/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ 354 %{ #include "EntitiesMP/StdH/StdH.h" #include "EntitiesMP/BackgroundViewer.h" #include "EntitiesMP/WorldSettingsController.h" #include "EntitiesMP/EnemyBase.h" %} // event for initialisation event ESeriousBomb { CEntityPointer penOwner, }; %{ void CSeriousBomb_OnPrecache(CDLLEntityClass *pdec, INDEX iUser) { pdec-> PrecacheSound(SOUND_BLOW); }; %} class CSeriousBomb : CRationalEntity { name "Serious Bomb"; thumbnail ""; features "ImplementsOnPrecache"; properties: 1 CEntityPointer m_penOwner, // entity which owns it 20 CSoundObject m_soBlow, components: //0 class CLASS_BASE "Classes\\Item.ecl", //1 model MODEL_BOMB "ModelsMP\\Items\\PowerUps\\SeriousBomb\\SeriousBomb.mdl", //2 texture TEXTURE_BOMB "ModelsMP\\Items\\PowerUps\\SeriousBomb\\SeriousBomb.tex", 100 sound SOUND_BLOW "SoundsMP\\Weapons\\SeriousBombBlow.wav", functions: void ShakeItBaby(FLOAT tmShaketime, FLOAT fPower, FLOAT fFade, BOOL bFadeIn) { CWorldSettingsController *pwsc = GetWSC(this); if (pwsc!=NULL) { pwsc->m_tmShakeStarted = tmShaketime; pwsc->m_vShakePos = GetPlacement().pl_PositionVector; pwsc->m_fShakeFalloff = 450.0f; pwsc->m_fShakeFade = fFade; pwsc->m_fShakeIntensityZ = 0; pwsc->m_tmShakeFrequencyZ = 5.0f; pwsc->m_fShakeIntensityY = 0.1f*fPower; pwsc->m_tmShakeFrequencyY = 5.0f; pwsc->m_fShakeIntensityB = 2.5f*fPower; pwsc->m_tmShakeFrequencyB = 7.2f; pwsc->m_bShakeFadeIn = bFadeIn; } } void Glare(FLOAT fStart, FLOAT fEnd, FLOAT fFinR, FLOAT fFoutR) { CWorldSettingsController *pwsc = GetWSC(this); if (pwsc!=NULL) { pwsc->m_colGlade=C_WHITE; pwsc->m_tmGlaringStarted = _pTimer->CurrentTick()+fStart; pwsc->m_tmGlaringEnded = pwsc->m_tmGlaringStarted+fEnd; pwsc->m_fGlaringFadeInRatio = fFinR; pwsc->m_fGlaringFadeOutRatio = fFoutR; } } void ExplodeBomb( void ) { // for each entity in the world {FOREACHINDYNAMICCONTAINER(this->GetWorld()->wo_cenEntities, CEntity, iten) { CEntity *pen = iten; if (IsDerivedFromClass(pen, "Enemy Base")) { CEnemyBase *penEnemy = (CEnemyBase *)pen; if (penEnemy->m_bBoss==TRUE || DistanceTo(this, penEnemy)>250.0f) { continue; } this->InflictDirectDamage(pen, this, DMT_EXPLOSION, penEnemy->GetHealth()+100.0f, pen->GetPlacement().pl_PositionVector, FLOAT3D(0,1,0)); } }} } procedures: Main(ESeriousBomb esb) { InitAsVoid(); if (esb.penOwner) { m_penOwner = esb.penOwner; m_soBlow.Set3DParameters(500.0f, 250.0f, 3.0f, 1.0f); PlaySound(m_soBlow, SOUND_BLOW, SOF_3D); if(_pNetwork->IsPlayerLocal(m_penOwner)) {IFeel_PlayEffect("SeriousBombBlow");} //Glare(tmp_af[5], tmp_af[6], tmp_af[7], tmp_af[8]); Glare(1.0f, 2.8f, 0.3f, 0.3f); ShakeItBaby(_pTimer->CurrentTick(), 4.0f, 1.0f, TRUE); autowait(1.5f); // fading shake ShakeItBaby(_pTimer->CurrentTick(), 8.0f, 2.0f, FALSE); // explode bomb twicejust to be sure ExplodeBomb(); autowait(0.25f); ExplodeBomb(); autowait(1.75f); } Destroy(); return; }; };