Debug
Win32
Release
Win32
Template
Win32
MFCProj
{FF6F3C9B-689C-D26F-0563-9D12D6F6565B}
Application
v120
Unicode
Application
Dynamic
Unicode
v120
Application
Dynamic
Unicode
v120
Debug\
Debug\
false
$(SolutionDir)..\Tools.Win32;$(SolutionDir)..\Bin\Debug;$(ExecutablePath)
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
Release\
Release\
false
$(SolutionDir)..\Tools.Win32;$(SolutionDir)..\Bin;$(ExecutablePath)
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
MultiThreadedDebugDLL
Default
false
Disabled
true
Level3
true
WIN32;_DEBUG;_CONSOLE;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
Debug\
.\Debug\DecodeReport.pch
Use
stdafx.h
Debug\
Debug\
EnableFastChecks
4996;4333
.\Debug\DecodeReport.tlb
0x0409
_DEBUG;%(PreprocessorDefinitions)
true
.\Debug\DecodeReport.bsc
true
true
Console
Debug\DecodeReport.exe
true
copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ >nul
copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug
$(SolutionDir)..\Bin\Debug\$(TargetName).exe
MultiThreadedDLL
OnlyExplicitInline
false
MaxSpeed
true
Level3
Speed
true
false
true
WIN32;NDEBUG;_CONSOLE;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Release\
.\Release\DecodeReport.pch
Use
stdafx.h
Release\
Release\
4996;4333
.\Release\DecodeReport.tlb
0x0409
NDEBUG;%(PreprocessorDefinitions)
true
.\Release\DecodeReport.bsc
true
true
Console
Release\DecodeReport.exe
true
copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ >nul
copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin
$(SolutionDir)..\Bin\$(TargetName).exe
Create
stdafx.h
Create
stdafx.h