100 %{ #include "Entities/StdH/StdH.h" #include "Entities/BackgroundViewer.h" #include "Entities/WorldSettingsController.h" #ifdef PLATFORM_UNIX #define EAX_ENVIRONMENT_LIVINGROOM 0 #define EAX_ENVIRONMENT_STONEROOM 0 #define EAX_ENVIRONMENT_AUDITORIUM 0 #define EAX_ENVIRONMENT_HALLWAY 0 #define EAX_ENVIRONMENT_ARENA 0 #define EAX_ENVIRONMENT_STONECORRIDOR 0 #define EAX_ENVIRONMENT_QUARRY 0 #define EAX_ENVIRONMENT_MOUNTAINS 0 #define EAX_ENVIRONMENT_PLAIN 0 #define EAX_ENVIRONMENT_CAVE 0 #define EAX_ENVIRONMENT_SEWERPIPE 0 #define EAX_ENVIRONMENT_UNDERWATER 0 #endif %} uses "Entities/FogMarker"; uses "Entities/HazeMarker"; uses "Entities/MirrorMarker"; uses "Entities/GradientMarker"; // clasification bits enum ClasificationBits { 16 CB_00 "Bit 16", 17 CB_01 "Bit 17", 18 CB_02 "Bit 18", 19 CB_03 "Bit 19", 20 CB_04 "Bit 20", 21 CB_05 "Bit 21", 22 CB_06 "Bit 22", 23 CB_07 "Bit 23", 24 CB_08 "Bit 24", 25 CB_09 "Bit 25", 26 CB_10 "Bit 26", 27 CB_11 "Bit 27", 28 CB_12 "Bit 28", 29 CB_13 "Bit 29", 30 CB_14 "Bit 30", 31 CB_15 "Bit 31", }; // visibility bits enum VisibilityBits { 0 VB_00 "Bit 00", 1 VB_01 "Bit 01", 2 VB_02 "Bit 02", 3 VB_03 "Bit 03", 4 VB_04 "Bit 04", 5 VB_05 "Bit 05", 6 VB_06 "Bit 06", 7 VB_07 "Bit 07", 8 VB_08 "Bit 08", 9 VB_09 "Bit 09", 10 VB_10 "Bit 10", 11 VB_11 "Bit 11", 12 VB_12 "Bit 12", 13 VB_13 "Bit 13", 14 VB_14 "Bit 14", 15 VB_15 "Bit 15", }; %{ inline void Clear(EntityStats &es) {es.es_strName.Clear();}; static CDynamicArray _aes; static CAnimObject _aoLightningColor; EntityStats *FindStats(const CTString &strName) { {FOREACHINDYNAMICARRAY(_aes, EntityStats, ites) { EntityStats &es = *ites; if (es.es_strName==strName) { return &es; } }} return NULL; } static void MakeWorldStatistics(void) { // get the world pointer CWorld *pwo = (CWorld *)_pShell->GetINDEX("pwoCurrentWorld"); // if there is no current world if (pwo==NULL) { CPrintF("No current world.\n"); return; } // for each entity in the world {FOREACHINDYNAMICCONTAINER(pwo->wo_cenEntities, CEntity, iten) { // get its stats EntityStats esCurrent; BOOL bHasStats = iten->FillEntityStatistics(&esCurrent); // if no stats if (!bHasStats) { // skip it continue; } // find existing stats with same name EntityStats *pesOld = FindStats(esCurrent.es_strName); // if such stats exists if (pesOld!=NULL) { // update the existing stats pesOld->es_ctCount += esCurrent.es_ctCount; pesOld->es_ctAmmount += esCurrent.es_ctAmmount*esCurrent.es_ctCount; pesOld->es_fValue += esCurrent.es_fValue*esCurrent.es_ctCount; pesOld->es_iScore += esCurrent.es_iScore*esCurrent.es_ctCount; // if this a new name } else { // create new stats EntityStats &esNew = *_aes.New(); esNew.es_strName = esCurrent.es_strName; esNew.es_ctCount = esCurrent.es_ctCount; esNew.es_ctAmmount = esCurrent.es_ctAmmount*esCurrent.es_ctCount; esNew.es_fValue = esCurrent.es_fValue*esCurrent.es_ctCount; esNew.es_iScore = esCurrent.es_iScore*esCurrent.es_ctCount; } }} // dump all stats try { CTFileStream strm; CTFileName fnm = CTString("Temp\\Statistics.txt"); strm.Create_t(fnm); CTString strLine; strLine.PrintF("%-40s: %8s %8s %10s %10s", "name", "count", "ammount", "health", "score"); strm.PutLine_t(strLine); {FOREACHINDYNAMICARRAY(_aes, EntityStats, ites) { EntityStats &es = *ites; CTString strLine; strLine.PrintF("%-40s: %8d %8d %10g %10d", (const char*)es.es_strName, es.es_ctCount, es.es_ctAmmount, es.es_fValue, es.es_iScore); strm.PutLine_t(strLine); }} CPrintF("Dumped to '%s'\n", (const char*)CTString(fnm)); } catch (char *strError) { CPrintF("Error: %s\n", (const char*)strError); } _aes.Clear(); } static void ReoptimizeAllBrushes(void) { // get the world pointer CWorld *pwo = (CWorld *)_pShell->GetINDEX("pwoCurrentWorld"); // if there is no current world if (pwo==NULL) { CPrintF("No current world.\n"); return; } // for each brush in the world FOREACHINDYNAMICARRAY(pwo->wo_baBrushes.ba_abrBrushes, CBrush3D, itbr) { CBrush3D &br=*itbr; // for each mip in the brush FOREACHINLIST(CBrushMip, bm_lnInBrush, itbr->br_lhBrushMips, itbm) { // reoptimize it itbm->Reoptimize(); } } CPrintF("All brushes reoptimized.\n"); } void SetPyramidPlateActivateAlpha(CWorld *pwo, INDEX iBlending, TIME tmActivated, TIME tmDeactivated, BOOL bPulsate) { TIME tmNow = _pTimer->CurrentTick(); TIME tmStop = 2.0f; FLOAT fRatio; // get alpha if( tmNow>tmDeactivated) { // if plate is deactivated if( tmNow>tmDeactivated+tmStop) { fRatio = 0; } // if fading out else { fRatio = CalculateRatio(tmNow, tmDeactivated, tmDeactivated+tmStop, 0.0f, 1.0f); } } else if( tmNow>tmActivated) { // if full visible if( tmNow>tmActivated+tmStop) { fRatio = 1; } else { // fade in fRatio = CalculateRatio(tmNow, tmActivated, tmActivated+tmStop, 1.0f, 0.0f); } } // not yet activated else { fRatio = 0; } FLOAT fSinFactor = 1.0f; if( bPulsate) { fSinFactor = Sin((tmNow-tmActivated) * 720.0f)*0.5f+0.5f; } UBYTE ub = UBYTE( fRatio*fSinFactor*255.0f); // apply