Debug Win32 Release Win32 Template Win32 MFCProj {870758F3-5C2F-D196-2A89-CC336EBE7779} Application v120 Unicode DynamicLibrary Dynamic v120 Unicode DynamicLibrary Dynamic Unicode v120 Release\ Release\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath) $(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) $(ProjectName) Debug\ Debug\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath) $(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) $(ProjectName)D MultiThreadedDLL OnlyExplicitInline false MaxSpeed true Level3 Speed true false WIN32;NDEBUG;_WINDOWS;_USRDLL;ENGINEGUI_EXPORTS;_WINDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Release\ .\Release\EngineGUI.pch Use StdH.h .\Release\ .\Release\ 4996;4333 true NDEBUG;%(PreprocessorDefinitions) .\Release\EngineGUI.tlb true Win32 0x0409 NDEBUG;%(PreprocessorDefinitions) true .\Release\EngineGUI.bsc true true true Console Release\EngineGUI.dll .\Release\EngineGUI.lib copy Release\$(TargetName).dll $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).lib $(SolutionDir)..\Bin\ >nul Copying %(Filename) binaries to \Bin $(SolutionDir)..\Bin\$(InputName).dll;%(Outputs) MultiThreadedDebugDLL Default false Disabled true Level3 true WIN32;_DEBUG;ENGINEGUI_EXPORTS;_WINDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Debug\ .\Debug\EngineGUI.pch Use StdH.h .\Debug\ .\Debug\ EnableFastChecks 4996;4333 true _DEBUG;%(PreprocessorDefinitions) .\Debug\EngineGUI.tlb true Win32 0x0409 _DEBUG;%(PreprocessorDefinitions) true .\Debug\EngineGUI.bsc true true true Console Debug/EngineGUID.dll .\Debug\EngineGUID.lib true copy Debug\$(TargetName).dll $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).lib $(SolutionDir)..\Bin\Debug\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug $(SolutionDir)..\Bin\Debug\$(InputName).dll;%(Outputs) Create StdH.h Create StdH.h Document