/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ // DlgWorldSettings.cpp : implementation file // #include "stdafx.h" #include "DlgWorldSettings.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgWorldSettings dialog CDlgWorldSettings::CDlgWorldSettings(CWnd* pParent /*=NULL*/) : CDialog(CDlgWorldSettings::IDD, pParent) { //{{AFX_DATA_INIT(CDlgWorldSettings) m_fnBackgroundPicture = _T(""); m_strMissionDescription = _T(""); m_fFrontViewCenterX = 0.0f; m_fFrontViewCenterY = 0.0f; m_fFrontViewHeight = 0.0f; m_strFrontViewPicture = _T(""); m_fFrontViewWidth = 0.0f; m_fRightViewCenterX = 0.0f; m_fRightViewCenterY = 0.0f; m_fRightViewHeight = 0.0f; m_strRightViewPicture = _T(""); m_fRightViewWidth = 0.0f; m_fTopViewCenterX = 0.0f; m_fTopViewCenterY = 0.0f; m_fTopViewHeight = 0.0f; m_strTopViewPicture = _T(""); m_fTopViewWidth = 0.0f; m_strBackdropObject = _T(""); m_strLevelName = _T(""); //}}AFX_DATA_INIT } #define DDX_SPAWN_FLAG_GET(mask, ctrl) \ if( ulSpawnFlags & (mask)) {\ ((CButton *)GetDlgItem( ctrl))->SetCheck( TRUE);\ } else {\ ((CButton *)GetDlgItem( ctrl))->SetCheck( FALSE);} #define DDX_SPAWN_FLAG_SET(mask, ctrl) \ if( ((CButton *)GetDlgItem( ctrl) )->GetCheck() == 1) {\ ulSpawnFlags |= (mask);\ } else {\ ulSpawnFlags &= ~(mask);\ } void CDlgWorldSettings::DoDataExchange(CDataExchange* pDX) { // if dialog is recieving data if( pDX->m_bSaveAndValidate == FALSE) { if( m_fnBackgroundPicture == "") { // disable ok button //GetDlgItem( IDOK)->EnableWindow( FALSE); } CWorldEditorDoc *pDoc = theApp.GetDocument(); // obtain data for pictures used as view background m_strTopViewPicture = pDoc->m_woWorld.wo_strBackdropUp; m_fTopViewWidth = pDoc->m_woWorld.wo_fUpW; m_fTopViewHeight = pDoc->m_woWorld.wo_fUpL; m_fTopViewCenterX = pDoc->m_woWorld.wo_fUpCX; m_fTopViewCenterY = pDoc->m_woWorld.wo_fUpCZ; m_strFrontViewPicture = pDoc->m_woWorld.wo_strBackdropFt; m_fFrontViewWidth = pDoc->m_woWorld.wo_fFtW; m_fFrontViewHeight = pDoc->m_woWorld.wo_fFtH; m_fFrontViewCenterX = pDoc->m_woWorld.wo_fFtCX; m_fFrontViewCenterY = pDoc->m_woWorld.wo_fFtCY; m_strRightViewPicture = pDoc->m_woWorld.wo_strBackdropRt; m_fRightViewWidth = pDoc->m_woWorld.wo_fRtL; m_fRightViewHeight = pDoc->m_woWorld.wo_fRtH; m_fRightViewCenterX = pDoc->m_woWorld.wo_fRtCZ; m_fRightViewCenterY = pDoc->m_woWorld.wo_fRtCY; m_strBackdropObject = pDoc->m_woWorld.wo_strBackdropObject; m_strLevelName = pDoc->m_woWorld.GetName(); // get spawn flags ULONG ulSpawnFlags = pDoc->m_woWorld.GetSpawnFlags(); DDX_SPAWN_FLAG_GET( SPF_EASY, IDC_EASY); DDX_SPAWN_FLAG_GET( SPF_NORMAL, IDC_NORMAL); DDX_SPAWN_FLAG_GET( SPF_HARD, IDC_HARD); DDX_SPAWN_FLAG_GET( SPF_EXTREME, IDC_EXTREME); DDX_SPAWN_FLAG_GET( SPF_EXTREME<<1, IDC_DIFFICULTY_1B); DDX_SPAWN_FLAG_GET( SPF_EXTREME<<2, IDC_DIFFICULTY_2B); DDX_SPAWN_FLAG_GET( SPF_EXTREME<<3, IDC_DIFFICULTY_3B); DDX_SPAWN_FLAG_GET( SPF_EXTREME<<4, IDC_DIFFICULTY_4B); DDX_SPAWN_FLAG_GET( SPF_EXTREME<<5, IDC_DIFFICULTY_5B); DDX_SPAWN_FLAG_GET( SPF_SINGLEPLAYER, IDC_SINGLE); DDX_SPAWN_FLAG_GET( SPF_DEATHMATCH, IDC_DEATHMATCH); DDX_SPAWN_FLAG_GET( SPF_COOPERATIVE, IDC_COOPERATIVE); DDX_SPAWN_FLAG_GET( SPF_COOPERATIVE<<1, IDC_GAME_MODE_1B); DDX_SPAWN_FLAG_GET( SPF_COOPERATIVE<<2, IDC_GAME_MODE_2B); DDX_SPAWN_FLAG_GET( SPF_COOPERATIVE<<3, IDC_GAME_MODE_3B); DDX_SPAWN_FLAG_GET( SPF_COOPERATIVE<<4, IDC_GAME_MODE_4B); DDX_SPAWN_FLAG_GET( SPF_COOPERATIVE<<5, IDC_GAME_MODE_5B); DDX_SPAWN_FLAG_GET( SPF_COOPERATIVE<<6, IDC_GAME_MODE_6B); } CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgWorldSettings) DDX_Control(pDX, IDC_BACKGROUND_COLOR, m_BackgroundColor); DDX_Text(pDX, IDC_PICTURE_FILE_T, m_fnBackgroundPicture); DDX_Text(pDX, IDC_MISSION_DESCRIPTION, m_strMissionDescription); DDX_Text(pDX, IDC_FRONT_VIEW_CENTER_X, m_fFrontViewCenterX); DDX_Text(pDX, IDC_FRONT_VIEW_CENTER_Y, m_fFrontViewCenterY); DDX_Text(pDX, IDC_FRONT_VIEW_HEIGHT, m_fFrontViewHeight); DDX_Text(pDX, IDC_FRONT_VIEW_PICTURE_T, m_strFrontViewPicture); DDX_Text(pDX, IDC_FRONT_VIEW_WIDTH, m_fFrontViewWidth); DDX_Text(pDX, IDC_RIGHT_VIEW_CENTER_X, m_fRightViewCenterX); DDX_Text(pDX, IDC_RIGHT_VIEW_CENTER_Y, m_fRightViewCenterY); DDX_Text(pDX, IDC_RIGHT_VIEW_HEIGHT, m_fRightViewHeight); DDX_Text(pDX, IDC_RIGHT_VIEW_PICTURE_T, m_strRightViewPicture); DDX_Text(pDX, IDC_RIGHT_VIEW_WIDTH, m_fRightViewWidth); DDX_Text(pDX, IDC_TOP_VIEW_CENTER_X, m_fTopViewCenterX); DDX_Text(pDX, IDC_TOP_VIEW_CENTER_Y, m_fTopViewCenterY); DDX_Text(pDX, IDC_TOP_VIEW_HEIGHT, m_fTopViewHeight); DDX_Text(pDX, IDC_TOP_VIEW_PICTURE_T, m_strTopViewPicture); DDX_Text(pDX, IDC_TOP_VIEW_WIDTH, m_fTopViewWidth); DDX_Text(pDX, IDC_BACKDROP_OBJECT_T, m_strBackdropObject); DDX_Text(pDX, IDC_EDIT_LEVEL_NAME, m_strLevelName); //}}AFX_DATA_MAP // if dialog is giving data if( pDX->m_bSaveAndValidate != FALSE) { CWorldEditorDoc *pDoc = theApp.GetDocument(); pDoc->m_woWorld.wo_strBackdropUp = CStringA(m_strTopViewPicture); pDoc->m_woWorld.wo_fUpW = m_fTopViewWidth; pDoc->m_woWorld.wo_fUpL = m_fTopViewHeight; pDoc->m_woWorld.wo_fUpCX = m_fTopViewCenterX; pDoc->m_woWorld.wo_fUpCZ = m_fTopViewCenterY; pDoc->m_woWorld.wo_strBackdropFt = CStringA(m_strFrontViewPicture); pDoc->m_woWorld.wo_fFtW = m_fFrontViewWidth; pDoc->m_woWorld.wo_fFtH = m_fFrontViewHeight; pDoc->m_woWorld.wo_fFtCX = m_fFrontViewCenterX; pDoc->m_woWorld.wo_fFtCY = m_fFrontViewCenterY; pDoc->m_woWorld.wo_strBackdropRt = CStringA(m_strRightViewPicture); pDoc->m_woWorld.wo_fRtL = m_fRightViewWidth; pDoc->m_woWorld.wo_fRtH = m_fRightViewHeight; pDoc->m_woWorld.wo_fRtCZ = m_fRightViewCenterX; pDoc->m_woWorld.wo_fRtCY = m_fRightViewCenterY; pDoc->m_woWorld.wo_strBackdropObject = CStringA(m_strBackdropObject); // try to load object for backdrops if( pDoc->m_woWorld.wo_strBackdropObject != "") { // try to try { pDoc->m_o3dBackdropObject.Clear(); // load 3D object FLOATmatrix3D mStretch; mStretch.Diagonal(1.0f); pDoc->m_o3dBackdropObject.LoadAny3DFormat_t( pDoc->m_woWorld.wo_strBackdropObject, mStretch); } // catch and catch( char *strError) { // report errors AfxMessageBox( CString(strError)); return; } } if( m_fnBackgroundPicture != "") { theApp.WriteProfileString( L"World editor prefs", L"Default background picture", m_fnBackgroundPicture); } char chrColor[ 16]; sprintf( chrColor, "0x%08x", m_BackgroundColor.GetColor()); _strupr( chrColor); theApp.WriteProfileString( L"World editor prefs", L"Default background color", CString(chrColor)); pDoc->m_woWorld.SetName( CTString(CStringA(m_strLevelName))); // apply new spawn flags ULONG ulSpawnFlags = 0; DDX_SPAWN_FLAG_SET( SPF_EASY, IDC_EASY); DDX_SPAWN_FLAG_SET( SPF_NORMAL, IDC_NORMAL); DDX_SPAWN_FLAG_SET( SPF_HARD, IDC_HARD); DDX_SPAWN_FLAG_SET( SPF_EXTREME, IDC_EXTREME); DDX_SPAWN_FLAG_SET( SPF_EXTREME<<1, IDC_DIFFICULTY_1B); DDX_SPAWN_FLAG_SET( SPF_EXTREME<<2, IDC_DIFFICULTY_2B); DDX_SPAWN_FLAG_SET( SPF_EXTREME<<3, IDC_DIFFICULTY_3B); DDX_SPAWN_FLAG_SET( SPF_EXTREME<<4, IDC_DIFFICULTY_4B); DDX_SPAWN_FLAG_SET( SPF_EXTREME<<5, IDC_DIFFICULTY_5B); DDX_SPAWN_FLAG_SET( SPF_SINGLEPLAYER, IDC_SINGLE); DDX_SPAWN_FLAG_SET( SPF_DEATHMATCH, IDC_DEATHMATCH); DDX_SPAWN_FLAG_SET( SPF_COOPERATIVE, IDC_COOPERATIVE); DDX_SPAWN_FLAG_SET( SPF_COOPERATIVE<<1, IDC_GAME_MODE_1B); DDX_SPAWN_FLAG_SET( SPF_COOPERATIVE<<2, IDC_GAME_MODE_2B); DDX_SPAWN_FLAG_SET( SPF_COOPERATIVE<<3, IDC_GAME_MODE_3B); DDX_SPAWN_FLAG_SET( SPF_COOPERATIVE<<4, IDC_GAME_MODE_4B); DDX_SPAWN_FLAG_SET( SPF_COOPERATIVE<<5, IDC_GAME_MODE_5B); DDX_SPAWN_FLAG_SET( SPF_COOPERATIVE<<6, IDC_GAME_MODE_6B); pDoc->m_woWorld.SetSpawnFlags(ulSpawnFlags); } } BEGIN_MESSAGE_MAP(CDlgWorldSettings, CDialog) //{{AFX_MSG_MAP(CDlgWorldSettings) ON_BN_CLICKED(IDC_BROWSE_BACKGROUND_PICTURE, OnBrowseBackgroundPicture) ON_BN_CLICKED(IDC_BROWSE_FRONT_VIEW_PICTURE, OnBrowseFrontViewPicture) ON_BN_CLICKED(IDC_BROWSE_RIGHT_VIEW_PICTURE, OnBrowseRightViewPicture) ON_BN_CLICKED(IDC_BROWSE_TOP_VIEW_PICTURE, OnBrowseTopViewPicture) ON_BN_CLICKED(IDC_BROWSE_BACKDROP_OBJECT, OnBrowseBackdropObject) ON_BN_CLICKED(ID_APPLY, OnApply) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgWorldSettings message handlers void CDlgWorldSettings::OnBrowseBackgroundPicture() { CTFileName fnChoosedFile = _EngineGUI.FileRequester( "Select background texture", FILTER_TEX FILTER_ALL FILTER_END, KEY_NAME_BACKGROUND_TEXTURE_DIR, "Textures\\Background"); if( fnChoosedFile == "") return; // substract last two letters of background's file name char achrShortenedBcgName[ PATH_MAX]; strcpy( achrShortenedBcgName, fnChoosedFile.FileDir()+fnChoosedFile.FileName()); // there must be at least two letters in selected texture name if( strlen( achrShortenedBcgName) > 2) { // shorten file name for two letters achrShortenedBcgName[ strlen( achrShortenedBcgName)-2] = 0; // assign new background texture name m_fnBackgroundPicture = CTString(achrShortenedBcgName)+fnChoosedFile.FileExt(); } // enable ok button //GetDlgItem( IDOK)->EnableWindow( TRUE); UpdateData( FALSE); } // setups background settings dialog void CDlgWorldSettings::SetupBcgSettings( BOOL bOnNewDocument) { char chrColor[ 16]; COLOR colBackground; // if change bcg settings dialog was called