/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ 236 %{ #include "EntitiesMP/StdH/StdH.h" #include "TacticsHolder.h" %} class CTacticsChanger : CRationalEntity { name "TacticsChanger"; thumbnail "Thumbnails\\TacticsChanger.tbn"; features "HasName", "IsTargetable"; properties: 1 CTString m_strName "Name" 'N' = "TacticsChanger", 2 CTString m_strDescription = "", 10 enum TacticType m_tctType "Type" 'Y' = TCT_NONE, // tactic type 11 FLOAT m_fParam1 "Parameter 1" 'D' = 0.0f, // parameter 1 12 FLOAT m_fParam2 "Parameter 2" 'F' = 0.0f, // parameter 2 13 FLOAT m_fParam3 "Parameter 3" 'G' = 0.0f, // parameter 3 14 FLOAT m_fParam4 "Parameter 4" 'H' = 0.0f, // parameter 4 15 FLOAT m_fParam5 "Parameter 5" 'J' = 0.0f, // parameter 5 /*16 BOOL m_bRetryOnBlock "Retry tactic when blocked" = FALSE, 17 INDEX m_bRetryCount "Number of retries" = 1, */ 18 CEntityPointer m_penTacticsHolder "Tactics holder" 'H', components: 1 model MODEL_MANAGER "ModelsMP\\Editor\\TacticsChanger.mdl", 2 texture TEXTURE_MANAGER "ModelsMP\\Editor\\TacticsChanger.tex" functions: const CTString &GetDescription(void) const { return m_strDescription; } procedures: Main() { InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_IMMATERIAL); // set appearance SetModel(MODEL_MANAGER); SetModelMainTexture(TEXTURE_MANAGER); autowait(0.1f); while(TRUE) { wait() { on (ETrigger) : { if (m_penTacticsHolder!=NULL) { CTacticsHolder *penTactics = &(CTacticsHolder &)*m_penTacticsHolder; penTactics->m_tctType = m_tctType; penTactics->m_fParam1 = m_fParam1; penTactics->m_fParam2 = m_fParam2; penTactics->m_fParam3 = m_fParam3; penTactics->m_fParam4 = m_fParam4; penTactics->m_fParam5 = m_fParam5; penTactics->m_tmLastActivation = _pTimer->CurrentTick(); } stop; } otherwise() : { resume; } }; // wait a bit to recover autowait(0.1f); } } };