/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_LENSFLARES_H #define SE_INCL_LENSFLARES_H #ifdef PRAGMA_ONCE #pragma once #endif #include #include /* * Structure describing one flare in lens flare effect. */ #define OLF_FADESIZE (1L<<0) // change size when fading #define OLF_FADEINTENSITY (1L<<1) // change intensity when fading #define OLF_FADEOFCENTER (1L<<2) // fade if away from screen center class ENGINE_API COneLensFlare { public: CTextureObject olf_toTexture; // texture used for this flare FLOAT olf_fReflectionPosition; // 0=light 1=center of screen FLOAT olf_fSizeIOverScreenSizeI; // flare dimensions relative to screen size FLOAT olf_fSizeJOverScreenSizeI; FLOAT olf_fLightAmplification; // amplification for light color FLOAT olf_fLightDesaturation; // desaturation factor for light color (1=monochrome) FLOAT oft_fFallOffFactor; // flare falloff relative to light falloff ANGLE olf_aRotationFactor; // flare rotation (deg/screen width) ULONG olf_ulFlags; }; /* * Structure describing specific kind of lens flare effect. */ class ENGINE_API CLensFlareType { public: CStaticArray lft_aolfFlares; // all flares for this effect // glaring when light source is near screen center FLOAT lft_fGlareCompression; // glaring compression towards center FLOAT lft_fGlareIntensity; // maximum glare intensity FLOAT lft_fGlareFallOffFactor; // glare falloff relative to light falloff FLOAT lft_fGlareDesaturation; // desaturation factor for center glare (1=monochrome) }; #endif /* include-once check. */