTCODE_ETimer):{const ETimer&e= (ETimer&)__eeInput; UnsetTimer();Jump(STATE_CURRENT,0x0137000e, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;default:{return TRUE;}ASSERT(FALSE);break; #line 372 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" }return TRUE;}BOOL CEnemyFly::H0x0137000e_GroundToAir_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0137000e #line 374 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" WalkingAnim (); #line 375 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetTimerAfter(Lerp (m_fAirToGroundMin , m_fAirToGroundMax , FRnd ())); Jump(STATE_CURRENT, 0x0137000f, FALSE, EBegin());return TRUE;}BOOL CEnemyFly::H0x0137000f_GroundToAir_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0137000f switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput; return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_EDeath):{const EDeath&e= (EDeath&)__eeInput; return FALSE;}ASSERT(FALSE);break;case(EVENTCODE_ETimer):{const ETimer&e= (ETimer&)__eeInput; UnsetTimer();Jump(STATE_CURRENT,0x01370010, FALSE, EInternal());return TRUE;}ASSERT(FALSE);break;default:{return TRUE;}ASSERT(FALSE);break; #line 380 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" }return TRUE;}BOOL CEnemyFly::H0x01370010_GroundToAir_04(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01370010 #line 381 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetDesiredTranslation (FLOAT3D (0 , 0 , 0)); #line 382 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Return(STATE_CURRENT,EReturn ()); #line 382 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEnemyFly:: #line 391 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" AttackEnemy(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEnemyFly_AttackEnemy ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEnemyFly::AttackEnemy expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 394 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(!(m_bAirAttack )){ Jump(STATE_CURRENT,0x0137001a, FALSE, EInternal());return TRUE;} #line 396 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(!(! m_bInAir )){ Jump(STATE_CURRENT,0x01370014, FALSE, EInternal());return TRUE;} #line 397 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" STATE_CEnemyFly_GroundToAir, TRUE; Jump(STATE_CURRENT, 0x01370012, FALSE, EBegin());return TRUE;}BOOL CEnemyFly::H0x01370012_AttackEnemy_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01370012 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CEnemyFly_GroundToAir, TRUE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01370013, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CEnemyFly::H0x01370013_AttackEnemy_02(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x01370013 const EReturn&__e= (EReturn&)__eeInput; ;Jump(STATE_CURRENT,0x01370014, FALSE, EInternal());return TRUE;}BOOL CEnemyFly::H0x01370014_AttackEnemy_03(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01370014 Jump(STATE_CURRENT,0x01370019, FALSE, EInternal());return TRUE;}BOOL CEnemyFly::H0x0137001a_AttackEnemy_09(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0137001a if(!(TRUE )){ Jump(STATE_CURRENT,0x01370018, FALSE, EInternal());return TRUE;} #line 402 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(!(m_bInAir )){ Jump(STATE_CURRENT,0x01370017, FALSE, EInternal());return TRUE;} #line 403 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" STATE_CEnemyFly_AirToGround, TRUE; Jump(STATE_CURRENT, 0x01370015, FALSE, EBegin());return TRUE;}BOOL CEnemyFly::H0x01370015_AttackEnemy_04(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01370015 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CEnemyFly_AirToGround, TRUE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01370016, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CEnemyFly::H0x01370016_AttackEnemy_05(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x01370016 const EReturn&__e= (EReturn&)__eeInput; ;Jump(STATE_CURRENT,0x01370017, FALSE, EInternal());return TRUE;}BOOL CEnemyFly::H0x01370017_AttackEnemy_06(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01370017 Jump(STATE_CURRENT,0x01370018, FALSE, EInternal());return TRUE;}BOOL CEnemyFly::H0x01370018_AttackEnemy_07(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01370018 Jump(STATE_CURRENT,0x01370019, FALSE, EInternal());return TRUE;} BOOL CEnemyFly::H0x01370019_AttackEnemy_08(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01370019 #line 407 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Jump(STATE_CURRENT, STATE_CEnemyBase_AttackEnemy, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEnemyFly:: #line 411 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Hit(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEnemyFly_Hit ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEnemyFly::Hit expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 413 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(m_bInAir ){ #line 414 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Jump(STATE_CURRENT, STATE_CEnemyFly_FlyHit, TRUE, EVoid());return TRUE; #line 415 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" }else { #line 416 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Jump(STATE_CURRENT, STATE_CEnemyFly_GroundHit, TRUE, EVoid());return TRUE; #line 417 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } ASSERT(FALSE); return TRUE;};BOOL CEnemyFly:: #line 421 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Fire(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEnemyFly_Fire ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEnemyFly::Fire expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 423 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" if(m_bInAir ){ #line 424 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Jump(STATE_CURRENT, STATE_CEnemyFly_FlyFire, TRUE, EVoid());return TRUE; #line 425 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" }else { #line 426 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Jump(STATE_CURRENT, STATE_CEnemyFly_GroundFire, TRUE, EVoid());return TRUE; #line 427 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" } ASSERT(FALSE); return TRUE;};BOOL CEnemyFly:: #line 433 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Death(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEnemyFly_Death ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEnemyFly::Death expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 435 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetPhysicsFlags ((GetPhysicsFlags () & ~ EPF_MODEL_FLYING ) | EPF_MODEL_WALKING ); #line 436 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" ChangeCollisionToGround (); #line 437 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Jump(STATE_CURRENT, STATE_CEnemyBase_Death, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEnemyFly:: #line 446 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" MainLoop(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEnemyFly_MainLoop ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEnemyFly::MainLoop expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 447 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" SetEntityPosition (); #line 448 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Jump(STATE_CURRENT, STATE_CEnemyBase_MainLoop, FALSE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEnemyFly:: #line 452 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEnemyFly_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEnemyFly::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 453 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Return(STATE_CURRENT,EVoid()); #line 453 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEnemyFly:: #line 460 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" GroundHit(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEnemyFly_GroundHit ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEnemyFly::GroundHit expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 462 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Return(STATE_CURRENT,EReturn ()); #line 462 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEnemyFly:: #line 465 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" GroundFire(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEnemyFly_GroundFire ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEnemyFly::GroundFire expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 467 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Return(STATE_CURRENT,EReturn ()); #line 467 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEnemyFly:: #line 471 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" FlyHit(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEnemyFly_FlyHit ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEnemyFly::FlyHit expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 473 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Return(STATE_CURRENT,EReturn ()); #line 473 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CEnemyFly:: #line 477 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" FlyFire(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CEnemyFly_FlyFire ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CEnemyFly::FlyFire expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 479 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" Return(STATE_CURRENT,EReturn ()); #line 479 "D:/SE1_GPL/Sources/EntitiesMP/EnemyFly.es" return TRUE; ASSERT(FALSE); return TRUE;};