/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "SeriousSam/StdH.h" #include #include #include #include "SeriousSam/GUI/Components/MGLevelButton.h" extern CSoundData *_psdPress; void CMGLevelButton::OnActivate(void) { PlayMenuSound(_psdPress); IFeel_PlayEffect("Menu_press"); _pGame->gam_strCustomLevel = mg_fnmLevel; extern void(*_pAfterLevelChosen)(void); _pAfterLevelChosen(); } void CMGLevelButton::OnSetFocus(void) { SetThumbnail(mg_fnmLevel); CMGButton::OnSetFocus(); }