/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #line 4 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" #include "StdH.h" #include "ModelsMP/Enemies/CannonStatic/Turret.h" #include #include #line 16 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" #define CANNONS_SIZE 2.0f // info structure static EntityInfo eiCannonStatic = { EIBT_WOOD, 10000.0f, 0.0f, 1.5f*CANNONS_SIZE, 0.0f, // source (eyes) 0.0f, 0.5f*CANNONS_SIZE, 0.0f, // target (body) }; #define FIRING_POSITION_MUZZLE FLOAT3D(0.0f, 0.4f, -1.0f) #define MUZZLE_ROTATION_SPEED 45.0f //deg/sec void CCannonStatic::SetDefaultProperties(void) { m_fHealth = 100.0f; m_fFiringRangeClose = 50.0f; m_fFiringRangeFar = 150.0f; m_fShootingPeriod = 5.0f; m_fSize = CANNONS_SIZE ; m_fMaxPitch = 20.0f; m_fViewAngle = 2.5f; m_bActive = TRUE ; m_fRotSpeedMuzzle = ANGLE3D(0.0f , 0.0f , 0.0f); m_fDistanceToPlayer = 0.0f; m_fDesiredMuzzlePitch = 0.0f; m_iMuzzleDir = 1; m_vFiringPos = FLOAT3D(0.0f , 0.0f , 0.0f); m_vTarget = FLOAT3D(0.0f , 0.0f , 0.0f); m_aBeginMuzzleRotation = ANGLE3D(0.0f , 0.0f , 0.0f); m_aEndMuzzleRotation = ANGLE3D(0.0f , 0.0f , 0.0f); CEnemyBase::SetDefaultProperties(); } CTString CCannonStatic::GetPlayerKillDescription(const CTString & strPlayerName,const EDeath & eDeath) #line 82 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" { #line 83 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CTString str ; #line 84 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" str . PrintF (TRANS ("A Cannon killed %s") , strPlayerName ); #line 85 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return str ; #line 86 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 89 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" void * CCannonStatic::GetEntityInfo(void) { #line 90 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return & eiCannonStatic ; #line 91 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } const CTFileName & CCannonStatic::GetComputerMessageName(void)const { #line 94 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" static DECLARE_CTFILENAME (fnmCannon , "DataMP\\Messages\\Enemies\\CannonStatic.txt"); #line 95 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return fnmCannon ; #line 96 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 98 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" void CCannonStatic::Precache(void) { #line 99 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CEnemyBase :: Precache (); #line 100 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" PrecacheModel (MODEL_DEBRIS_MUZZLE ); #line 101 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" PrecacheModel (MODEL_DEBRIS_WHEEL ); #line 102 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" PrecacheModel (MODEL_DEBRIS_WOOD ); #line 103 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" PrecacheModel (MODEL_BALL ); #line 105 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" PrecacheTexture (TEXTURE_BALL ); #line 107 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" PrecacheSound (SOUND_FIRE ); #line 109 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" PrecacheClass (CLASS_CANNONBALL ); #line 110 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 113 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" void CCannonStatic::ReceiveDamage(CEntity * penInflictor,enum DamageType dmtType, #line 114 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT fDamageAmmount,const FLOAT3D & vHitPoint,const FLOAT3D & vDirection) #line 115 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" { #line 117 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(dmtType == DMT_BULLET && fDamageAmmount > 100.0f) #line 118 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" { #line 119 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" fDamageAmmount *= 0.5f; #line 120 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 122 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CEnemyBase :: ReceiveDamage (penInflictor , dmtType , fDamageAmmount , #line 123 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" vHitPoint , vDirection ); #line 124 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 127 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" INDEX CCannonStatic::AnimForDamage(FLOAT fDamage) { #line 128 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return 0; #line 129 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 132 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" INDEX CCannonStatic::AnimForDeath(void) { #line 133 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return 0; #line 134 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 137 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" BOOL CCannonStatic::IsVisible(CEntity * penEntity) #line 138 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" { #line 139 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" ASSERT (penEntity != NULL ); #line 141 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D vSource , vTarget ; #line 142 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" GetPositionCastRay (this , penEntity , vSource , vTarget ); #line 145 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CCastRay crRay (this , vSource , vTarget ); #line 146 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" crRay . cr_ttHitModels = CCastRay :: TT_NONE ; #line 147 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" crRay . cr_bHitTranslucentPortals = FALSE ; #line 148 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" en_pwoWorld -> CastRay (crRay ); #line 151 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return (crRay . cr_penHit == NULL ); #line 152 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 154 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" BOOL CCannonStatic::IsInTheLineOfFire(CEntity * penEntity,FLOAT fAngle) #line 155 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" { #line 156 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" ASSERT (penEntity != NULL ); #line 158 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT fCosAngle ; #line 159 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D vHeading ; #line 160 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D vToPlayer ; #line 162 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D vSide = FLOAT3D (1.0f , 0.0f , 0.0f) * GetRotationMatrix (); #line 163 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D vFront = FLOAT3D (0.0f , 0.0f , - 1.0f) * GetRotationMatrix (); #line 164 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" vToPlayer = penEntity -> GetPlacement () . pl_PositionVector - GetPlacement () . pl_PositionVector ; #line 165 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" vToPlayer . Normalize (); #line 167 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" fCosAngle = vToPlayer % vSide ; #line 170 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(Abs (fCosAngle ) < CosFast (90.0f - fAngle )){ #line 172 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if((vToPlayer % vFront ) > 0.0f){ #line 173 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return TRUE ; #line 174 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 175 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 176 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return FALSE ; #line 177 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 179 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CPlayer * CCannonStatic::AcquireTarget() { #line 181 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" INDEX ctMaxPlayers = GetMaxPlayers (); #line 182 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CEntity * penPlayer ; #line 184 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" for(INDEX i = 0;i < ctMaxPlayers ;i ++){ #line 185 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" penPlayer = GetPlayerEntity (i ); #line 186 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(penPlayer != NULL && DistanceTo (this , penPlayer ) < m_fFiringRangeFar ){ #line 188 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(IsInTheLineOfFire (penPlayer , m_fViewAngle )){ #line 190 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(IsVisible (penPlayer )){ #line 191 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return (CPlayer *) penPlayer ; #line 192 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 193 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 194 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 195 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 196 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return NULL ; #line 197 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 200 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" void CCannonStatic::CannonBlowUp(void) #line 201 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" { #line 202 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D vNormalizedDamage = m_vDamage - m_vDamage * (m_fBlowUpAmount / m_vDamage . Length ()); #line 203 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" vNormalizedDamage /= Sqrt (vNormalizedDamage . Length ()); #line 204 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" vNormalizedDamage *= 0.75f; #line 205 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" vNormalizedDamage += FLOAT3D (0.0f , 10.0f + FRnd () * 10.0f , 0.0f); #line 207 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D vBodySpeed = en_vCurrentTranslationAbsolute - en_vGravityDir * (en_vGravityDir % en_vCurrentTranslationAbsolute ); #line 210 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Debris_Begin (EIBT_WOOD , DPT_NONE , BET_NONE , 1.0f , vNormalizedDamage , vBodySpeed , 5.0f , 2.0f); #line 212 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Debris_Spawn (this , this , MODEL_DEBRIS_MUZZLE , TEXTURE_CANNON , 0 , 0 , 0 , 0 , m_fSize , #line 213 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f)); #line 214 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Debris_Spawn (this , this , MODEL_DEBRIS_WHEEL , TEXTURE_TURRET , 0 , 0 , 0 , 0 , m_fSize , #line 215 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f)); #line 216 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Debris_Spawn (this , this , MODEL_DEBRIS_WHEEL , TEXTURE_TURRET , 0 , 0 , 0 , 0 , m_fSize , #line 217 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f)); #line 218 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Debris_Spawn (this , this , MODEL_DEBRIS_WOOD , TEXTURE_TURRET , 0 , 0 , 0 , 0 , m_fSize , #line 219 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f)); #line 220 