on new document if( bOnNewDocument) { // obtain background color form INI file strcpy( chrColor, CStringA(theApp.GetProfileString( L"World editor prefs", L"Default background color", L"0XFF000000"))); sscanf( chrColor, "0X%08x", &colBackground); // set background color to color button m_BackgroundColor.SetColor( colBackground); // set default texture for background m_fnBackgroundPicture = "Textures\\Editor\\Default.tex"; // set default mission description m_strMissionDescription = "No mission description"; } else { CWorldEditorDoc *pDoc = theApp.GetDocument(); // obtain picture used for background from world m_fnBackgroundPicture = CTString(); //!!!!pDoc->m_woWorld.GetBackgroundTexture(); // set world's background color to color button m_BackgroundColor.SetColor( pDoc->m_woWorld.GetBackgroundColor()); // pick-up mission description from world m_strMissionDescription = pDoc->m_woWorld.GetDescription(); } } BOOL CDlgWorldSettings::OnInitDialog() { CDialog::OnInitDialog(); // call MFC color picker (windows) m_BackgroundColor.SetPickerType( CColoredButton::PT_MFC); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CDlgWorldSettings::OnBrowseTopViewPicture() { CTFileName fnPicture = _EngineGUI.FileRequester( "Picture for top view", FILTER_PICTURES FILTER_ALL FILTER_END, "Picture for view directory", ""); if( fnPicture == "") return; GetDlgItem( IDC_TOP_VIEW_PICTURE_T)->SetWindowText( CString(fnPicture)); m_strTopViewPicture = fnPicture; CWorldEditorDoc *pDoc = theApp.GetDocument(); pDoc->SetupBackdropTextureObject( CTString(CStringA(m_strTopViewPicture)), pDoc->m_toBackdropUp); } void CDlgWorldSettings::OnBrowseFrontViewPicture() { CTFileName fnPicture = _EngineGUI.FileRequester( "Picture for front view", FILTER_PICTURES FILTER_ALL FILTER_END, "Picture for view directory", ""); if( fnPicture == "") return; GetDlgItem( IDC_FRONT_VIEW_PICTURE_T)->SetWindowText( CString(fnPicture)); m_strFrontViewPicture = fnPicture; CWorldEditorDoc *pDoc = theApp.GetDocument(); pDoc->SetupBackdropTextureObject( CTString(CStringA(m_strFrontViewPicture)), pDoc->m_toBackdropFt); } void CDlgWorldSettings::OnBrowseRightViewPicture() { CTFileName fnPicture = _EngineGUI.FileRequester( "Picture for right view", FILTER_PICTURES FILTER_ALL FILTER_END, "Picture for view directory", ""); if( fnPicture == "") return; GetDlgItem( IDC_RIGHT_VIEW_PICTURE_T)->SetWindowText( CString(fnPicture)); m_strRightViewPicture = fnPicture; CWorldEditorDoc *pDoc = theApp.GetDocument(); pDoc->SetupBackdropTextureObject( CTString(CStringA(m_strRightViewPicture)), pDoc->m_toBackdropRt); } void CDlgWorldSettings::OnBrowseBackdropObject() { CTFileName fnObject = _EngineGUI.FileRequester( "Select background object", FILTER_3DOBJ FILTER_LWO FILTER_OBJ FILTER_3DS FILTER_ALL FILTER_END, "Backdrop object directory", ""); if( fnObject == "") return; GetDlgItem( IDC_BACKDROP_OBJECT_T)->SetWindowText( CString(fnObject)); m_strBackdropObject = fnObject; } void CDlgWorldSettings::OnOK() { } void CDlgWorldSettings::OnApply() { CDialog::OnOK(); }