/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "StdH.h" #include #include "MenuPrinting.h" #include "MSplitScreen.h" void CSplitScreenMenu::Initialize_t(void) { // intialize split screen menu gm_mgTitle.mg_boxOnScreen = BoxTitle(); gm_mgTitle.mg_strText = TRANS("SPLIT SCREEN"); gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode); gm_mgStart.mg_bfsFontSize = BFS_LARGE; gm_mgStart.mg_boxOnScreen = BoxBigRow(0); gm_mgStart.mg_pmgUp = &gm_mgLoad; gm_mgStart.mg_pmgDown = &gm_mgQuickLoad; gm_mgStart.mg_strText = TRANS("NEW GAME"); gm_mgStart.mg_strTip = TRANS("start new split-screen game"); gm_lhGadgets.AddTail(gm_mgStart.mg_lnNode); gm_mgStart.mg_pActivatedFunction = NULL; gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE; gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(1); gm_mgQuickLoad.mg_pmgUp = &gm_mgStart; gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad; gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD"); gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)"); gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode); gm_mgQuickLoad.mg_pActivatedFunction = NULL; gm_mgLoad.mg_bfsFontSize = BFS_LARGE; gm_mgLoad.mg_boxOnScreen = BoxBigRow(2); gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad; gm_mgLoad.mg_pmgDown = &gm_mgStart; gm_mgLoad.mg_strText = TRANS("LOAD"); gm_mgLoad.mg_strTip = TRANS("load a saved split-screen game"); gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode); gm_mgLoad.mg_pActivatedFunction = NULL; } void CSplitScreenMenu::StartMenu(void) { CGameMenu::StartMenu(); }