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Debris_Spawn (this , this , MODEL_DEBRIS_WOOD , TEXTURE_TURRET , 0 , 0 , 0 , 0 , m_fSize , #line 221 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f)); #line 222 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Debris_Spawn (this , this , MODEL_BALL , TEXTURE_BALL , 0 , 0 , 0 , 0 , m_fSize / 2.0f , #line 223 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D (FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f , FRnd () * 0.6f + 0.2f)); #line 226 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CPlacement3D plExplosion = GetPlacement (); #line 227 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CEntityPointer penExplosion = CreateEntity (plExplosion , CLASS_BASIC_EFFECT ); #line 228 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" ESpawnEffect eSpawnEffect ; #line 229 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" eSpawnEffect . colMuliplier = C_WHITE | CT_OPAQUE ; #line 230 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" eSpawnEffect . betType = BET_CANNON ; #line 231 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT fSize = m_fBlowUpSize * 1.0f; #line 232 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" eSpawnEffect . vStretch = FLOAT3D (fSize , fSize , fSize ); #line 233 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" penExplosion -> Initialize (eSpawnEffect ); #line 236 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" plExplosion = GetPlacement (); #line 237 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" penExplosion = CreateEntity (plExplosion , CLASS_BASIC_EFFECT ); #line 238 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" eSpawnEffect . colMuliplier = C_WHITE | CT_OPAQUE ; #line 239 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" eSpawnEffect . betType = BET_CANNONSHOCKWAVE ; #line 240 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" fSize = m_fBlowUpSize * 1.0f; #line 241 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" eSpawnEffect . vStretch = FLOAT3D (fSize , fSize , fSize ); #line 242 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" penExplosion -> Initialize (eSpawnEffect ); #line 245 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SwitchToEditorModel (); #line 246 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetPhysicsFlags (EPF_MODEL_IMMATERIAL ); #line 247 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetCollisionFlags (ECF_IMMATERIAL ); #line 248 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 250 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" void CCannonStatic::PreMoving() { #line 252 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" UpdateAttachmentRotations (); #line 253 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CEnemyBase :: PreMoving (); #line 254 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 256 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" void CCannonStatic::PostMoving() { #line 257 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CEnemyBase :: PostMoving (); #line 259 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetFlags (GetFlags () & ~ ENF_INRENDERING ); #line 260 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 262 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" BOOL CCannonStatic::AdjustShadingParameters(FLOAT3D & vLightDirection,COLOR & colLight,COLOR & colAmbient) { #line 263 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CAttachmentModelObject & amo0 = * GetModelObject () -> GetAttachmentModel (TURRET_ATTACHMENT_CANNON ); #line 265 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" amo0 . amo_plRelative . pl_OrientationAngle = Lerp (m_aBeginMuzzleRotation , m_aEndMuzzleRotation , _pTimer -> GetLerpFactor ()); #line 266 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return CEnemyBase :: AdjustShadingParameters (vLightDirection , colLight , colAmbient ); #line 267 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 269 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" void CCannonStatic::UpdateAttachmentRotations(void) #line 270 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" { #line 272 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_aBeginMuzzleRotation = m_aEndMuzzleRotation ; #line 273 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_aEndMuzzleRotation += m_fRotSpeedMuzzle * _pTimer -> TickQuantum ; #line 274 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 276 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" void CCannonStatic::UpdateFiringPos() { #line 277 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOATmatrix3D m ; #line 279 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_vFiringPos = FIRING_POSITION_MUZZLE * m_fSize ; #line 282 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" MakeRotationMatrixFast (m , m_aBeginMuzzleRotation ); #line 283 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_vFiringPos = m_vFiringPos * m ; #line 286 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CAttachmentModelObject & amo0 = * GetModelObject () -> GetAttachmentModel (TURRET_ATTACHMENT_CANNON ); #line 287 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_vFiringPos += amo0 . amo_plRelative . pl_PositionVector ; #line 288 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } BOOL CCannonStatic:: #line 