// Animation names #define MAMUT_ANIM_DEFAULT_ANIMATION 0 #define MAMUT_ANIM_ATTACK01 1 #define MAMUT_ANIM_DEATH 2 #define MAMUT_ANIM_RUN 3 #define MAMUT_ANIM_STAND 4 #define MAMUT_ANIM_WALK 5 #define MAMUT_ANIM_WOUND01 6 #define MAMUT_ANIM_WOUND02 7 // Color names // Patch names // Names of collision boxes #define MAMUT_COLLISION_BOX_DEFAULT 0 #define MAMUT_COLLISION_BOX_DEATH 1 // Attaching position names #define MAMUT_ATTACHMENT_MAN_FRONT 0 #define MAMUT_ATTACHMENT_MAN_MIDDLE 1 #define MAMUT_ATTACHMENT_MAN_REAR 2 // Sound names