Debug
Win32
Release
Win32
Template
Win32
MFCProj
{870758F3-5C2F-D196-2A89-CC336EBE7779}
Application
v120
Unicode
DynamicLibrary
Dynamic
v120
Unicode
DynamicLibrary
Dynamic
Unicode
v120
Release\
Release\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
$(ProjectName)
Debug\
Debug\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)
$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
$(ProjectName)D
MultiThreadedDLL
OnlyExplicitInline
false
MaxSpeed
true
Level3
Speed
true
false
WIN32;NDEBUG;_WINDOWS;_USRDLL;ENGINEGUI_EXPORTS;_WINDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Release\
.\Release\EngineGUI.pch
Use
StdH.h
.\Release\
.\Release\
4996;4333
true
NDEBUG;%(PreprocessorDefinitions)
.\Release\EngineGUI.tlb
true
Win32
0x0409
NDEBUG;%(PreprocessorDefinitions)
true
.\Release\EngineGUI.bsc
true
true
true
Console
Release\EngineGUI.dll
.\Release\EngineGUI.lib
copy Release\$(TargetName).dll $(SolutionDir)..\Bin\ >nul
copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul
copy Release\$(TargetName).lib $(SolutionDir)..\Bin\ >nul
Copying %(Filename) binaries to \Bin
$(SolutionDir)..\Bin\$(InputName).dll;%(Outputs)
MultiThreadedDebugDLL
Default
false
Disabled
true
Level3
true
WIN32;_DEBUG;ENGINEGUI_EXPORTS;_WINDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Debug\
.\Debug\EngineGUI.pch
Use
StdH.h
.\Debug\
.\Debug\
EnableFastChecks
4996;4333
true
_DEBUG;%(PreprocessorDefinitions)
.\Debug\EngineGUI.tlb
true
Win32
0x0409
_DEBUG;%(PreprocessorDefinitions)
true
.\Debug\EngineGUI.bsc
true
true
true
Console
Debug/EngineGUID.dll
.\Debug\EngineGUID.lib
true
copy Debug\$(TargetName).dll $(SolutionDir)..\Bin\Debug\ >nul
copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul
copy Debug\$(TargetName).lib $(SolutionDir)..\Bin\Debug\ >nul
Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug
$(SolutionDir)..\Bin\Debug\$(InputName).dll;%(Outputs)
Create
StdH.h
Create
StdH.h
Document