/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // ActiveTextureWnd.cpp : implementation file // #include "stdafx.h" #include "ActiveTextureWnd.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CActiveTextureWnd CActiveTextureWnd::CActiveTextureWnd() { m_pDrawPort = NULL; m_pViewPort = NULL; } CActiveTextureWnd::~CActiveTextureWnd() { } BEGIN_MESSAGE_MAP(CActiveTextureWnd, CWnd) //{{AFX_MSG_MAP(CActiveTextureWnd) ON_WM_PAINT() ON_WM_LBUTTONDOWN() ON_WM_RBUTTONDOWN() ON_WM_DESTROY() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CActiveTextureWnd message handlers void CActiveTextureWnd::OnPaint() { { CPaintDC dc(this); } if( (m_pViewPort == NULL) && (m_pDrawPort == NULL) ) { // initialize canvas for active texture button _pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort); } // if there is a valid drawport, and the drawport can be locked if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock()) ) { PIXaabbox2D rectPict; rectPict = PIXaabbox2D( PIX2D(0, 0), PIX2D(m_pDrawPort->GetWidth(), m_pDrawPort->GetHeight())); // clear texture area to black m_pDrawPort->Fill( C_BLACK | CT_OPAQUE); // erase z-buffer m_pDrawPort->FillZBuffer(ZBUF_BACK); // if there is valid active texture if( theApp.m_ptdActiveTexture != NULL) { CTextureObject toActiveTexture; toActiveTexture.SetData( theApp.m_ptdActiveTexture); m_pDrawPort->PutTexture( &toActiveTexture, rectPict); } else { // type text saying none selected m_pDrawPort->SetFont( theApp.m_pfntSystem); m_pDrawPort->SetTextAspect( 1.0f); m_pDrawPort->PutText( "None", 25, 20); m_pDrawPort->PutText( "selected", 8, 50); } // unlock the drawport m_pDrawPort->Unlock(); if (m_pViewPort!=NULL) { m_pViewPort->SwapBuffers(); } } } void CActiveTextureWnd::OnLButtonDown(UINT nFlags, CPoint point) { if( theApp.m_ptdActiveTexture == NULL) return; HGLOBAL hglobal = CreateHDrop( theApp.m_ptdActiveTexture->GetName()); m_DataSource.CacheGlobalData( CF_HDROP, hglobal); m_DataSource.DoDragDrop( DROPEFFECT_COPY); CWnd::OnLButtonDown(nFlags, point); } void CActiveTextureWnd::OnRButtonDown(UINT nFlags, CPoint point) { CWnd::OnRButtonDown(nFlags, point); } void CActiveTextureWnd::OnDestroy() { CWnd::OnDestroy(); if( m_pViewPort != NULL) { _pGfx->DestroyWindowCanvas( m_pViewPort); m_pViewPort = NULL; } m_pViewPort = NULL; m_pDrawPort = NULL; }