/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "Engine/StdH.h" #include #include #include #include #include #include #include #include #include /* * rcg10072001 * The bulk of CInput's implementation is in the platform-specific subdirs. * For example, if you want the win32 implementation, look in * Engine\Base\win32\Win32Input.cpp ... */ INDEX inp_ctJoysticksAllowed = 8; static CTString inp_astrAxisTran[MAX_OVERALL_AXES];// translated names for axis // pointer to global input object CInput *_pInput = NULL; // deafult constructor CInput::CInput(void) { // disable control scaning inp_bInputEnabled = FALSE; inp_bPollJoysticks = FALSE; inp_bLastPrescan = FALSE; // clear key buffer for( INDEX iButton=0; iButtonvp_hWnd); } // Clear all input states (keys become not pressed, axes are reset to zero) void CInput::ClearInput( void) { // clear button's buffer memset( inp_ubButtonsBuffer, 0, sizeof( inp_ubButtonsBuffer)); // clear axis values for (INDEX i=0; i