/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "Engine/StdH.h" #include #include #include #include #include #include #include #include #include #include #include #include #include ///////////////////////////////////////////////////////////////////// // CEntityClass /* * Default constructor. */ CEntityClass::CEntityClass(void) { ec_fnmClassDLL.Clear(); ec_hiClassDLL = NULL; ec_pdecDLLClass = NULL; } /* * Constructor for a fixed class. */ CEntityClass::CEntityClass(class CDLLEntityClass *pdecDLLClass) { ec_pdecDLLClass = pdecDLLClass; ec_hiClassDLL = NULL; ec_fnmClassDLL.Clear(); } /* * Destructor. */ CEntityClass::~CEntityClass(void) { Clear(); } ///////////////////////////////////////////////////////////////////// // Reference counting functions void CEntityClass::AddReference(void) { ASSERT(this!=NULL); MarkUsed(); }; void CEntityClass::RemReference(void) { ASSERT(this!=NULL); _pEntityClassStock->Release(this); }; /* * Clear the object. */ void CEntityClass::Clear(void) { // if the DLL is loaded if (ec_hiClassDLL != NULL) { // detach the DLL ec_pdecDLLClass->dec_OnEndClass(); // release all components needed by the DLL ReleaseComponents(); /* The dll is never released from memory, because declared shell symbols * must stay avaliable, since they cannot be undeclared. */ // free it //BOOL bSuccess = FreeLibrary(ec_hiClassDLL); //ASSERT(bSuccess); } ec_pdecDLLClass = NULL; ec_hiClassDLL = NULL; ec_fnmClassDLL.Clear(); } /* Check that all properties have been properly declared. */ void CEntityClass::CheckClassProperties(void) { // do nothing in release version #ifndef NDEBUG // for all classes in hierarchy of this entity {for(CDLLEntityClass *pdecDLLClass1 = ec_pdecDLLClass; pdecDLLClass1!=NULL; pdecDLLClass1 = pdecDLLClass1->dec_pdecBase) { // for all properties for(INDEX iProperty1=0; iProperty1dec_ctProperties; iProperty1++) { CEntityProperty &epProperty1 = pdecDLLClass1->dec_aepProperties[iProperty1]; // for all classes in hierarchy of this entity for(CDLLEntityClass *pdecDLLClass2 = ec_pdecDLLClass; pdecDLLClass2!=NULL; pdecDLLClass2 = pdecDLLClass2->dec_pdecBase) { // for all properties for(INDEX iProperty2=0; iProperty2dec_ctProperties; iProperty2++) { CEntityProperty &epProperty2 = pdecDLLClass2->dec_aepProperties[iProperty2]; // the two properties must not have same id unless they are same property ASSERTMSG(&epProperty1==&epProperty2 || epProperty1.ep_ulID!=epProperty2.ep_ulID, "No two properties may have same id!"); } } } }} // for all classes in hierarchy of this entity {for(CDLLEntityClass *pdecDLLClass1 = ec_pdecDLLClass; pdecDLLClass1!=NULL; pdecDLLClass1 = pdecDLLClass1->dec_pdecBase) { // for all components for(INDEX iComponent1=0; iComponent1dec_ctComponents; iComponent1++) { CEntityComponent &ecComponent1 = pdecDLLClass1->dec_aecComponents[iComponent1]; // for all classes in hierarchy of this entity for(CDLLEntityClass *pdecDLLClass2 = ec_pdecDLLClass; pdecDLLClass2!=NULL; pdecDLLClass2 = pdecDLLClass2->dec_pdecBase) { // for all components for(INDEX iComponent2=0; iComponent2dec_ctComponents; iComponent2++) { CEntityComponent &ecComponent2 = pdecDLLClass2->dec_aecComponents[iComponent2]; // the two components must not have same id unless they are same component ASSERTMSG(&ecComponent1==&ecComponent2 || ecComponent1.ec_slID!=ecComponent2.ec_slID, "No two components may have same id!"); } } } }} #endif } /* * Construct a new member of the class. */ CEntity *CEntityClass::New(void) { // the DLL must be loaded ASSERT(ec_pdecDLLClass!= NULL); // ask the DLL class to call the 'operator new' in the scope where the class is declared CEntity *penNew = ec_pdecDLLClass->dec_New(); // remember this class as class of the entity AddReference(); penNew->en_pecClass = this; // set all properties to default penNew->SetDefaultProperties(); // return it return penNew; } /* * Obtain all components from component table. */ void CEntityClass::ObtainComponents_t(void) { // for each component for (INDEX iComponent=0; iComponentdec_ctComponents; iComponent++) { // if not precaching all if( gam_iPrecachePolicydec_aecComponents[iComponent]; if (ec.ec_ectType!