blend or add if( pwo->wo_atbTextureBlendings[iBlending].tb_ubBlendingType == STXF_BLEND_ALPHA) { pwo->wo_atbTextureBlendings[iBlending].tb_colMultiply = C_WHITE|ub; } else if( pwo->wo_atbTextureBlendings[iBlending].tb_ubBlendingType == STXF_BLEND_ADD) { pwo->wo_atbTextureBlendings[iBlending].tb_colMultiply = RGBAToColor(ub,ub,ub,255); } } void SetPyramidMorphRoomAlpha(CWorld *pwo, INDEX iBlending, TIME tmActivated) { TIME tmNow = _pTimer->CurrentTick(); TIME tmDelta = tmNow-tmActivated; FLOAT fRatio; FLOAT tmAppear=10.0f; if( tmNow<=tmActivated) { return;} // get alpha if( tmNow>=tmActivated+tmAppear) { fRatio = 1; } else { fRatio = CalculateRatio(tmNow, tmActivated, tmActivated+tmAppear, 1.0f, 0.0f); } FLOAT fSinFactor = Sin(-90+tmDelta*90*(1.0f+tmDelta/tmAppear*4))*0.5f+0.5f; //FLOAT fSinFactor = Sin(-90+90*tmDelta)*0.5f+0.5f; //UBYTE ub = fSinFactor*255.0f; UBYTE ub = UBYTE((fRatio+(1.0f-fRatio)*fSinFactor)*255.0f); // apply blend or add if( pwo->wo_atbTextureBlendings[iBlending].tb_ubBlendingType == STXF_BLEND_ALPHA) { pwo->wo_atbTextureBlendings[iBlending].tb_colMultiply = C_WHITE|ub; } else if( pwo->wo_atbTextureBlendings[iBlending].tb_ubBlendingType == STXF_BLEND_ADD) { pwo->wo_atbTextureBlendings[iBlending].tb_colMultiply = RGBAToColor(ub,ub,ub,255); } } void CWorldBase_OnWorldInit(CWorld *pwo) { pwo->wo_attTextureTransformations[0].tt_strName = "None"; pwo->wo_attTextureTransformations[1].tt_strName = "R Extremly Slow"; pwo->wo_attTextureTransformations[2].tt_strName = "R Very Slow"; pwo->wo_attTextureTransformations[3].tt_strName = "R Slow"; pwo->wo_attTextureTransformations[4].tt_strName = "R Medium"; pwo->wo_attTextureTransformations[5].tt_strName = "R Fast"; pwo->wo_attTextureTransformations[6].tt_strName = "R Very Fast"; pwo->wo_attTextureTransformations[7].tt_strName = "R Extremly Fast"; pwo->wo_attTextureTransformations[8].tt_strName = "Dummy 1"; pwo->wo_attTextureTransformations[9].tt_strName = "Dummy 2"; pwo->wo_attTextureTransformations[10].tt_strName = "Dummy 3"; pwo->wo_attTextureTransformations[11].tt_strName = "Water movement extremly slow"; pwo->wo_attTextureTransformations[12].tt_strName = "Water movement very slow"; pwo->wo_attTextureTransformations[13].tt_strName = "Water movement slow"; pwo->wo_attTextureTransformations[14].tt_strName = "Water movement normal"; pwo->wo_attTextureTransformations[15].tt_strName = "Water movement fast"; pwo->wo_attTextureTransformations[16].tt_strName = "Stormy sky appearing"; pwo->wo_attTextureTransformations[17].tt_strName = "Rotation Left 1"; pwo->wo_attTextureTransformations[18].tt_strName = "Rotation Left 2"; pwo->wo_attTextureTransformations[19].tt_strName = "Rotation Left 3"; pwo->wo_attTextureTransformations[20].tt_strName = "Rotation Left 4"; pwo->wo_attTextureTransformations[21].tt_strName = "Rotation Left 5"; pwo->wo_attTextureTransformations[22].tt_strName = "Rotation Left 6"; pwo->wo_attTextureTransformations[23].tt_strName = "Rotation Left 7"; pwo->wo_attTextureTransformations[24].tt_strName = "Rotation Left 8"; pwo->wo_attTextureTransformations[25].tt_strName = "Rotation Left 9"; pwo->wo_attTextureTransformations[26].tt_strName = "Rotation Left 10"; pwo->wo_attTextureTransformations[27].tt_strName = "Rotation Right 1"; pwo->wo_attTextureTransformations[28].tt_strName = "Rotation Right 2"; pwo->wo_attTextureTransformations[29].tt_strName = "Rotation Right 3"; pwo->wo_attTextureTransformations[30].tt_strName = "Rotation Right 4"; pwo->wo_attTextureTransformations[31].tt_strName = "Rotation Right 5"; pwo->wo_attTextureTransformations[32].tt_strName = "Rotation Right 6"; pwo->wo_attTextureTransformations[33].tt_strName = "Rotation Right 7"; pwo->wo_attTextureTransformations[34].tt_strName = "Rotation Right 8"; pwo->wo_attTextureTransformations[35].tt_strName = "Rotation Right 9"; pwo->wo_attTextureTransformations[36].tt_strName = "Rotation Right 10"; pwo->wo_attTextureTransformations[37].tt_strName = "D Extremly Slow"; pwo->wo_attTextureTransformations[38].tt_strName = "D Very Slow"; pwo->wo_attTextureTransformations[39].tt_strName = "D Slow"; pwo->wo_attTextureTransformations[40].tt_strName = "D Medium"; pwo->wo_attTextureTransformations[41].tt_strName = "D Fast"; pwo->wo_attTextureTransformations[42].tt_strName = "D Very Fast"; pwo->wo_attTextureTransformations[43].tt_strName = "D Extremly Fast"; pwo->wo_attTextureTransformations[44].tt_strName = "D Super Fast"; pwo->wo_attTextureTransformations[45].tt_strName = "D Abnormaly Fast"; // static pwo->wo_atbTextureBlendings[0].tb_strName = "Opaque"; pwo->wo_atbTextureBlendings[0].tb_ubBlendingType = STXF_BLEND_OPAQUE; pwo->wo_atbTextureBlendings[1].tb_strName = "Shade"; pwo->wo_atbTextureBlendings[1].tb_ubBlendingType = STXF_BLEND_SHADE; pwo->wo_atbTextureBlendings[2].tb_strName = "Blend"; pwo->wo_atbTextureBlendings[2].tb_ubBlendingType = STXF_BLEND_ALPHA; pwo->wo_atbTextureBlendings[3].tb_strName = "Add"; pwo->wo_atbTextureBlendings[3].tb_ubBlendingType = STXF_BLEND_ADD; // pulsating pwo->wo_atbTextureBlendings[4].tb_strName = "Shade pulsating"; pwo->wo_atbTextureBlendings[4].tb_ubBlendingType = STXF_BLEND_SHADE; pwo->wo_atbTextureBlendings[4].tb_colMultiply = 0x808080FF; pwo->wo_atbTextureBlendings[5].tb_strName = "Blend pulsating full"; pwo->wo_atbTextureBlendings[5].tb_ubBlendingType = STXF_BLEND_ALPHA; pwo->wo_atbTextureBlendings[5].tb_colMultiply = C_WHITE|0x80; pwo->wo_atbTextureBlendings[6].tb_strName = "Add pulsating"; pwo->wo_atbTextureBlendings[6].tb_ubBlendingType = STXF_BLEND_ADD; pwo->wo_atbTextureBlendings[6].tb_colMultiply = 0x808080FF; pwo->wo_atbTextureBlendings[7].tb_strName = "Blend pulsating half"; pwo->wo_atbTextureBlendings[7].tb_ubBlendingType = STXF_BLEND_ALPHA; pwo->wo_atbTextureBlendings[7].tb_colMultiply = C_WHITE|0xC0; pwo->wo_atbTextureBlendings[8].tb_strName = "Stormy sky blend"; pwo->wo_atbTextureBlendings[8].tb_ubBlendingType = STXF_BLEND_ALPHA; pwo->wo_atbTextureBlendings[8].tb_colMultiply = C_WHITE|0x00; pwo->wo_atbTextureBlendings[9].tb_strName = "Stormy sky shade"; pwo->wo_atbTextureBlendings[9].tb_ubBlendingType = STXF_BLEND_SHADE; pwo->wo_atbTextureBlendings[9].tb_colMultiply = C_WHITE|0xFF; pwo->wo_atbTextureBlendings[10].tb_strName = "Pyramid plate appearing"; pwo->wo_atbTextureBlendings[10].tb_ubBlendingType = STXF_BLEND_ALPHA; pwo->wo_atbTextureBlendings[10].tb_colMultiply = C_WHITE|0x00; pwo->wo_atbTextureBlendings[11].tb_strName = "Activated plate 1"; pwo->wo_atbTextureBlendings[11].tb_ubBlendingType = STXF_BLEND_ADD; pwo->wo_atbTextureBlendings[11].tb_colMultiply = C_BLACK|CT_OPAQUE; pwo->wo_atbTextureBlendings[12].tb_strName = "Activated plate 2"; pwo->wo_atbTextureBlendings[12].tb_ubBlendingType = STXF_BLEND_ADD; pwo->wo_atbTextureBlendings[12].tb_colMultiply = C_BLACK|CT_OPAQUE; pwo->wo_atbTextureBlendings[13].tb_strName = "Activated plate 3"; pwo->wo_atbTextureBlendings[13].tb_ubBlendingType = STXF_BLEND_ADD; pwo->wo_atbTextureBlendings[13].tb_colMultiply = C_BLACK|CT_OPAQUE; pwo->wo_atbTextureBlendings[14].tb_strName = "Activated plate 4"; pwo->wo_atbTextureBlendings[14].tb_ubBlendingType = STXF_BLEND_ADD; pwo->wo_atbTextureBlendings[14].tb_colMultiply = C_BLACK|CT_OPAQUE; pwo->wo_atbTextureBlendings[15].tb_strName = "Activate pyramid morph room"; pwo->wo_atbTextureBlendings[15].tb_ubBlendingType = STXF_BLEND_ALPHA; pwo->wo_atbTextureBlendings[15].tb_colMultiply = C_WHITE|0x00; pwo->wo_aitIlluminationTypes[0].it_strName = "None"; pwo->wo_aitIlluminationTypes[1].it_strName = "Vitraj 1"; pwo->wo_aitIlluminationTypes[2].it_strName = "Vitraj 2"; pwo->wo_aitIlluminationTypes[3].it_strName = "Vitraj 3"; pwo->wo_aitIlluminationTypes[4].it_strName = "Lava 1"; pwo->wo_aitIlluminationTypes[5].it_strName = "Lava 2"; pwo->wo_aitIlluminationTypes[6].it_strName = "Lava 3"; pwo->wo_aitIlluminationTypes[7].it_strName = "Misc 1"; pwo->wo_aitIlluminationTypes[8].it_strName = "Misc 2"; pwo->wo_aitIlluminationTypes[9].it_strName = "Misc 3"; // surfaces pwo->wo_astSurfaceTypes[0].st_strName = "Standard"; pwo->wo_astSurfaceTypes[0].st_fFriction = 1.0f; pwo->wo_astSurfaceTypes[0].st_fStairsHeight = 1.0f; pwo->wo_astSurfaceTypes[0].st_fJumpSlopeCos = Cos(45.0f); pwo->wo_astSurfaceTypes[0].st_fClimbSlopeCos = Cos(45.0f); pwo->wo_astSurfaceTypes[1].st_strName = "Ice"; pwo->wo_astSurfaceTypes[1].st_fFriction = 0.045f; pwo->wo_astSurfaceTypes[1].st_fStairsHeight = 1.0f; pwo->wo_astSurfaceTypes[1].st_fJumpSlopeCos = Cos(5.0f); pwo->wo_astSurfaceTypes[1].st_fClimbSlopeCos = Cos(5.0f); pwo->wo_astSurfaceTypes[2].st_strName = "Standard - no step"; pwo->wo_astSurfaceTypes[2].st_fFriction = 1.0f; pwo->wo_astSurfaceTypes[2].st_fStairsHeight = -0.2f; pwo->wo_astSurfaceTypes[2].st_fJumpSlopeCos = Cos(10.0f); pwo->wo_astSurfaceTypes[2].st_fClimbSlopeCos = Cos(10.0f); pwo->wo_astSurfaceTypes[3].st_strName = "Standard - high stairs"; pwo->wo_astSurfaceTypes[3].st_fFriction = 1.0f; pwo->wo_astSurfaceTypes[3].st_fStairsHeight = 2.0f; pwo->wo_astSurfaceTypes[3].st_fJumpSlopeCos = Cos(45.0f); pwo->wo_astSurfaceTypes[3].st_fClimbSlopeCos = Cos(45.0f); pwo->wo_astSurfaceTypes[4].st_strName = "Ice climbable slope"; pwo->wo_astSurfaceTypes[4].st_fFriction = 0.05f; pwo->wo_astSurfaceTypes[4].st_fStairsHeight = 1.0f; pwo->wo_astSurfaceTypes[4].st_fJumpSlopeCos = Cos(15.0f); pwo->wo_astSurfaceTypes[4].st_fClimbSlopeCos = Cos(15.0f); pwo->wo_astSurfaceTypes[5].st_strName = "Ice sliding slope"; pwo->wo_astSurfaceTypes[5].st_fFriction = 0.001f; pwo->wo_astSurfaceTypes[5].st_fStairsHeight = 0.0f; pwo->wo_astSurfaceTypes[5].st_fJumpSlopeCos = Cos(5.0f); pwo->wo_astSurfaceTypes[5].st_fClimbSlopeCos = Cos(5.0f); pwo->wo_astSurfaceTypes[6].st_strName = "Ice less sliding"; pwo->wo_astSurfaceTypes[6].st_fFriction = 0.06f; pwo->wo_astSurfaceTypes[6].st_fStairsHeight = 