/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // WndDisplayTexture.cpp : implementation file // #include "stdafx.h" #include "WorldEditor.h" #include "WndDisplayTexture.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CWndDisplayTexture CWndDisplayTexture::CWndDisplayTexture() { m_ptd=NULL; m_pDrawPort = NULL; m_pViewPort = NULL; } CWndDisplayTexture::~CWndDisplayTexture() { if( m_pViewPort != NULL) { _pGfx->DestroyWindowCanvas( m_pViewPort); m_pViewPort = NULL; } } BEGIN_MESSAGE_MAP(CWndDisplayTexture, CWnd) //{{AFX_MSG_MAP(CWndDisplayTexture) ON_WM_PAINT() ON_WM_KILLFOCUS() //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CWndDisplayTexture message handlers void CWndDisplayTexture::OnPaint() { { CPaintDC dc(this); // device context for painting } POINT ptMouse; GetCursorPos( &ptMouse); ScreenToClient( &ptMouse); // if there is a valid drawport, and the drawport can be locked if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock()) ) { CWorldEditorView *pWorldEditorView = theApp.GetActiveView(); ASSERT( pWorldEditorView != NULL); // clear background m_pDrawPort->Fill( C_vdGRAY|CT_OPAQUE); // erase z-buffer m_pDrawPort->FillZBuffer(ZBUF_BACK); CTextureObject to; to.SetData(m_ptd); m_pDrawPort->PutTexture( &to, m_boxTexture); m_pDrawPort->DrawBorder( 0,0, m_pDrawPort->GetWidth(),m_pDrawPort->GetHeight(), C_mdGRAY|CT_OPAQUE); m_pDrawPort->SetFont( _pfdConsoleFont); m_pDrawPort->SetTextAspect( 1.0f); m_pDrawPort->SetTextScaling( 1.0f); m_pDrawPort->PutTextCXY( m_strText1, m_boxText1.Center()(1), m_boxText1.Center()(2), C_YELLOW|CT_OPAQUE); m_pDrawPort->PutTextCXY( m_strText2, m_boxText2.Center()(1), m_boxText2.Center()(2), C_GRAY|CT_OPAQUE); // unlock the drawport m_pDrawPort->Unlock(); // if there is a valid viewport if (m_pViewPort!=NULL) { m_pViewPort->SwapBuffers(); } } } BOOL CWndDisplayTexture::Initialize(PIX pixX, PIX pixY, CTextureData *ptd, CTString strText1/*""*/, CTString strText2/*""*/, BOOL bDown/*=FALSE*/) { m_ptd=ptd; m_strText1=strText1; m_strText2=strText2; // calculate window's size CRect rectWindow; rectWindow.left = pixX; rectWindow.bottom = pixY; PIX pixWidth=ptd->GetPixWidth(); PIX pixHeight=ptd->GetPixHeight(); PIX pixScreenWidth = ::GetSystemMetrics(SM_CXSCREEN); PIX pixScreenHeight = ::GetSystemMetrics(SM_CYSCREEN); if( pixX+pixWidth>pixScreenWidth) { pixX=pixScreenWidth-pixWidth; } if( pixY+pixHeight>pixScreenHeight) { pixY=pixScreenHeight-pixHeight; } m_boxTexture=PIXaabbox2D( PIX2D(0,0), PIX2D(pixWidth,pixHeight)); if( strText1!="") { pixHeight+=_pfdConsoleFont->fd_pixCharHeight+4; } m_boxText1=PIXaabbox2D( PIX2D(0,m_boxTexture.Max()(2)), PIX2D(pixWidth,pixHeight)); if( strText2!="") { pixHeight+=_pfdConsoleFont->fd_pixCharHeight+4; } m_boxText2=PIXaabbox2D( PIX2D(0,m_boxText1.Max()(2)), PIX2D(pixWidth,pixHeight)); rectWindow.right = rectWindow.left + pixWidth; if( bDown) { rectWindow.top = rectWindow.bottom; rectWindow.bottom+=pixHeight; } else { rectWindow.top = rectWindow.bottom - pixHeight; } if( IsWindow(m_hWnd)) { SetWindowPos( NULL, rectWindow.left, rectWindow.top, rectWindow.right-rectWindow.left, rectWindow.top-rectWindow.bottom, SWP_NOZORDER | SWP_NOACTIVATE); ShowWindow(SW_SHOW); } else { // create window CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd()); BOOL bResult = CreateEx( WS_EX_TOOLWINDOW, NULL, L"Display texture", WS_CHILD|WS_POPUP|WS_VISIBLE, rectWindow.left, rectWindow.top, rectWindow.Width(), rectWindow.Height(), pMainFrame->m_hWnd, NULL, NULL); if( !bResult) { AfxMessageBox( L"Error: Failed to create display texture window!"); return FALSE; } _pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort); } return TRUE; } void CWndDisplayTexture::OnKillFocus(CWnd* pNewWnd) { CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd()); if(pNewWnd!=pMainFrame->m_pwndToolTip && pNewWnd!=this) { DestroyWindow(); DeleteTempMap(); } } BOOL CWndDisplayTexture::PreTranslateMessage(MSG* pMsg) { if( pMsg->message==WM_KEYDOWN && pMsg->wParam==VK_ESCAPE) { DestroyWindow(); DeleteTempMap(); return TRUE; } return CWnd::PreTranslateMessage(pMsg); }