/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_FOG_H #define SE_INCL_FOG_H #ifdef PRAGMA_ONCE #pragma once #endif #include enum AttenuationType { AT_LINEAR, // t*density AT_EXP, // 1-exp(-t*density) AT_EXP2, // 1-exp(-(t*density)^2) }; enum FogGraduationType { FGT_CONSTANT, // constant density FGT_LINEAR, // h*graduation FGT_EXP, // 1-exp(-h*graduation) }; class CFogParameters { public: FLOAT3D fp_vFogDir; // fog direction in absolute space FLOAT fp_fH0; // lowest point in LUT FLOAT fp_fH1; // bottom of fog in LUT FLOAT fp_fH2; // top of fog in LUT FLOAT fp_fH3; // highest point in LUT FLOAT fp_fFar; // farthest point in LUT INDEX fp_iSizeL; // LUT size in distance (must be pow2) INDEX fp_iSizeH; // LUT size in depth (must be pow2) COLOR fp_colColor; // fog color and alpha enum AttenuationType fp_atType; // type of attenuation FLOAT fp_fDensity; // attenuation parameter enum FogGraduationType fp_fgtType; // type of graduation FLOAT fp_fGraduation; // graduation parameter }; #define HPF_VISIBLEFROMOUTSIDE (1UL<<0) // can be viewed from sectors that are not hazed class CHazeParameters { public: ULONG hp_ulFlags; FLOAT hp_fNear; // nearest point in LUT FLOAT hp_fFar; // farthest point in LUT INDEX hp_iSize; // LUT size in distance (must be pow2) COLOR hp_colColor; // fog color and alpha enum AttenuationType hp_atType; // type of attenuation FLOAT hp_fDensity; // attenuation parameter }; #endif /* include-once check. */