Debug
Win32
Release
Win32
Template
Win32
{F0E01B8A-1C93-85CB-693E-B9CA24A27168}
Application
v120
Unicode
Application
false
Unicode
v120
Application
false
v120
Unicode
Debug\
Debug\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(ProjectDir);$(IncludePath)
$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
true
true
Release\
Release\
false
$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(ProjectDir);$(IncludePath)
$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)
true
true
MultiThreadedDebugDLL
Default
false
Disabled
true
Level3
true
WIN32;_DEBUG;_WINDOWS;_AFXDLL;_WINDLL;_USRDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Debug\
.\Debug\SeriousSam.pch
Use
StdH.h
.\Debug\
.\Debug\
4996;4333
true
_DEBUG;%(PreprocessorDefinitions)
.\Debug\SeriousSam.tlb
true
NUL
Win32
0x0409
_DEBUG;%(PreprocessorDefinitions)
true
.\Debug\SeriousSam.bsc
true
true
Windows
gamed.lib gamempd.lib;%(IgnoreSpecificDefaultLibraries)
Debug\SeriousSam.exe
kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies)
true
copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ >nul
copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul
Copying %(Filename) binaries to \Bin\Debug
$(SolutionDir)..\Bin\Debug\$(InputName).exe;%(Outputs)
MultiThreadedDLL
OnlyExplicitInline
false
MaxSpeed
true
Level3
Speed
true
false
true
WIN32;NDEBUG;_WINDOWS;_WINDLL;_AFXDLL;_USRDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)
.\Release\
.\Release\SeriousSam.pch
Use
StdH.h
.\Release\
.\Release\
4996;4333
true
NDEBUG;%(PreprocessorDefinitions)
.\Release\SeriousSam.tlb
true
NUL
Win32
0x0409
NDEBUG;%(PreprocessorDefinitions)
true
.\Release\SeriousSam.bsc
true
true
Windows
game.lib gamemp.lib;%(IgnoreSpecificDefaultLibraries)
Release\SeriousSam.exe
kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies)
true
copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ >nul
copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul
Copying %(Filename) binaries to \Bin
$(SolutionDir)..\Bin\$(InputName).exe;%(Outputs)
Use
StdH.h
Use
StdH.h
CppCode
Use
StdH.h
Use
StdH.h
Create
StdH.h
Create
StdH.h
Document
Document
Document
Document
Document
Document
Document
Document
Document
Document
Document
Document