=ECT_CLASS) { // skip it continue; } } // try to try { // obtain the component ec_pdecDLLClass->dec_aecComponents[iComponent].Obtain_t(); // if failed } catch (char *) { // if in paranoia mode if( gam_iPrecachePolicy==PRECACHE_PARANOIA) { // fail throw; // if not in paranoia mode } else { // ignore all errors NOTHING; } } } } /* * Release all components from component table. */ void CEntityClass::ReleaseComponents(void) { // for each component for (INDEX iComponent=0; iComponentdec_ctComponents; iComponent++) { // release the component ec_pdecDLLClass->dec_aecComponents[iComponent].Release(); } } // overrides from CSerial ///////////////////////////////////////////////////// /* * Read from stream. */ void CEntityClass::Read_t( CTStream *istr) // throw char * { // read the dll filename and class name from the stream CTFileName fnmDLL; fnmDLL.ReadFromText_t(*istr, "Package: "); CTString strClassName; strClassName.ReadFromText_t(*istr, "Class: "); const char *dllName = NULL; // load the DLL #ifdef STATICALLY_LINKED ec_hiClassDLL = CDynamicLoader::GetInstance(NULL); dllName = "(statically linked)"; #else // create name of dll #ifndef NDEBUG fnmDLL = fnmDLL.FileDir()+"Debug\\"+fnmDLL.FileName()+_strModExt+"D"+fnmDLL.FileExt(); #else fnmDLL = fnmDLL.FileDir()+fnmDLL.FileName()+_strModExt+fnmDLL.FileExt(); #endif fnmDLL = CDynamicLoader::ConvertLibNameToPlatform(fnmDLL); CTFileName fnmExpanded; ExpandFilePath(EFP_READ, fnmDLL, fnmExpanded); dllName = fnmExpanded; ec_hiClassDLL = CDynamicLoader::GetInstance(fnmExpanded); #endif if (ec_hiClassDLL->GetError() != NULL) { CTString err(ec_hiClassDLL->GetError()); delete ec_hiClassDLL; ec_hiClassDLL = NULL; ThrowF_t(TRANS("Cannot load DLL file '%s':\n%s"), (const char *) dllName, (const char *) err); } ec_fnmClassDLL = fnmDLL; // get the pointer to the DLL class structure ec_pdecDLLClass = (CDLLEntityClass *) ec_hiClassDLL->FindSymbol(strClassName+"_DLLClass"); // if class structure is not found if (ec_pdecDLLClass == NULL) { // free the library delete ec_hiClassDLL; ec_hiClassDLL = NULL; ec_fnmClassDLL.Clear(); // report error ThrowF_t(TRANS("Class '%s' not found in entity class package file '%s'"), (const char *) strClassName, dllName); } // obtain all components needed by the DLL { CTmpPrecachingNow tpn; ObtainComponents_t(); } // attach the DLL ec_pdecDLLClass->dec_OnInitClass(); // check that the class properties have been properly declared CheckClassProperties(); } /* * Write to stream. */ void CEntityClass::Write_t( CTStream *ostr) // throw char * { ASSERTALWAYS("Do not write CEntityClass objects!"); } // get amount of memory used by this object SLONG CEntityClass::GetUsedMemory(void) { // we don't know exact memory used, but we want to enumerate them return 0; } // check if this kind of objects is auto-freed BOOL CEntityClass::IsAutoFreed(void) { return FALSE; }; // gather the CRC of the file void CEntityClass::AddToCRCTable(void) { const CTFileName &fnm = GetName(); // if already added if (CRCT_IsFileAdded(fnm)) { // do nothing return; } // add the file itself CRCT_AddFile_t(fnm); // add its DLL CRCT_AddFile_t(ec_fnmClassDLL); } /* Get pointer to entity property from its name. */ class CEntityProperty *CEntityClass::PropertyForName(const CTString &strPropertyName) { return ec_pdecDLLClass->PropertyForName(strPropertyName); }; /* Get pointer to entity property from its packed identifier. */ class CEntityProperty *CEntityClass::PropertyForTypeAndID( ULONG ulType, ULONG ulID) { return ec_pdecDLLClass->PropertyForTypeAndID((CEntityProperty::PropertyType)ulType, ulID); }; /* Get