#ifndef SE_INCL_FLAGS_H #define SE_INCL_FLAGS_H #ifdef PRAGMA_ONCE #pragma once #endif // collision flags #define ECBI_BRUSH (1UL<<0) #define ECBI_MODEL (1UL<<1) #define ECBI_PROJECTILE_MAGIC (1UL<<2) #define ECBI_PROJECTILE_SOLID (1UL<<3) #define ECBI_ITEM (1UL<<4) #define ECBI_CORPSE (1UL<<5) #define ECBI_MODEL_HOLDER (1UL<<6) #define ECBI_CORPSE_SOLID (1UL<<7) #define ECBI_PLAYER (1UL<<8) // standard flag combinations: /* * COLLISION COMBINATIONS */ #define ECF_IMMATERIAL (0UL) // brush #define ECF_BRUSH ( \ ((ECBI_MODEL|ECBI_PROJECTILE_MAGIC|ECBI_PROJECTILE_SOLID|ECBI_ITEM|ECBI_CORPSE|ECBI_CORPSE_SOLID)<