292 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" MainLoop(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CCannonStatic_MainLoop ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonStatic::MainLoop expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 293 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetTimerAt(THINKTIME_NEVER); Jump(STATE_CURRENT, 0x01590001, FALSE, EBegin());return TRUE;}BOOL CCannonStatic::H0x01590001_MainLoop_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01590001 switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput; #line 295 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Call(STATE_CURRENT, STATE_CCannonStatic_WatchPlayers, TRUE, EVoid());return TRUE; #line 296 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return TRUE; #line 297 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" }ASSERT(FALSE);break;case(EVENTCODE_EDeactivate):{const EDeactivate&e= (EDeactivate&)__eeInput; #line 299 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Jump(STATE_CURRENT, STATE_CCannonStatic_Inactive, TRUE, EVoid());return TRUE; #line 300 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" }ASSERT(FALSE);break;case(EVENTCODE_EDeath):{const EDeath&eDeath= (EDeath&)__eeInput; #line 302 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Jump(STATE_CURRENT, STATE_CCannonStatic_Die, TRUE, eDeath );return TRUE; #line 303 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" }ASSERT(FALSE);break;default: return FALSE; break; #line 304 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" }return TRUE;}BOOL CCannonStatic::H0x01590002_MainLoop_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590002 ; #line 305 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Return(STATE_CURRENT,EVoid()); #line 305 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CCannonStatic:: #line 309 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Die(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CCannonStatic_Die ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EDeath, "CCannonStatic::Die expects 'EDeath' as input!"); const EDeath &eDeath = (const EDeath &)__eeInput; #line 311 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetFlags (GetFlags () & ~ ENF_ALIVE ); #line 314 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CEntityPointer penKiller = eDeath . eLastDamage . penInflictor ; #line 315 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(penKiller == NULL || ! IsOfClass (penKiller , "Player")){ #line 316 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" penKiller = m_penEnemy ; #line 317 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 319 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(penKiller == NULL || ! IsOfClass (penKiller , "Player")){ #line 320 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" penKiller = FixupCausedToPlayer (this , penKiller , FALSE ); #line 321 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 324 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(penKiller != NULL ){ #line 326 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" EReceiveScore eScore ; #line 327 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" eScore . iPoints = m_iScore ; #line 328 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" penKiller -> SendEvent (eScore ); #line 329 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(CountAsKill ()) #line 330 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" { #line 331 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" penKiller -> SendEvent (EKilledEnemy ()); #line 332 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 334 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" EComputerMessage eMsg ; #line 335 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" eMsg . fnmMessage = GetComputerMessageName (); #line 336 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(eMsg . fnmMessage != ""){ #line 337 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" penKiller -> SendEvent (eMsg ); #line 338 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 339 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 342 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SendToTarget (m_penDeathTarget , m_eetDeathType , penKiller ); #line 345 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(m_penSpawnerTarget ){ #line 346 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SendToTarget (m_penSpawnerTarget , EET_TRIGGER , this ); #line 347 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 350 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CannonBlowUp (); #line 351 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Destroy (); #line 352 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Return(STATE_CURRENT,EVoid()); #line 352 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CCannonStatic:: #line 356 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" RotateMuzzle(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CCannonStatic_RotateMuzzle ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonStatic::RotateMuzzle expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 358 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT fDeltaP = m_fDesiredMuzzlePitch - m_aBeginMuzzleRotation (2); #line 361 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(Abs (fDeltaP ) < 5.0f){Return(STATE_CURRENT,EReturn ());return TRUE;} #line 363 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_fRotSpeedMuzzle = ANGLE3D (0.0f , MUZZLE_ROTATION_SPEED * Sgn (fDeltaP ) , 0.0f); #line 364 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetTimerAfter(Abs (fDeltaP / MUZZLE_ROTATION_SPEED )); Jump(STATE_CURRENT, 0x01590005, FALSE, EBegin());return TRUE;}BOOL CCannonStatic::H0x01590005_RotateMuzzle_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01590005 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01590006, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CCannonStatic::H0x01590006_RotateMuzzle_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590006 ; #line 365 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_fRotSpeedMuzzle = ANGLE3D (0.0f , 0.0f , 0.0f); #line 366 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" UpdateFiringPos (); #line 368 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Return(STATE_CURRENT,EReturn ()); #line 368 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CCannonStatic:: #line 371 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FireCannon(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CCannonStatic_FireCannon ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonStatic::FireCannon expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 373 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D vToTarget = m_penEnemy -> GetPlacement () . pl_PositionVector - #line 374 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" GetPlacement () . pl_PositionVector + m_vFiringPos ; #line 375 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" vToTarget . Normalize (); #line 378 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D vCannonFront = FLOAT3D (0.0f , 0.0f , - 1.0f) * GetRotationMatrix (); #line 379 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" ANGLE aToPlayer = ACos (vToTarget % vCannonFront ); #line 381 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT fPitch = aToPlayer + 5.0f; #line 382 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D vCannonUp = FLOAT3D (0.0 , 1.0f , 0.0f) * GetRotationMatrix (); #line 385 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(m_fDistanceToPlayer > m_fFiringRangeFar ){ #line 386 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Return(STATE_CURRENT,EReturn ()); #line 386 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return TRUE; #line 388 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" }else if(vToTarget % vCannonUp < 0.0f){ #line 389 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" fPitch = 5.0f; #line 391 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" }else if(m_fDistanceToPlayer > m_fFiringRangeClose ){ #line 392 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(aToPlayer < m_fMaxPitch ){ #line 393 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" fPitch = aToPlayer + m_fMaxPitch * (m_fDistanceToPlayer - m_fFiringRangeClose ) / (m_fFiringRangeFar - m_fFiringRangeClose ); #line 394 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" }else if(TRUE ){ #line 395 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" fPitch = aToPlayer + 10.0f + m_fMaxPitch * (m_fDistanceToPlayer - m_fFiringRangeClose ) / (m_fFiringRangeFar - m_fFiringRangeClose ); #line 396 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 398 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" fPitch = Clamp (fPitch , 1.0f , 80.0f); #line 399 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" } #line 401 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_vTarget = m_penEnemy -> GetPlacement () . pl_PositionVector ; #line 403 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_fDesiredMuzzlePitch = fPitch ; #line 404 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" STATE_CCannonStatic_RotateMuzzle, TRUE; Jump(STATE_CURRENT, 0x01590008, FALSE, EBegin());return TRUE;}BOOL CCannonStatic::H0x01590008_FireCannon_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01590008 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CCannonStatic_RotateMuzzle, TRUE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x01590009, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CCannonStatic::H0x01590009_FireCannon_02(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x01590009 const EReturn&__e= (EReturn&)__eeInput; ; #line 406 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D vShooting = GetPlacement () . pl_PositionVector + m_vFiringPos ; #line 407 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D vSpeedDest = FLOAT3D (0.0f , 0.0f , 0.0f); #line 408 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT fLaunchSpeed ; #line 409 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT fRelativeHdg ; #line 412 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" EntityInfo * peiTarget = (EntityInfo *) (m_penEnemy -> GetEntityInfo ()); #line 413 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CalculateAngularLaunchParams (vShooting , peiTarget -> vTargetCenter [ 1 ] - 6.0f / 3.0f , m_vTarget , #line 414 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" vSpeedDest , m_fDesiredMuzzlePitch , fLaunchSpeed , fRelativeHdg ); #line 417 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" FLOAT3D