/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ 339 %{ #include "EntitiesMP/StdH/StdH.h" #include %} class CEnemyCounter : CRationalEntity { name "EnemyCounter"; thumbnail "Thumbnails\\Counter.tbn"; features "HasName", "IsTargetable"; properties: 1 CEntityPointer m_penMainMusicHolder, 2 CTString m_strName "Name" 'N' ="", 4 INDEX m_iCountFrom "Count start" 'A' = 100, 5 INDEX m_iCount = -1, components: 0 sound SOUND_TICK "Sounds\\Menu\\Select.wav", 1 model MODEL_MARKER "Models\\Editor\\Axis.mdl", 2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex" functions: class CMusicHolder *GetMusicHolder() { if (m_penMainMusicHolder==NULL) { m_penMainMusicHolder = _pNetwork->GetEntityWithName("MusicHolder", 0); } return (CMusicHolder *)&*m_penMainMusicHolder; } void StartCounting(void) { CMusicHolder *pmh = GetMusicHolder(); if (pmh==NULL) { return; } pmh->m_penCounter = this; m_iCount = m_iCountFrom; } void CountOne(void) { if (m_iCount>0) { m_iCount-=1; } } void StopCounting(void) { CMusicHolder *pmh = GetMusicHolder(); if (pmh==NULL) { return; } m_iCount = 0; pmh->m_penCounter = NULL; } procedures: /************************************************************ * M A I N * ************************************************************/ Main(EVoid) { // declare yourself as a model InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_IMMATERIAL); // set appearance SetModel(MODEL_MARKER); SetModelMainTexture(TEXTURE_MARKER); autowait(0.1f); wait() { on(EBegin): { resume; } // when started on (EStart): { StartCounting(); resume; } // when stopped on (EStop): { StopCounting(); resume; } // when triggered on (ETrigger): { // if not started yet if (m_iCount==-1) { // start StartCounting(); } CountOne(); // if finished if (m_iCount==0) { // stop StopCounting(); } resume; } } return; } };