/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SE_INCL_TERRAIN_RENDER_H #define SE_INCL_TERRAIN_RENDER_H #ifdef PRAGMA_ONCE #pragma once #endif // Prepare scene for terrain render void PrepareScene(CAnyProjection3D &apr, CDrawPort *pdp, CTerrain *ptrTerrain); // Render one terrain void RenderTerrain(void); // Render one terrain in wireframe mode void RenderTerrainWire(COLOR &colEdges); // Regenerate terrain tile void ReGenerateTile(INDEX itt); // Draw terrain quad tree void DrawQuadTree(void); // Draw box in wireframe void gfxDrawWireBox(FLOATaabbox3D &bbox, COLOR col); // Draw selected vertices void DrawSelectedVertices(GFXVertex *pavVertices, GFXColor *pacolColors, INDEX ctVertices); SLONG GetUsedMemoryForTileBatching(void); #endif