1.0f; pwo->wo_astSurfaceTypes[6].st_fJumpSlopeCos = Cos(5.0f); pwo->wo_astSurfaceTypes[6].st_fClimbSlopeCos = Cos(5.0f); pwo->wo_astSurfaceTypes[7].st_strName = "Roller coaster"; pwo->wo_astSurfaceTypes[7].st_fFriction = 0.1f; pwo->wo_astSurfaceTypes[7].st_fStairsHeight = 0.0f; pwo->wo_astSurfaceTypes[7].st_fJumpSlopeCos = Cos(5.0f); pwo->wo_astSurfaceTypes[7].st_fClimbSlopeCos = Cos(45.0f); pwo->wo_astSurfaceTypes[7].st_ulFlags = STF_SLIDEDOWNSLOPE; pwo->wo_astSurfaceTypes[8].st_strName = "Lava"; pwo->wo_astSurfaceTypes[8].st_fFriction = 1.0f; pwo->wo_astSurfaceTypes[8].st_fStairsHeight = 1.0f; pwo->wo_astSurfaceTypes[8].st_fJumpSlopeCos = Cos(45.0f); pwo->wo_astSurfaceTypes[8].st_fClimbSlopeCos = Cos(45.0f); pwo->wo_astSurfaceTypes[8].st_iWalkDamageType = DMT_BURNING; pwo->wo_astSurfaceTypes[8].st_fWalkDamageAmount = 2.0f; pwo->wo_astSurfaceTypes[8].st_tmWalkDamageFrequency = 0.5f; ASSERT(9==SURFACE_SAND); pwo->wo_astSurfaceTypes[9].st_strName = "Sand"; pwo->wo_astSurfaceTypes[9].st_fFriction = 1.0f; pwo->wo_astSurfaceTypes[9].st_fStairsHeight = 1.0f; pwo->wo_astSurfaceTypes[9].st_fJumpSlopeCos = Cos(45.0f); pwo->wo_astSurfaceTypes[9].st_fClimbSlopeCos = Cos(45.0f); pwo->wo_astSurfaceTypes[10].st_strName = "Clibamble Slope"; pwo->wo_astSurfaceTypes[10].st_fFriction = 2.0f; pwo->wo_astSurfaceTypes[10].st_fStairsHeight = 1.0f; pwo->wo_astSurfaceTypes[10].st_fJumpSlopeCos = Cos(60.0f); pwo->wo_astSurfaceTypes[10].st_fClimbSlopeCos = Cos(60.0f); pwo->wo_astSurfaceTypes[11].st_strName = "Standard - no impact"; pwo->wo_astSurfaceTypes[11].st_fFriction = 1.0f; pwo->wo_astSurfaceTypes[11].st_fStairsHeight = 1.0f; pwo->wo_astSurfaceTypes[11].st_fJumpSlopeCos = Cos(45.0f); pwo->wo_astSurfaceTypes[11].st_fClimbSlopeCos = Cos(45.0f); pwo->wo_astSurfaceTypes[11].st_ulFlags = STF_NOIMPACT; ASSERT(12==SURFACE_WATER); pwo->wo_astSurfaceTypes[12].st_strName = "Water"; pwo->wo_astSurfaceTypes[12].st_fFriction = 1.0f; pwo->wo_astSurfaceTypes[12].st_fStairsHeight = 1.0f; pwo->wo_astSurfaceTypes[12].st_fJumpSlopeCos = Cos(45.0f); pwo->wo_astSurfaceTypes[12].st_fClimbSlopeCos = Cos(45.0f); ASSERT(13==SURFACE_RED_SAND); pwo->wo_astSurfaceTypes[13].st_strName = "Red sand"; pwo->wo_astSurfaceTypes[13].st_fFriction = 1.0f; pwo->wo_astSurfaceTypes[13].st_fStairsHeight = 1.0f; pwo->wo_astSurfaceTypes[13].st_fJumpSlopeCos = Cos(45.0f); pwo->wo_astSurfaceTypes[13].st_fClimbSlopeCos = Cos(45.0f); // contents pwo->wo_actContentTypes[0].ct_strName = "Air"; pwo->wo_actContentTypes[0].ct_fDensity = 0.0f; pwo->wo_actContentTypes[0].ct_fFluidFriction = 0.0f; pwo->wo_actContentTypes[0].ct_fControlMultiplier = 1.0f; pwo->wo_actContentTypes[0].ct_fSpeedMultiplier = 1.0f; pwo->wo_actContentTypes[0].ct_fDrowningDamageAmount = 10.0f; pwo->wo_actContentTypes[0].ct_tmDrowningDamageDelay = 1.0f; pwo->wo_actContentTypes[0].ct_ulFlags = CTF_FLYABLE|CTF_BREATHABLE_LUNGS; pwo->wo_actContentTypes[1].ct_strName = "Water"; pwo->wo_actContentTypes[1].ct_fDensity = 1000.0f; pwo->wo_actContentTypes[1].ct_fFluidFriction = 0.0f; pwo->wo_actContentTypes[1].ct_fControlMultiplier = 2.0f; pwo->wo_actContentTypes[1].ct_fSpeedMultiplier = 0.75f; pwo->wo_actContentTypes[1].ct_fDrowningDamageAmount = 10.0f; pwo->wo_actContentTypes[1].ct_tmDrowningDamageDelay = 1.0f; pwo->wo_actContentTypes[1].ct_ulFlags = CTF_BREATHABLE_GILLS|CTF_SWIMABLE|CTF_FADESPINNING; pwo->wo_actContentTypes[2].ct_strName = "Lava"; pwo->wo_actContentTypes[2].ct_fDensity = 800.0f; pwo->wo_actContentTypes[2].ct_fFluidFriction = 1.0f; pwo->wo_actContentTypes[2].ct_fControlMultiplier = 2.0f; pwo->wo_actContentTypes[2].ct_fSpeedMultiplier = 0.5f; pwo->wo_actContentTypes[2].ct_fDrowningDamageAmount = 0.0f; pwo->wo_actContentTypes[2].ct_tmDrowningDamageDelay = 1.0f; pwo->wo_actContentTypes[2].ct_iSwimDamageType = DMT_BURNING; pwo->wo_actContentTypes[2].ct_fSwimDamageAmount = 50.0f; pwo->wo_actContentTypes[2].ct_tmSwimDamageFrequency = 0.25f; pwo->wo_actContentTypes[2].ct_ulFlags = CTF_FADESPINNING; pwo->wo_actContentTypes[3].ct_strName = "Cold Water"; pwo->wo_actContentTypes[3].ct_fDensity = 1000.0f; pwo->wo_actContentTypes[3].ct_fFluidFriction = 0.0f; pwo->wo_actContentTypes[3].ct_fControlMultiplier = 2.0f; pwo->wo_actContentTypes[3].ct_fSpeedMultiplier = 0.75f; pwo->wo_actContentTypes[3].ct_fDrowningDamageAmount = 10.0f; pwo->wo_actContentTypes[3].ct_tmDrowningDamageDelay = 1.0f; pwo->wo_actContentTypes[3].ct_iSwimDamageType = DMT_FREEZING; pwo->wo_actContentTypes[3].ct_fSwimDamageAmount = 1.0f; pwo->wo_actContentTypes[3].ct_tmSwimDamageDelay = 5.0f; pwo->wo_actContentTypes[3].ct_tmSwimDamageFrequency = 1.0f; pwo->wo_actContentTypes[3].ct_ulFlags = CTF_BREATHABLE_GILLS|CTF_SWIMABLE|CTF_FADESPINNING; pwo->wo_actContentTypes[4].ct_strName = "Spikes"; pwo->wo_actContentTypes[4].ct_fDensity = 500.0f; pwo->wo_actContentTypes[4].ct_fFluidFriction = 0.5f; pwo->wo_actContentTypes[4].ct_fControlMultiplier = 1.0f; pwo->wo_actContentTypes[4].ct_fSpeedMultiplier = 0.75f; pwo->wo_actContentTypes[4].ct_iKillDamageType = DMT_SPIKESTAB; pwo->wo_actContentTypes[4].ct_fKillImmersion = 0.5f; pwo->wo_actContentTypes[4].ct_ulFlags = CTF_BREATHABLE_LUNGS|CTF_FADESPINNING; pwo->wo_actContentTypes[5].ct_strName = "Desert heat"; pwo->wo_actContentTypes[5].ct_fDensity = 0.0f; pwo->wo_actContentTypes[5].ct_fFluidFriction = 0.0f; pwo->wo_actContentTypes[5].ct_fControlMultiplier = 1.0f; pwo->wo_actContentTypes[5].ct_fSpeedMultiplier = 1.0f; pwo->wo_actContentTypes[5].ct_iSwimDamageType = DMT_HEAT; pwo->wo_actContentTypes[5].ct_fSwimDamageAmount = 10.0f; pwo->wo_actContentTypes[5].ct_tmSwimDamageDelay = 10.0f; pwo->wo_actContentTypes[5].ct_tmSwimDamageFrequency = 2.0f; pwo->wo_actContentTypes[5].ct_ulFlags = CTF_FLYABLE|CTF_BREATHABLE_LUNGS; // environments pwo->wo_aetEnvironmentTypes[ 0].et_strName = "Normal"; pwo->wo_aetEnvironmentTypes[ 0].et_iType = 1; pwo->wo_aetEnvironmentTypes[ 0].et_fSize = 1.4f; pwo->wo_aetEnvironmentTypes[ 1].et_strName = "Generic"; pwo->wo_aetEnvironmentTypes[ 1].et_iType = 0; pwo->wo_aetEnvironmentTypes[ 1].et_fSize = 7.5f; pwo->wo_aetEnvironmentTypes[ 2].et_strName = "Small room"; pwo->wo_aetEnvironmentTypes[ 2].et_iType = EAX_ENVIRONMENT_LIVINGROOM; pwo->wo_aetEnvironmentTypes[ 2].et_fSize = 2.5f; pwo->wo_aetEnvironmentTypes[ 3].et_strName = "Medium room"; pwo->wo_aetEnvironmentTypes[ 3].et_iType = EAX_ENVIRONMENT_STONEROOM; pwo->wo_aetEnvironmentTypes[ 3].et_fSize = 11.6f; pwo->wo_aetEnvironmentTypes[ 4].et_strName = "Big room"; pwo->wo_aetEnvironmentTypes[ 4].et_iType = EAX_ENVIRONMENT_AUDITORIUM; pwo->wo_aetEnvironmentTypes[ 4].et_fSize = 21.6f; pwo->wo_aetEnvironmentTypes[ 5].et_strName = "Corridor"; pwo->wo_aetEnvironmentTypes[ 5].et_iType = EAX_ENVIRONMENT_HALLWAY; pwo->wo_aetEnvironmentTypes[ 5].et_fSize = 1.8f; pwo->wo_aetEnvironmentTypes[ 6].et_strName = "Arena"; pwo->wo_aetEnvironmentTypes[ 6].et_iType = EAX_ENVIRONMENT_ARENA; pwo->wo_aetEnvironmentTypes[ 6].et_fSize = 36.2f; pwo->wo_aetEnvironmentTypes[ 7].et_strName = "Long corridor"; pwo->wo_aetEnvironmentTypes[ 7].et_iType = EAX_ENVIRONMENT_STONECORRIDOR; pwo->wo_aetEnvironmentTypes[ 7].et_fSize = 13.5f; pwo->wo_aetEnvironmentTypes[ 8].et_strName = "Small canyon"; pwo->wo_aetEnvironmentTypes[ 8].et_iType = EAX_ENVIRONMENT_QUARRY; pwo->wo_aetEnvironmentTypes[ 8].et_fSize = 17.5f; pwo->wo_aetEnvironmentTypes[ 9].et_strName = "Big canyon"; pwo->wo_aetEnvironmentTypes[ 9].et_iType = EAX_ENVIRONMENT_MOUNTAINS; pwo->wo_aetEnvironmentTypes[ 9].et_fSize = 100.0f; pwo->wo_aetEnvironmentTypes[10].et_strName = "Open space"; pwo->wo_aetEnvironmentTypes[10].et_iType = EAX_ENVIRONMENT_PLAIN; pwo->wo_aetEnvironmentTypes[10].et_fSize = 42.5f; pwo->wo_aetEnvironmentTypes[11].et_strName = "Cave"; pwo->wo_aetEnvironmentTypes[11].et_iType = EAX_ENVIRONMENT_CAVE; pwo->wo_aetEnvironmentTypes[11].et_fSize = 14.6f; pwo->wo_aetEnvironmentTypes[12].et_strName = "Sewers"; pwo->wo_aetEnvironmentTypes[12].et_iType = EAX_ENVIRONMENT_SEWERPIPE; pwo->wo_aetEnvironmentTypes[12].et_fSize = 1.7f; pwo->wo_aetEnvironmentTypes[13].et_strName = "Underwater"; pwo->wo_aetEnvironmentTypes[13].et_iType = EAX_ENVIRONMENT_UNDERWATER; pwo->wo_aetEnvironmentTypes[13].et_fSize = 1.8f; // declare console variables _pShell->DeclareSymbol("user void MakeWorldStatistics(void);", (void*) &MakeWorldStatistics); _pShell->DeclareSymbol("user void ReoptimizeAllBrushes(void);", (void*) &ReoptimizeAllBrushes); } void CWorldBase_OnWorldRender(CWorld *pwo) { // get current tick TIME tmNow = _pTimer->GetLerpedCurrentTick(); // wrap time to prevent texture coordinates to get unprecise tmNow = fmod(tmNow, 600.0); // (wrap every 10 minutes) // transformations // right pwo->wo_attTextureTransformations[1].tt_mdTransformation.md_fUOffset= 128/1024.0f*tmNow; pwo->wo_attTextureTransformations[2].tt_mdTransformation.md_fUOffset= 256/1024.0f*tmNow; pwo->wo_attTextureTransformations[3].tt_mdTransformation.md_fUOffset= 512/1024.0f*tmNow; pwo->wo_attTextureTransformations[4].tt_mdTransformation.md_fUOffset=1024/1024.0f*tmNow; pwo->wo_attTextureTransformations[5].tt_mdTransformation.md_fUOffset=2048/1024.0f*tmNow; pwo->wo_attTextureTransformations[6].tt_mdTransformation.md_fUOffset=4096/1024.0f*tmNow; pwo->wo_attTextureTransformations[7].tt_mdTransformation.md_fUOffset=8192/1024.0f*tmNow; // down pwo->wo_attTextureTransformations[37].tt_mdTransformation.md_fVOffset= 128/1024.0f*tmNow; pwo->wo_attTextureTransformations[38].tt_mdTransformation.md_fVOffset= 256/1024.0f*tmNow; pwo->wo_attTextureTransformations[39].tt_mdTransformation.md_fVOffset= 512/1024.0f*tmNow; pwo->wo_attTextureTransformations[40].tt_mdTransformation.md_fVOffset=1024/1024.0f*tmNow; pwo->wo_attTextureTransformations[41].tt_mdTransformation.md_fVOffset=2048/1024.0f*tmNow; pwo->wo_attTextureTransformations[42].tt_mdTransformation.md_fVOffset=4096/1024.0f*tmNow; pwo->wo_attTextureTransformations[43].tt_mdTransformation.md_fVOffset=8192/1024.0f*tmNow; pwo->wo_attTextureTransformations[44].tt_mdTransformation.md_fVOffset=8192*2/1024.0f*tmNow; pwo->wo_attTextureTransformations[45].tt_mdTransformation.md_fVOffset=8192*4/1024.0f*tmNow; CMappingDefinitionUI mdui; mdui.mdui_fUStretch = 1.0f; mdui.mdui_fVStretch = 1.0f; mdui.mdui_fUOffset = 0.0f; mdui.mdui_fVOffset = 0.0f; // rotations left mdui.mdui_aURotation = 8192*1/1024.0f*tmNow; mdui.mdui_aVRotation = 8192*1/1024.0f*tmNow; pwo->wo_attTextureTransformations[17].