event handler for given state and event code. */ CEntity::pEventHandler CEntityClass::HandlerForStateAndEvent(SLONG slState, SLONG slEvent) { return ec_pdecDLLClass->HandlerForStateAndEvent(slState, slEvent); } /* Get pointer to component from its identifier. */ class CEntityComponent *CEntityClass::ComponentForTypeAndID( enum EntityComponentType ectType, SLONG slID) { return ec_pdecDLLClass->ComponentForTypeAndID(ectType, slID); } /* Get pointer to component from the component. */ class CEntityComponent *CEntityClass::ComponentForPointer(void *pv) { return ec_pdecDLLClass->ComponentForPointer(pv); } // convert value of an enum to its name const char *CEntityPropertyEnumType::NameForValue(INDEX iValue) { for(INDEX i=0; iPropertyForName(strPropertyName); // otherwise } else { // none found return NULL; } } /* * Get pointer to entity property from its packed identifier. */ class CEntityProperty *CDLLEntityClass::PropertyForTypeAndID( CEntityProperty::PropertyType eptType, ULONG ulID) { // for each property for (INDEX iProperty=0; iPropertyPropertyForTypeAndID(eptType, ulID); // otherwise } else { // none found return NULL; } }; /* * Get pointer to component from its identifier. */ class CEntityComponent *CDLLEntityClass::ComponentForTypeAndID( EntityComponentType ectType, SLONG slID) { // for each component for (INDEX iComponent=0; iComponentComponentForTypeAndID(ectType, slID); // otherwise } else { // none found return NULL; } } /* * Get pointer to component from the component. */ class CEntityComponent *CDLLEntityClass::ComponentForPointer(void *pv) { // for each component for (INDEX iComponent=0; iComponentComponentForPointer(pv); // otherwise } else { // none found return NULL; } } // precache given component void CDLLEntityClass::PrecacheModel(SLONG slID) { CTmpPrecachingNow tpn; CEntityComponent *pecModel = ComponentForTypeAndID(ECT_MODEL, slID); ASSERT(pecModel!=NULL); pecModel->ObtainWithCheck(); } void CDLLEntityClass::PrecacheTexture(SLONG slID) { CTmpPrecachingNow tpn; CEntityComponent *pecTexture = ComponentForTypeAndID(ECT_TEXTURE, slID); ASSERT(pecTexture!=NULL); pecTexture->ObtainWithCheck(); } void CDLLEntityClass::PrecacheSound(SLONG slID) { CTmpPrecachingNow tpn; CEntityComponent *pecSound = ComponentForTypeAndID(ECT_SOUND, slID); ASSERT(pecSound!=NULL); pecSound->ObtainWithCheck(); } void CDLLEntityClass::PrecacheClass(SLONG slID, INDEX iUser /* = -1 */) { CTmpPrecachingNow tpn; CEntityComponent *pecClass = ComponentForTypeAndID(ECT_CLASS, slID); ASSERT(pecClass!=NULL); pecClass->ObtainWithCheck(); pecClass->ec_pecEntityClass->ec_pdecDLLClass->dec_OnPrecache( pecClass->ec_pecEntityClass->ec_pdecDLLClass, iUser); } /* * Get event handler given state and event code. */ CEntity::pEventHandler CDLLEntityClass::HandlerForStateAndEvent(SLONG slState, SLONG slEvent) { // we ignore the event code here (void) slEvent; // for each handler for (INDEX iHandler=0; iHandlerHandlerForStateAndEvent(slState, slEvent); // otherwise } else { // none found return NULL; } } /* Get event handler name for given state. */ const char *CDLLEntityClass::HandlerNameForState(SLONG slState) { // for each handler for (INDEX iHandler=0; iHandlerHandlerNameForState(slState); // otherwise } else { // none found return "no handler!?"; } } /* Get derived class override for given state. */ SLONG CDLLEntityClass::GetOverridenState(SLONG slState) { // for each handler for (INDEX iHandler=0; iHandler=0 && dec_aeheHandlers[iHandler].ehe_slBaseState==slState) { // return overriden state with possible recursive overriding return GetOverridenState(dec_aeheHandlers[iHandler].ehe_slState); } } // if base class exists if (dec_pdecBase!=NULL) { // look in the base class return dec_pdecBase->GetOverridenState(slState); // otherwise } else { // none found return slState; } }