/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_STATISTICS_INTERNAL_H #define SE_INCL_STATISTICS_INTERNAL_H #ifdef PRAGMA_ONCE #pragma once #endif #if !ENGINE_EXPORTS #error engine-internal file included out of engine! #endif #include #include #include class CStatEntry { public: INDEX se_iOrder; // order in output virtual CTString Report(void) = 0; }; /* * Statistics counter. */ class CStatCounter : public CStatEntry { public: CTString sc_strFormat; // printing format (must contain one %f or %g or %e) FLOAT sc_fCount; // the counter itself FLOAT sc_fFactor; // printout factor inline void Clear(void) {}; virtual CTString Report(void); }; /* * Statistics timer. */ class CStatTimer : public CStatEntry { public: CTString st_strFormat; // printing format (must contain one %f or %g or %e) CTimerValue st_tvStarted; // time when the timer was started last time CTimerValue st_tvElapsed; // total elapsed time of the timer FLOAT st_fFactor; // printout factor inline void Clear(void) {}; virtual CTString Report(void); }; /* * Statistics label. */ class CStatLabel : public CStatEntry { public: CTString sl_strFormat; // printing format inline void Clear(void) {}; virtual CTString Report(void); }; /* * Class for gathering and reporting statistics information. */ class CStatForm { public: // implementation: CStaticArray sf_ascCounters; // profiling counters CStaticArray sf_astTimers; // profiling timers CStaticArray sf_aslLabels; // profiling labels // interface: enum StatLabelIndex { SLI_COUNT }; enum StatTimerIndex { STI_WORLDTRANSFORM, STI_WORLDVISIBILITY, STI_WORLDRENDERING, STI_MODELSETUP, STI_MODELRENDERING, STI_PARTICLERENDERING, STI_FLARESRENDERING, STI_SOUNDUPDATE, STI_SOUNDMIXING, STI_TIMER, STI_MAINLOOP, STI_RAYCAST, STI_SHADOWUPDATE, STI_EFFECTRENDER, STI_BINDTEXTURE, STI_GFXAPI, STI_SWAPBUFFERS, STI_COUNT }; enum StatCounterIndex { SCI_SCENE_TRIANGLES, SCI_SCENE_TRIANGLEPASSES, SCI_SECTORS, SCI_POLYGONS, SCI_DETAILPOLYGONS, SCI_POLYGONEDGES, SCI_EDGETRANSITIONS, SCI_SOUNDSMIXING, SCI_SOUNDSACTIVE, SCI_CACHEDSHADOWS, SCI_FLATSHADOWS, SCI_CACHEDSHADOWBYTES, SCI_DYNAMICSHADOWS, SCI_DYNAMICSHADOWBYTES, SCI_SHADOWBINDS, SCI_SHADOWBINDBYTES, SCI_TEXTUREBINDS, SCI_TEXTUREBINDBYTES, SCI_TEXTUREUPLOADS, SCI_TEXTUREUPLOADBYTES, SCI_PARTICLES, SCI_MODELS, SCI_MODELSHADOWS, SCI_TRIANGLES_USEDMIP, SCI_TRIANGLES_FIRSTMIP, SCI_SHADOWTRIANGLES_USEDMIP, SCI_SHADOWTRIANGLES_FIRSTMIP, SCI_COUNT }; CStatForm(void); void Clear(void); /* Increment counter by given count. */ inline void IncrementCounter(INDEX iCounter, FLOAT fAdd=1) { sf_ascCounters[iCounter].sc_fCount += fAdd; }; /* Start a timer. */ inline void StartTimer(INDEX iTimer) { CStatTimer &st = sf_astTimers[iTimer]; ASSERT( sf_astTimers[iTimer].st_tvStarted.tv_llValue == -1); st.st_tvStarted = _pTimer->GetHighPrecisionTimer(); }; /* Stop a timer. */ inline void StopTimer(INDEX iTimer) { CStatTimer &st = sf_astTimers[iTimer]; ASSERT( sf_astTimers[iTimer].st_tvStarted.tv_llValue != -1); st.st_tvElapsed += _pTimer->GetHighPrecisionTimer()-st.st_tvStarted; st.st_tvStarted.tv_llValue = -1; }; /* Check whether the timer is counting. */ inline BOOL CheckTimer(INDEX iTimer) { CStatTimer &st = sf_astTimers[iTimer]; return (st.st_tvStarted.tv_llValue != -1); }; // initialize component void InitCounter(INDEX iCounter, INDEX iOrder, const char *strFormat, FLOAT fFactor); void InitTimer(INDEX iTimer, INDEX iOrder, const char *strFormat, FLOAT fFactor); void InitLabel(INDEX iLabel, INDEX iOrder, const char *strFormat); // reset all values void Reset(void); // make a new report void Report(CTString &strReport); }; // one globaly used stats report ENGINE_API extern CStatForm _sfStats; #endif /* include-once check. */