/* * This file is generated by Entity Class Compiler, (c) CroTeam 1997-98 */ #define ENTITYCLASS CBloodSpray CEntityProperty CBloodSpray_properties[] = { CEntityProperty(CEntityProperty::EPT_ENUM, &SprayParticlesType_enum, (0x0000025b<<8)+1, offsetof(CBloodSpray, m_sptType), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x0000025b<<8)+2, offsetof(CBloodSpray, m_tmStarted), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT3D, NULL, (0x0000025b<<8)+3, offsetof(CBloodSpray, m_vDirection), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_ENTITYPTR, NULL, (0x0000025b<<8)+5, offsetof(CBloodSpray, m_penOwner), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x0000025b<<8)+6, offsetof(CBloodSpray, m_fDamagePower), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOATAABBOX3D, NULL, (0x0000025b<<8)+8, offsetof(CBloodSpray, m_boxSizedOwner), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT3D, NULL, (0x0000025b<<8)+9, offsetof(CBloodSpray, m_vGDir), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x0000025b<<8)+10, offsetof(CBloodSpray, m_fGA), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOAT, NULL, (0x0000025b<<8)+11, offsetof(CBloodSpray, m_fLaunchPower), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_COLOR, NULL, (0x0000025b<<8)+12, offsetof(CBloodSpray, m_colCentralColor), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_FLOATAABBOX3D, NULL, (0x0000025b<<8)+13, offsetof(CBloodSpray, m_boxOriginalOwner), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_COLOR, NULL, (0x0000025b<<8)+14, offsetof(CBloodSpray, m_colBurnColor), "", 0, 0, 0), CEntityProperty(CEntityProperty::EPT_ENTITYPTR, NULL, (0x0000025b<<8)+255, offsetof(CBloodSpray, m_penPrediction), "", 0, 0, 0), }; #define CBloodSpray_propertiesct ARRAYCOUNT(CBloodSpray_properties) CEntityComponent CBloodSpray_components[] = { #define MODEL_MARKER ((0x0000025b<<8)+1) CEntityComponent(ECT_MODEL, MODEL_MARKER, "EFNM" "Models\\Editor\\Axis.mdl"), #define TEXTURE_MARKER ((0x0000025b<<8)+2) CEntityComponent(ECT_TEXTURE, TEXTURE_MARKER, "EFNM" "Models\\Editor\\Vector.tex"), }; #define CBloodSpray_componentsct ARRAYCOUNT(CBloodSpray_components) CEventHandlerEntry CBloodSpray_handlers[] = { {1, -1, CEntity::pEventHandler(&CBloodSpray:: #line 111 "D:/SE1_GPL/Sources/EntitiesMP/BloodSpray.es" Main),DEBUGSTRING("CBloodSpray::Main")}, {0x025b0001, -1, CEntity::pEventHandler(&CBloodSpray::H0x025b0001_Main_01), DEBUGSTRING("CBloodSpray::H0x025b0001_Main_01")}, {0x025b0002, -1, CEntity::pEventHandler(&CBloodSpray::H0x025b0002_Main_02), DEBUGSTRING("CBloodSpray::H0x025b0002_Main_02")}, }; #define CBloodSpray_handlersct ARRAYCOUNT(CBloodSpray_handlers) CEntity *CBloodSpray_New(void) { return new CBloodSpray; }; void CBloodSpray_OnInitClass(void) {}; void CBloodSpray_OnEndClass(void) {}; void CBloodSpray_OnPrecache(CDLLEntityClass *pdec, INDEX iUser) {}; void CBloodSpray_OnWorldEnd(CWorld *pwo) {}; void CBloodSpray_OnWorldInit(CWorld *pwo) {}; void CBloodSpray_OnWorldTick(CWorld *pwo) {}; void CBloodSpray_OnWorldRender(CWorld *pwo) {}; ENTITY_CLASSDEFINITION(CBloodSpray, CRationalEntity, "Blood Spray", "", 0x0000025b); DECLARE_CTFILENAME(_fnmCBloodSpray_tbn, "");