Debug
Win32
Release
Win32
Template
Win32
MFCProj
{4410EEB1-AFAD-A936-2168-716C245D36D5}
Application
v120
Unicode
DynamicLibrary
Dynamic
Unicode
v120
DynamicLibrary
Dynamic
Unicode
v120
.\Release\
.\Release\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
Debug\
Debug\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
$(ProjectName)D
MultiThreadedDLL
OnlyExplicitInline
false
MaxSpeed
true
Level3
Speed
true
false
true
WIN32;NDEBUG;_WINDOWS;_WINDLL;_USRDLL;GAME_EXPORTS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Release\
.\Release\GameMP.pch
Use
stdafx.h
Release\
Release\
4996;4333
true
NDEBUG;%(PreprocessorDefinitions)
.\Release\GameMP.tlb
true
Win32
0x0409
NDEBUG;%(PreprocessorDefinitions)
true
.\Release\GameMP.bsc
true
true
true
Windows
.\Release\GameMP.dll
.\Release\GameMP.lib
user32.lib;Engine.lib;EntitiesMP.lib;%(AdditionalDependencies)
copy Release\$(TargetName).dll $(SolutionDir)..\Bin\ >nul
copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul
copy Release\$(TargetName).lib $(SolutionDir)..\Bin\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin
$(ENGINE_DIR)\Bin\$(InputName).dll;%(Outputs)
MultiThreadedDebugDLL
Default
false
Disabled
true
Level3
true
WIN32;_DEBUG;_WINDOWS;_WINDLL;_USRDLL;GAME_EXPORTS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
Debug\
.\Debug\GameMP.pch
Use
stdafx.h
Debug\
Debug\
4996;4333
true
_DEBUG;%(PreprocessorDefinitions)
.\Debug\GameMP.tlb
true
Win32
0x0409
_DEBUG;%(PreprocessorDefinitions)
true
.\Debug\GameMP.bsc
true
true
true
Windows
Debug/GameMPD.dll
.\Debug\GameMPD.lib
user32.lib;EngineD.lib;EntitiesMPD.lib;%(AdditionalDependencies)
true
copy Debug\$(TargetName).dll $(SolutionDir)..\Bin\Debug\ >nul
copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul
copy Debug\$(TargetName).lib $(SolutionDir)..\Bin\Debug\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug
$(ENGINE_DIR)\Bin\Debug\$(InputName).dll;%(Outputs)
Create
stdafx.h
Create
stdafx.h