/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_PROGRESSHOOK_H #define SE_INCL_PROGRESSHOOK_H #ifdef PRAGMA_ONCE #pragma once #endif // structure describing current state during loading, passed to loading hook class CProgressHookInfo { public: CTString phi_strDescription; // world/savegame/session that is loading/connecting, etc. FLOAT phi_fCompleted; // completed ratio [0..1] }; // set hook for loading/connecting extern ENGINE_API void SetProgressHook(void (*pHook_t)(CProgressHookInfo *pgli)); // call loading/connecting hook extern ENGINE_API void SetProgressDescription(const CTString &strDescription); extern ENGINE_API void CallProgressHook_t(FLOAT fCompleted); #endif /* include-once check. */