/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // BrushPaletteWnd.cpp : implementation file // #include "stdafx.h" #include "WorldEditor.h" #include "BrushPaletteWnd.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CBrushPaletteWnd CBrushPaletteWnd::CBrushPaletteWnd() { m_pDrawPort = NULL; m_pViewPort = NULL; // mark that timer is not yet started m_iTimerID = -1; } CBrushPaletteWnd::~CBrushPaletteWnd() { if( m_pViewPort != NULL) { _pGfx->DestroyWindowCanvas( m_pViewPort); m_pViewPort = NULL; } } BEGIN_MESSAGE_MAP(CBrushPaletteWnd, CWnd) //{{AFX_MSG_MAP(CBrushPaletteWnd) ON_WM_PAINT() ON_WM_KILLFOCUS() ON_WM_LBUTTONDOWN() ON_WM_RBUTTONDOWN() ON_WM_MOUSEMOVE() ON_WM_DESTROY() ON_WM_TIMER() ON_WM_LBUTTONUP() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CBrushPaletteWnd message handlers #define BRUSHES_PER_X 4 #define BRUSHES_PER_Y 8 #define CLIENT_BORDER 2 PIXaabbox2D CBrushPaletteWnd::GetBrushBBox( INDEX iBrush) { CRect rectClient; // get window's client area GetClientRect( &rectClient); PIX DX = (rectClient.Width()+1 - 2*CLIENT_BORDER)/BRUSHES_PER_X; PIX DY = (rectClient.Height()+1 - 2*CLIENT_BORDER)/BRUSHES_PER_Y; // calculate starting pixel for current Brush PIX pixXS = CLIENT_BORDER + (iBrush%BRUSHES_PER_X)*DX; PIX pixYS = CLIENT_BORDER + (iBrush/BRUSHES_PER_X)*DY; // return calculated box return PIXaabbox2D( PIX2D(pixXS, pixYS), PIX2D(pixXS+DX-1, pixYS+DY-1) ); } void CBrushPaletteWnd::OnPaint() { { CPaintDC dc(this); // device context for painting } if( m_iTimerID == -1) { m_iTimerID = (int) SetTimer( 1, 10, NULL); } POINT ptMouse; GetCursorPos( &ptMouse); ScreenToClient( &ptMouse); // if there is a valid drawport, and the drawport can be locked if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock()) ) { CWorldEditorView *pWorldEditorView = theApp.GetActiveView(); ASSERT( pWorldEditorView != NULL); // clear background m_pDrawPort->Fill( C_lGRAY|CT_OPAQUE); // erase z-buffer m_pDrawPort->FillZBuffer(ZBUF_BACK); // for all brushes for( INDEX iBrush=0; iBrushGetRealTimeTick(); // if we are drawing selected brush if(iBrush==theApp.m_fCurrentTerrainBrush) { if(m_pDrawPort->Lock()) { FLOAT fFactor=sin(tm*8)/2.0f+0.5f; COLOR colSelected=LerpColor(C_lGRAY,C_RED,fFactor); m_pDrawPort->DrawBorder(boxBrush.Min()(1)-1, boxBrush.Min()(2)-1, boxBrush.Max()(1)-boxBrush.Min()(1)+2, boxBrush.Max()(2)-boxBrush.Min()(2)+2, colSelected|CT_OPAQUE); m_pDrawPort->Unlock(); } } PIXaabbox2D boxPoint( PIX2D( ptMouse.x, ptMouse.y), PIX2D(ptMouse.x, ptMouse.y) ); if( (boxBrush & boxPoint) == boxPoint) { if(m_pDrawPort->Lock()) { INDEX iRot=((ULONG)(tm*25.0f))&7; ULONG ulLineType=0x0f0f0f0f<DrawBorder(boxBrush.Min()(1)-1, boxBrush.Min()(2)-1, boxBrush.Max()(1)-boxBrush.Min()(1)+2, boxBrush.Max()(2)-boxBrush.Min()(2)+2, C_BLUE|CT_OPAQUE, ulLineType); m_pDrawPort->Unlock(); } } } // unlock the drawport m_pDrawPort->Unlock(); // if there is a valid viewport if (m_pViewPort!=NULL) { m_pViewPort->SwapBuffers(); } } } void CBrushPaletteWnd::OnKillFocus(CWnd* pNewWnd) { CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd()); if( pNewWnd!=pMainFrame->m_pwndToolTip && pNewWnd!=this) { // destroy brush palette _pBrushPalette = NULL; delete this; } } void CBrushPaletteWnd::OnLButtonDown(UINT nFlags, CPoint point) { } void CBrushPaletteWnd::OnRButtonDown(UINT nFlags, CPoint point) { PIXaabbox2D boxPoint( PIX2D( point.x, point.y), PIX2D(point.x, point.y) ); // for all brushes for( INDEX iBrush=0; iBrushrectWnd.right || pt.yrectWnd.bottom) { DestroyWindow(); DeleteTempMap(); return; } Invalidate(FALSE); CWnd::OnTimer(nIDEvent); } BOOL CBrushPaletteWnd::PreTranslateMessage(MSG* pMsg) { if( pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_ESCAPE) { DestroyWindow(); DeleteTempMap(); return TRUE; } return CWnd::PreTranslateMessage(pMsg); } void CBrushPaletteWnd::OnLButtonUp(UINT nFlags, CPoint point) { PIXaabbox2D boxPoint( PIX2D( point.x, point.y), PIX2D(point.x, point.y) ); // for all brushes for( INDEX iBrush=0; iBrush