Debug Win32 Release Win32 Template Win32 {072EF3A9-482A-79A5-D364-2ECDD95B8029} Application v120 Unicode Application false Unicode v120 Application false Unicode v120 Debug\ Debug\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath) $(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) Release\ Release\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath) $(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) MultiThreadedDebugDLL Default false Disabled true Level3 true WIN32;_DEBUG;_CONSOLE;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Debug\ .\Debug\DedicatedServer.pch Use stdafx.h .\Debug\ .\Debug\ EnableFastChecks 4996;4333 .\Debug\DedicatedServer.tlb 0x0409 _DEBUG;%(PreprocessorDefinitions) true .\Debug\DedicatedServer.bsc true true Console gamed.dll gamempd.lib;%(IgnoreSpecificDefaultLibraries) Debug\DedicatedServer.exe odbc32.lib;odbccp32.lib;%(AdditionalDependencies) true copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug $(ENGINE_DIR)\Bin\Debug\$(InputName).exe;%(Outputs) MultiThreadedDLL OnlyExplicitInline true true MaxSpeed true Level3 WIN32;NDEBUG;_CONSOLE;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Release\ .\Release\DedicatedServer.pch Use stdafx.h .\Release\ .\Release\ 4996;4333 .\Release\DedicatedServer.tlb 0x0409 NDEBUG;%(PreprocessorDefinitions) true .\Release\DedicatedServer.bsc true true Console game.dll gamemp.lib;%(IgnoreSpecificDefaultLibraries) .\Release\DedicatedServer.exe odbc32.lib;odbccp32.lib;%(AdditionalDependencies) true copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin $(ENGINE_DIR)\Bin\$(InputName).exe;%(Outputs) Create stdafx.h Create stdafx.h