/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_STATICSTACKARRAY_H #define SE_INCL_STATICSTACKARRAY_H #ifdef PRAGMA_ONCE #pragma once #endif #include /* * Template class for stack-like array with static allocation of objects. */ template class CStaticStackArray : public CStaticArray { public: INDEX sa_UsedCount; // number of used objects in array INDEX sa_ctAllocationStep; // how many elements to allocate when stack overflows public: /* Default constructor. */ inline CStaticStackArray(void); /* Destructor. */ inline ~CStaticStackArray(void); /* Set how many elements to allocate when stack overflows. */ inline void SetAllocationStep(INDEX ctStep); /* Create a given number of objects. */ inline void New(INDEX iCount); /* Destroy all objects. */ inline void Delete(void); /* Destroy all objects, and reset the array to initial (empty) state. */ inline void Clear(void); /* Add new object(s) on top of stack. */ inline Type &Push(void); inline Type *Push(INDEX ct); /* Remove one object from top of stack and return it. */ inline Type &Pop(void); /* Remove objects with higher than the given index from stack, but keep stack space. */ inline void PopUntil(INDEX iNewTop); /* Remove all objects from stack, but keep stack space. */ inline void PopAll(void); /* Random access operator. */ inline Type &operator[](INDEX iObject); inline const Type &operator[](INDEX iObject) const; /* Get number of objects in array. */ INDEX Count(void) const; /* Get index of a object from it's pointer. */ INDEX Index(Type *ptObject); /* Move all elements of another array into this one. */ void MoveArray(CStaticStackArray &arOther); /* Assignment operator. */ CStaticStackArray &operator=(const CStaticStackArray &arOriginal); }; #endif /* include-once check. */