vShootTarget ; #line 418 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" GetEntityInfoPosition (m_penEnemy , peiTarget -> vTargetCenter , vShootTarget ); #line 420 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CPlacement3D pl ; #line 421 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" PrepareFreeFlyingProjectile (pl , vShootTarget , m_vFiringPos , ANGLE3D (fRelativeHdg , m_fDesiredMuzzlePitch , 0)); #line 422 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CEntityPointer penBall = CreateEntity (pl , CLASS_CANNONBALL ); #line 423 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" ELaunchCannonBall eLaunch ; #line 424 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" eLaunch . penLauncher = this ; #line 425 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" eLaunch . fLaunchPower = fLaunchSpeed ; #line 426 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" eLaunch . cbtType = CBT_IRON ; #line 427 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" eLaunch . fSize = 1.0f; #line 428 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" penBall -> Initialize (eLaunch ); #line 430 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Return(STATE_CURRENT,EReturn ()); #line 430 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" return TRUE; ASSERT(FALSE); return TRUE;};BOOL CCannonStatic:: #line 434 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" WatchPlayers(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CCannonStatic_WatchPlayers ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonStatic::WatchPlayers expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 438 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Jump(STATE_CURRENT,0x01590013, FALSE, EInternal());return TRUE;}BOOL CCannonStatic::H0x01590013_WatchPlayers_09(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590013 if(!(TRUE )){ Jump(STATE_CURRENT,0x01590014, FALSE, EInternal());return TRUE;} #line 439 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetTimerAfter(0.20f); Jump(STATE_CURRENT, 0x0159000b, FALSE, EBegin());return TRUE;}BOOL CCannonStatic::H0x0159000b_WatchPlayers_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0159000b switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x0159000c, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CCannonStatic::H0x0159000c_WatchPlayers_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x0159000c ; #line 440 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" CPlayer * pTarget = AcquireTarget (); #line 441 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(!(pTarget )){ Jump(STATE_CURRENT,0x01590012, FALSE, EInternal());return TRUE;} #line 442 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(!((pTarget -> GetFlags () & ENF_ALIVE ) && ! (pTarget -> GetFlags () & ENF_DELETED ))){ Jump(STATE_CURRENT,0x01590011, FALSE, EInternal());return TRUE;} #line 443 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_penEnemy = pTarget ; #line 444 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_fDistanceToPlayer = DistanceTo (this , pTarget ); #line 445 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" STATE_CCannonStatic_FireCannon, TRUE; Jump(STATE_CURRENT, 0x0159000d, FALSE, EBegin());return TRUE;}BOOL CCannonStatic::H0x0159000d_WatchPlayers_03(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0159000d switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: Call(STATE_CURRENT, STATE_CCannonStatic_FireCannon, TRUE, EVoid());return TRUE;case EVENTCODE_EReturn: Jump(STATE_CURRENT,0x0159000e, FALSE, __eeInput); return TRUE;default: return FALSE; }}BOOL CCannonStatic::H0x0159000e_WatchPlayers_04(const CEntityEvent &__eeInput){ #undef STATE_CURRENT #define STATE_CURRENT 0x0159000e const EReturn&__e= (EReturn&)__eeInput; ; #line 446 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetTimerAfter(m_fShootingPeriod ); Jump(STATE_CURRENT, 0x0159000f, FALSE, EBegin());return TRUE;}BOOL CCannonStatic::H0x0159000f_WatchPlayers_05(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x0159000f switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01590010, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CCannonStatic::H0x01590010_WatchPlayers_06(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590010 ;Jump(STATE_CURRENT,0x01590011, FALSE, EInternal());return TRUE;}BOOL CCannonStatic::H0x01590011_WatchPlayers_07(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590011 Jump(STATE_CURRENT,0x01590012, FALSE, EInternal());return TRUE;}BOOL CCannonStatic::H0x01590012_WatchPlayers_08(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590012 Jump(STATE_CURRENT,0x01590013, FALSE, EInternal());return TRUE; #line 449 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" }BOOL CCannonStatic::H0x01590014_WatchPlayers_10(const CEntityEvent &__eeInput) { ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590014 ASSERT(FALSE); return TRUE;};BOOL CCannonStatic:: #line 452 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Inactive(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CCannonStatic_Inactive ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonStatic::Inactive expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 454 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_fRotSpeedMuzzle = ANGLE3D (0.0f , 0.0f , 