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = 8192*2/1024.0f*tmNow; mdui.mdui_aVRotation = 8192*2/1024.0f*tmNow; pwo->wo_attTextureTransformations[18].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = 8192*4/1024.0f*tmNow; mdui.mdui_aVRotation = 8192*4/1024.0f*tmNow; pwo->wo_attTextureTransformations[19].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = 8192*8/1024.0f*tmNow; mdui.mdui_aVRotation = 8192*8/1024.0f*tmNow; pwo->wo_attTextureTransformations[20].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = 8192*16/1024.0f*tmNow; mdui.mdui_aVRotation = 8192*16/1024.0f*tmNow; pwo->wo_attTextureTransformations[21].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = 8192*32/1024.0f*tmNow; mdui.mdui_aVRotation = 8192*32/1024.0f*tmNow; pwo->wo_attTextureTransformations[22].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = 8192*64/1024.0f*tmNow; mdui.mdui_aVRotation = 8192*64/1024.0f*tmNow; pwo->wo_attTextureTransformations[23].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = 8192*128/1024.0f*tmNow; mdui.mdui_aVRotation = 8192*128/1024.0f*tmNow; pwo->wo_attTextureTransformations[24].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = 8192*256/1024.0f*tmNow; mdui.mdui_aVRotation = 8192*256/1024.0f*tmNow; pwo->wo_attTextureTransformations[25].tt_mdTransformation.FromUI(mdui); // rotations right mdui.mdui_aURotation = -8192*1/1024.0f*tmNow; mdui.mdui_aVRotation = -8192*1/1024.0f*tmNow; pwo->wo_attTextureTransformations[27].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = -8192*2/1024.0f*tmNow; mdui.mdui_aVRotation = -8192*2/1024.0f*tmNow; pwo->wo_attTextureTransformations[28].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = -8192*4/1024.0f*tmNow; mdui.mdui_aVRotation = -8192*4/1024.0f*tmNow; pwo->wo_attTextureTransformations[29].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = -8192*8/1024.0f*tmNow; mdui.mdui_aVRotation = -8192*8/1024.0f*tmNow; pwo->wo_attTextureTransformations[30].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = -8192*16/1024.0f*tmNow; mdui.mdui_aVRotation = -8192*16/1024.0f*tmNow; pwo->wo_attTextureTransformations[31].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = -8192*32/1024.0f*tmNow; mdui.mdui_aVRotation = -8192*32/1024.0f*tmNow; pwo->wo_attTextureTransformations[32].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = -8192*64/1024.0f*tmNow; mdui.mdui_aVRotation = -8192*64/1024.0f*tmNow; pwo->wo_attTextureTransformations[33].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = -8192*128/1024.0f*tmNow; mdui.mdui_aVRotation = -8192*128/1024.0f*tmNow; pwo->wo_attTextureTransformations[34].tt_mdTransformation.FromUI(mdui); mdui.mdui_aURotation = -8192*256/1024.0f*tmNow; mdui.mdui_aVRotation = -8192*256/1024.0f*tmNow; pwo->wo_attTextureTransformations[35].tt_mdTransformation.FromUI(mdui); // blendings FLOAT f = Abs(Sin(tmNow*AngleDeg(180.0f))); pwo->wo_atbTextureBlendings[4].tb_colMultiply = RGBAToColor(f*255, f*255, f*255, 255); pwo->wo_atbTextureBlendings[5].tb_colMultiply = C_WHITE|UBYTE(255*f); pwo->wo_atbTextureBlendings[6].tb_colMultiply = RGBAToColor(f*255, f*255, f*255, 255); pwo->wo_atbTextureBlendings[7].tb_colMultiply = C_WHITE|UBYTE(255*Lerp(0.5f, 1.0f, f)); pwo->wo_attTextureTransformations[11].tt_mdTransformation.md_fUOffset=Sin( tmNow*22)/30; pwo->wo_attTextureTransformations[11].tt_mdTransformation.md_fVOffset=Cos( tmNow*26)/35; pwo->wo_attTextureTransformations[12].tt_mdTransformation.md_fUOffset=Sin( tmNow*32)/10; pwo->wo_attTextureTransformations[12].tt_mdTransformation.md_fVOffset=Cos( tmNow*22)/15; pwo->wo_attTextureTransformations[13].tt_mdTransformation.md_fUOffset=Sin( tmNow*15)/7; pwo->wo_attTextureTransformations[13].tt_mdTransformation.md_fVOffset=Cos( tmNow*25)/8; pwo->wo_attTextureTransformations[14].tt_mdTransformation.md_fUOffset=Sin( tmNow*32)/3; pwo->wo_attTextureTransformations[14].tt_mdTransformation.md_fVOffset=Cos( tmNow*22)/3; pwo->wo_attTextureTransformations[15].tt_mdTransformation.md_fUOffset=Sin( tmNow*15); pwo->wo_attTextureTransformations[15].tt_mdTransformation.md_fVOffset=Cos( tmNow*25); // ----------- Obtain world settings controller CWorldSettingsController *pwsc = NULL; // obtain bcg viewer CBackgroundViewer *penBcgViewer = (CBackgroundViewer *) pwo->GetBackgroundViewer(); if( penBcgViewer != NULL) { // obtain world settings controller pwsc = (CWorldSettingsController *) &*penBcgViewer->m_penWorldSettingsController; } // ***** Storm effects // if world settings controller is valid if( pwsc != NULL) { FLOAT fStormFactor = pwsc->GetStormFactor(); // set alpha value UBYTE ubA = UBYTE(255.0f*fStormFactor); pwo->wo_atbTextureBlendings[8].tb_colMultiply = C_WHITE|ubA; // set world polygon shading multiplier UBYTE ubShd = UBYTE(64+191*(1.0f-fStormFactor)); COLOR colShade = RGBToColor(ubShd,ubShd,ubShd)|CT_OPAQUE; // apply lightning FX if( pwsc->m_tmLightningStart != -1) { FLOAT tmLightningLife = tmNow-pwsc->m_tmLightningStart; _aoLightningColor.ao_tmAnimStart = pwsc->m_tmLightningStart; COLOR colLightning = _aoLightningColor.GetFrame(); // calculate lightning power factor UBYTE ub = UBYTE( pwsc->m_fLightningPower*255); COLOR colFactor = RGBToColor( ub, ub, ub) | CT_OPAQUE; colLightning = MulColors( colLightning, colFactor); colShade = AddColors( colShade, colLightning); } pwo->wo_atbTextureBlendings[9].tb_colMultiply = colShade; } // ***** Pyramid blending effects // if world settings controller is valid if( pwsc != NULL) { // set alpha values for switch-controlled pyramid plate activating SetPyramidPlateActivateAlpha(pwo, 10, pwsc->m_tmPyramidPlatesStart, 1e6, FALSE); SetPyramidPlateActivateAlpha(pwo, 11, pwsc->m_tmActivatedPlate1, pwsc->m_tmDeactivatedPlate1, TRUE); SetPyramidPlateActivateAlpha(pwo, 12, pwsc->m_tmActivatedPlate2, pwsc->m_tmDeactivatedPlate2, TRUE); SetPyramidPlateActivateAlpha(pwo, 13, pwsc->m_tmActivatedPlate3, pwsc->m_tmDeactivatedPlate3, TRUE); SetPyramidPlateActivateAlpha(pwo, 14, pwsc->m_tmActivatedPlate4, pwsc->m_tmDeactivatedPlate4, TRUE); // pyramid morph room SetPyramidMorphRoomAlpha(pwo, 15, pwsc->m_tmPyramidMorphRoomActivated); } }; void CWorldBase_OnInitClass(void) { // init particle effects InitParticles(); try { // setup simple model shadow texture _toSimpleModelShadow.SetData_t( CTFILENAME("Textures\\Effects\\Shadow\\SimpleModelShadow.tex")); _aoLightningColor.SetData_t( CTFILENAME("Animations\\Lightning.ani")); // we will use first animation in .ani file for lightning _aoLightningColor.PlayAnim(0, AOF_NORESTART); } catch(char *strError) { FatalError(TRANS("Cannot load shadow texture: \n%s"), strError); } } void CWorldBase_OnEndClass(void) { // close particle effects CloseParticles(); } class CFixedForce { public: CTString ff_strName; class CForceStrength ff_fsGravity; class CForceStrength ff_fsField; inline CFixedForce(CTString strName, FLOAT3D vDirection, FLOAT fAcceleration, FLOAT fVelocity) { ff_strName = strName; ff_fsGravity.fs_vDirection =vDirection; ff_fsGravity.fs_fAcceleration =fAcceleration; ff_fsGravity.fs_fVelocity =fVelocity; } }; static CFixedForce affFixedForces[] = { CFixedForce ("Normal D", FLOAT3D( 0,-1, 0), 30, 70), CFixedForce ("Normal U", FLOAT3D( 0,+1, 0), 30, 70), CFixedForce ("Normal N", FLOAT3D( 0, 0,-1), 30, 70), CFixedForce ("Normal S", FLOAT3D( 0, 0,+1), 30, 70), CFixedForce ("Normal E", FLOAT3D(-1, 0, 0), 30, 70), CFixedForce ("Normal W", FLOAT3D(+1, 0, 0), 30, 70), CFixedForce ("ZeroG", FLOAT3D(+1, 0, 0), 0, 0), CFixedForce ("Unused", FLOAT3D(+1, 0, 0), 0, 0), CFixedForce ("Unused", FLOAT3D(+1, 0, 0), 0, 0), CFixedForce ("Unused", FLOAT3D(+1, 0, 0), 0, 0), }; static INDEX ctFixedForces = ARRAYCOUNT(affFixedForces); extern void GetDefaultForce(INDEX iForce, const FLOAT3D &vPoint, CForceStrength &fsGravity, CForceStrength &fsField) { if (iForce=ulFirst) && (slPropertyOffset<=ulLast) ) { return (IsDerivedFromClass(penTarget, strClass)); } // if gravity marker ulFirst = offsetof(CWorldBase, m_penGravity0); ulLast = offsetof(CWorldBase, m_penGravity9); if( (slPropertyOffset>=ulFirst) && (slPropertyOffset<=ulLast) ) { return IsDerivedFromClass(penTarget, "Gravity Marker")|| IsDerivedFromClass(penTarget, "Gravity Router"); } // if mirror marker ulFirst = offsetof(CWorldBase, m_penMirror0); ulLast = offsetof(CWorldBase, m_penMirror4); strClass = "Mirror Marker"; if( (slPropertyOffset>=ulFirst) && (slPropertyOffset<=ulLast) ) { return (IsDerivedFromClass(penTarget, strClass)); } // if fog marker ulFirst = offsetof(CWorldBase, m_penFog0); ulLast = offsetof(CWorldBase, m_penFog4); strClass = "Fog Marker"; if( (slPropertyOffset>=ulFirst) && (slPropertyOffset<=ulLast) ) { return (IsDerivedFromClass(penTarget, strClass)); } // if haze marker ulFirst = offsetof(CWorldBase, m_penHaze0); ulLast = offsetof(CWorldBase, m_penHaze4); strClass = "Haze Marker"; if( (slPropertyOffset>=ulFirst) && (slPropertyOffset<=ulLast) ) { return (IsDerivedFromClass(penTarget, strClass)); } return CEntity::IsTargetValid(slPropertyOffset, penTarget); } /* Get force type name, return empty string if not used. */ const CTString &GetForceName(INDEX iForce) { static const CTString strDummyName(""); static const CTString strMarkerUnused("Marker not set"); INDEX ctGravityMarkers = &m_penGravity9-&m_penGravity0+1; if (iForceGetForceName(0); } else { return strMarkerUnused; } } return strDummyName; } } /* Get force in given point. */ void GetForce(INDEX iForce, const FLOAT3D &vPoint, CForceStrength &fsGravity, CForceStrength &fsField) { INDEX ctGravityMarkers = &m_penGravity9-&m_penGravity0+1; if (iForceGetForce(0, vPoint, fsGravity, fsField); return; } } fsGravity.fs_fAcceleration = 30; fsGravity.fs_fVelocity = 70; fsGravity.fs_vDirection = FLOAT3D(1,0,0); } fsField.fs_fAcceleration = 0; fsField.fs_fVelocity = 0; } /* Get entity that controls the force, used for change notification checking. */ CEntity *GetForceController(INDEX iForce) { INDEX ctGravityMarkers = &m_penGravity9-&m_penGravity0+1; if (iForceGetForceController(0); } } } return NULL; } /* Get fog type name, return empty string if not used. */ const CTString &GetFogName(INDEX iFog) { INDEX ctFogMarkers = &m_penFog4-&m_penFog0+1; static const CTString strDummyName(""); static const CTString strMarkerUnused("Marker not set"); if (iFogGetFogName(); } else { return strMarkerUnused; } } return strDummyName; } /* Get fog, return FALSE for none. */ BOOL GetFog(INDEX iFog, class CFogParameters &fpFog) { INDEX ctFogMarkers = &m_penFog4-&m_penFog0+1; if (iFogGetFog(fpFog); return TRUE; } } return FALSE; } /* Get haze type name, return empty string if not used. */ const CTString &GetHazeName(INDEX iHaze) { INDEX ctHazeMarkers = &m_penHaze4-&m_penHaze0+1; static const CTString strDummyName(""); static const CTString strMarkerUnused("Marker not set"); if (iHazeGetHazeName(); } else { return strMarkerUnused; } } return strDummyName; } /* Get haze, return FALSE for none. */ BOOL GetHaze(INDEX iHaze, class CHazeParameters &hpHaze, FLOAT3D &vViewDir) { INDEX ctHazeMarkers = &m_penHaze4-&m_penHaze0+1; if (iHazeGetHaze(hpHaze, vViewDir); return TRUE; } } return FALSE; } /* Get mirror type name, return empty string if not used. */ const CTString &GetMirrorName(INDEX iMirror) { static const CTString strDummyName(""); static const CTString strMarkerUnused("Marker not set"); if (iMirror==0) { return strDummyName; } switch (iMirror) { case 1: { static const CTString str("std mirror 1"); return str; }; break; case 2: { static const CTString str("std mirror 2"); return str; }; break; case 3: { static const CTString str("std mirror 3"); return str; }; break; case 4: { static const CTString str("std mirror 4"); return str; }; break; case 5: { static const CTString str("std mirror 5"); return str; }; break; case 6: { static const CTString str("std mirror 6"); return str; }; break; case 7: { static const CTString str("std mirror 7"); return str; }; break; case 8: { static const CTString str("std mirror 8"); return str; }; break; default: { iMirror-=9; INDEX ctMirrorMarkers = &m_penMirror4-&m_penMirror0+1; if (iMirrorGetMirrorName(); } else { return strMarkerUnused; } } } } return strDummyName; } /* Get mirror, return FALSE for none. */ BOOL GetMirror(INDEX iMirror, class CMirrorParameters &mpMirror) { if (iMirror==0) { return FALSE; } if (iMirror>=1 && iMirror<=8) { mpMirror.mp_ulFlags = 0; return TRUE; } iMirror-=9; INDEX ctMirrorMarkers = &m_penMirror4-&m_penMirror0+1; if (iMirrorGetMirror(mpMirror); return TRUE; } } return FALSE; } /* Get gradient type name, return empty string if not used. */ const CTString &GetGradientName(INDEX iGradient) { INDEX ctGradientMarkers = &m_penGradient19-&m_penGradient0+1; static const CTString strDummyName(""); static const CTString strMarkerUnused("Marker not set"); if (iGradientGetGradientName(); } else { return strMarkerUnused; } } return strDummyName; } /* Uncache shadows for given gradient */ void UncacheShadowsForGradient(class CGradientMarker *penDiscard) { INDEX ctGradientMarkers = &m_penGradient19-&m_penGradient0+1; for( INDEX iGradient=0; iGradient0) ){ CGradientMarker *pgm = (CGradientMarker *)&*(&m_penGradient0)[iGradient-1]; if (pgm != NULL) { return pgm->GetGradient(0, fpGradient); } } return FALSE; } /* Handle an event, return false if the event is not handled. */ BOOL HandleEvent(const CEntityEvent &ee) { // when someone in range is destroyed if (ee.ee_slEvent==EVENTCODE_EFirstWorldBase) { SetFlags(GetFlags()|ENF_ZONING); m_bZoning = TRUE; SetFlags(GetFlags()|ENF_ANCHORED); m_bAnchored = TRUE; return TRUE; } return FALSE; } procedures: Main(EVoid evoid) { // declare yourself as a brush InitAsBrush(); SetPhysicsFlags(EPF_BRUSH_FIXED); SetCollisionFlags(ECF_BRUSH); // set zoning if( m_bZoning) { m_strDescription = "zoning"; SetFlags(GetFlags()|ENF_ZONING); } else { m_strDescription = "non zoning"; SetFlags(GetFlags()&~ENF_ZONING); } // set background if( m_bBackground) { m_strDescription += " background"; SetFlags(GetFlags()|ENF_BACKGROUND); } else { SetFlags(GetFlags()&~ENF_BACKGROUND); } // set anchor for SEd if( m_bAnchored) { m_strDescription += " anchored"; SetFlags(GetFlags()|ENF_ANCHORED); } else { SetFlags(GetFlags()&~ENF_ANCHORED); } return; } };