/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define FREAK_ANIM_DEFAULT 0 #define FREAK_ANIM_POSE 1 #define FREAK_ANIM_IDLE 2 #define FREAK_ANIM_WALK 3 #define FREAK_ANIM_ATTACKSTART 4 #define FREAK_ANIM_ATTACKRUN 5 #define FREAK_ANIM_ATTACKRUNFAR 6 #define FREAK_ANIM_ATTACKCHARGE 7 #define FREAK_ANIM_ATTACKSLASH 8 #define FREAK_ANIM_DEATHSTAND 9 #define FREAK_ANIM_DEATHRUN 10 #define FREAK_ANIM_RUNSLASHING 11 // Color names // Patch names // Names of collision boxes #define FREAK_COLLISION_BOX_DEFAULT 0 #define FREAK_COLLISION_BOX_DEATH 1 #define FREAK_COLLISION_BOX_DEATHRUN 2 // Attaching position names #define FREAK_ATTACHMENT_CHAINSAW 0 // Sound names