0.0f); #line 455 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetTimerAt(THINKTIME_NEVER); Jump(STATE_CURRENT, 0x01590016, FALSE, EBegin());return TRUE;}BOOL CCannonStatic::H0x01590016_Inactive_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01590016 switch(__eeInput.ee_slEvent){case(EVENTCODE_EBegin):{const EBegin&e= (EBegin&)__eeInput; return TRUE;}ASSERT(FALSE);break;case(EVENTCODE_EActivate):{const EActivate&e= (EActivate&)__eeInput; #line 458 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Jump(STATE_CURRENT, STATE_CCannonStatic_MainLoop, TRUE, EVoid());return TRUE; #line 459 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" }ASSERT(FALSE);break;case(EVENTCODE_EDeath):{const EDeath&eDeath= (EDeath&)__eeInput; #line 461 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Jump(STATE_CURRENT, STATE_CCannonStatic_Die, TRUE, eDeath );return TRUE; #line 462 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" }ASSERT(FALSE);break;default:{return TRUE;}ASSERT(FALSE);break; #line 464 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" }return TRUE;}BOOL CCannonStatic::H0x01590017_Inactive_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590017 ASSERT(FALSE); return TRUE;};BOOL CCannonStatic:: #line 467 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Main(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT STATE_CCannonStatic_Main ASSERTMSG(__eeInput.ee_slEvent==EVENTCODE_EVoid, "CCannonStatic::Main expects 'EVoid' as input!"); const EVoid &e = (const EVoid &)__eeInput; #line 469 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" InitAsModel (); #line 470 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetPhysicsFlags (EPF_MODEL_WALKING | EPF_HASLUNGS ); #line 471 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetCollisionFlags (ECF_MODEL ); #line 472 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetFlags (GetFlags () | ENF_ALIVE ); #line 473 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" en_fDensity = 2000.0f; #line 476 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetModel (MODEL_TURRET ); #line 477 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetModelMainTexture (TEXTURE_TURRET ); #line 479 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" AddAttachment (TURRET_ATTACHMENT_CANNON , MODEL_CANNON , TEXTURE_CANNON ); #line 481 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_fWalkSpeed = 0.0f; #line 482 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_aWalkRotateSpeed = 0.0f; #line 483 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_fAttackRunSpeed = 0.0f; #line 484 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_aAttackRotateSpeed = 0.0f; #line 485 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_fCloseRunSpeed = 0.0f; #line 486 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_aCloseRotateSpeed = 0.0f; #line 488 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_fStopDistance = 100.0f; #line 490 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_fBlowUpAmount = 100.0f; #line 491 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_fBodyParts = 4; #line 492 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_fDamageWounded = 0.0f; #line 493 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_iScore = 750; #line 494 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_sptType = SPT_WOOD ; #line 497 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(m_fHealth <= 0.0f){m_fHealth = 1.0f;} #line 498 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" m_fCloseFireTime = m_fAttackFireTime = m_fShootingPeriod ; #line 499 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetHealth (m_fHealth );m_fMaxHealth = m_fHealth ; #line 500 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(m_fFiringRangeFar < m_fFiringRangeClose ){m_fFiringRangeFar = m_fFiringRangeClose + 1.0f;} #line 503 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" GetModelObject () -> StretchModel (FLOAT3D (m_fSize , m_fSize , m_fSize )); #line 505 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" ModelChangeNotify (); #line 506 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" StandingAnim (); #line 510 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetTimerAfter(0.05f); Jump(STATE_CURRENT, 0x01590018, FALSE, EBegin());return TRUE;}BOOL CCannonStatic::H0x01590018_Main_01(const CEntityEvent &__eeInput) { #undef STATE_CURRENT #define STATE_CURRENT 0x01590018 switch(__eeInput.ee_slEvent) {case EVENTCODE_EBegin: return TRUE;case EVENTCODE_ETimer: Jump(STATE_CURRENT,0x01590019, FALSE, EInternal()); return TRUE;default: return FALSE; }}BOOL CCannonStatic::H0x01590019_Main_02(const CEntityEvent &__eeInput){ ASSERT(__eeInput.ee_slEvent==EVENTCODE_EInternal); #undef STATE_CURRENT #define STATE_CURRENT 0x01590019 ; #line 511 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" SetDesiredTranslation (FLOAT3D (0.0f , 0.0f , 0.0f)); #line 512 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" UpdateFiringPos (); #line 514 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" if(! m_bActive ){Jump(STATE_CURRENT, STATE_CCannonStatic_Inactive, TRUE, EVoid());return TRUE;} #line 515 "D:/SE1_GPL/Sources/EntitiesMP/CannonStatic.es" Jump(STATE_CURRENT, STATE_CCannonStatic_MainLoop, TRUE, EVoid());return TRUE; ASSERT(FALSE); return TRUE;};