/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // Animation names #define ELEMENTALLAVA_ANIM_IDLE 0 #define ELEMENTALLAVA_ANIM_STANDFIGHT 1 #define ELEMENTALLAVA_ANIM_STANDPLANE 2 #define ELEMENTALLAVA_ANIM_ATTACKLEFTHAND 3 #define ELEMENTALLAVA_ANIM_ATTACKTWOHANDS 4 #define ELEMENTALLAVA_ANIM_ATTACKBOSS 5 #define ELEMENTALLAVA_ANIM_WOUND01 6 #define ELEMENTALLAVA_ANIM_WOUND02 7 #define ELEMENTALLAVA_ANIM_WOUND03 8 #define ELEMENTALLAVA_ANIM_WALKBIG 9 #define ELEMENTALLAVA_ANIM_RUNSMALL 10 #define ELEMENTALLAVA_ANIM_RUNMEDIUM 11 #define ELEMENTALLAVA_ANIM_ANGER 12 #define ELEMENTALLAVA_ANIM_DEATH03 13 #define ELEMENTALLAVA_ANIM_MELTFLY 14 #define ELEMENTALLAVA_ANIM_MELTUP 15 #define ELEMENTALLAVA_ANIM_WALKCOMPUTER 16 // Color names // Patch names // Names of collision boxes #define ELEMENTALLAVA_COLLISION_BOX_NORMAL 0 #define ELEMENTALLAVA_COLLISION_BOX_BOX 1 // Attaching position names #define ELEMENTALLAVA_ATTACHMENT_BODY_FLARE 0 #define ELEMENTALLAVA_ATTACHMENT_RIGHT_HAND_FLARE 1 #define ELEMENTALLAVA_ATTACHMENT_LEFT_HAND_FLARE 2 // Sound names