/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "Engine/StdH.h" #include #include #include #include #include #include #include #include #include #include BOOL _TBCapability = FALSE; extern INDEX ogl_iTBufferEffect; extern INDEX ogl_iTBufferSamples; // fog/haze textures extern ULONG _fog_ulTexture; extern ULONG _haze_ulTexture; // change control extern INDEX GFX_ctVertices; // attributes for t-buffer int aiAttribList[] = { WGL_DRAW_TO_WINDOW_EXT, TRUE, WGL_SUPPORT_OPENGL_EXT, TRUE, WGL_DOUBLE_BUFFER_EXT, TRUE, WGL_PIXEL_TYPE_EXT, WGL_TYPE_RGBA_EXT, WGL_COLOR_BITS_EXT, 16, WGL_DEPTH_BITS_EXT, 16, WGL_SAMPLE_BUFFERS_3DFX, 1, WGL_SAMPLES_3DFX, 4, 0, 0 }; int *piAttribList = aiAttribList; // engine's internal opengl state variables extern BOOL GFX_bDepthTest; extern BOOL GFX_bDepthWrite; extern BOOL GFX_bAlphaTest; extern BOOL GFX_bBlending; extern BOOL GFX_bDithering; extern BOOL GFX_bClipping; extern BOOL GFX_bClipPlane; extern BOOL GFX_bColorArray; extern BOOL GFX_bFrontFace; extern BOOL GFX_bTruform; extern INDEX GFX_iActiveTexUnit; extern FLOAT GFX_fMinDepthRange; extern FLOAT GFX_fMaxDepthRange; extern GfxBlend GFX_eBlendSrc; extern GfxBlend GFX_eBlendDst; extern GfxComp GFX_eDepthFunc; extern GfxFace GFX_eCullFace; extern INDEX GFX_iTexModulation[GFX_MAXTEXUNITS]; BOOL glbUsingVARs = FALSE; // vertex_array_range // define gl function pointers #define DLLFUNCTION(dll, output, name, inputs, params, required) \ output (__stdcall *p##name) inputs = NULL; #include "gl_functions.h" #undef DLLFUNCTION // extensions void (__stdcall *pglLockArraysEXT)(GLint first, GLsizei count) = NULL; void (__stdcall *pglUnlockArraysEXT)(void) = NULL; #if PLATFORM_WIN32 // SDL handles this elsewhere. GLboolean (__stdcall *pwglSwapIntervalEXT)(GLint interval) = NULL; GLint (__stdcall *pwglGetSwapIntervalEXT)(void) = NULL; #endif void (__stdcall *pglActiveTextureARB)(GLenum texunit) = NULL; void (__stdcall *pglClientActiveTextureARB)(GLenum texunit) = NULL; #ifdef PLATFORM_WIN32 char *(__stdcall *pwglGetExtensionsStringARB)(HDC hdc); BOOL (__stdcall *pwglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); BOOL (__stdcall *pwglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues); #endif // t-buffer support void (__stdcall *pglTBufferMask3DFX)(GLuint mask); // NV occlusion query void (__stdcall *pglGenOcclusionQueriesNV)( GLsizei n, GLuint *ids); void (__stdcall *pglDeleteOcclusionQueriesNV)( GLsizei n, const GLuint *ids); void (__stdcall *pglBeginOcclusionQueryNV)( GLuint id); void (__stdcall *pglEndOcclusionQueryNV)(void); void (__stdcall *pglGetOcclusionQueryivNV)( GLuint id, GLenum pname, GLint *params); void (__stdcall *pglGetOcclusionQueryuivNV)( GLuint id, GLenum pname, GLuint *params); GLboolean (__stdcall *pglIsOcclusionQueryNV)( GLuint id); // ATI GL_ATI_pn_triangles void (__stdcall *pglPNTrianglesiATI)( GLenum pname, GLint param); void (__stdcall *pglPNTrianglesfATI)( GLenum pname, GLfloat param); // test if an extension exists static BOOL HasExtension( const char *strAllExtensions, const char *strExtension) { // find substring const char *strFound = strstr( strAllExtensions, strExtension); // no extension if not found if( strFound==NULL) return FALSE; INDEX iExtensionLen = strlen(strExtension); // if found substring is substring of some other extension if( strFound[iExtensionLen]!=' ' && strFound[iExtensionLen]!=0) { // continue searching after that char return HasExtension( strFound+iExtensionLen, strExtension); } // extension found return TRUE; } // add OpenGL extensions to engine void CGfxLibrary::AddExtension_OGL( ULONG ulFlag, const char *strName) { gl_ulFlags = (gl_ulFlags & ~ulFlag) | ulFlag; go_strSupportedExtensions += strName; go_strSupportedExtensions += " "; } // determine OpenGL extensions that engine supports void CGfxLibrary::TestExtension_OGL( ULONG ulFlag, const char *strName) { if( HasExtension( go_strExtensions, strName)) AddExtension_OGL( ulFlag, strName); } // prepares OpenGL drawing context void CGfxLibrary::InitContext_OGL(void) { // must have context ASSERT( gl_pvpActive!=NULL); // reset engine's internal OpenGL state variables extern BOOL GFX_abTexture[GFX_MAXTEXUNITS]; for( INDEX iUnit=0; iUnitvp_hWnd); go_strWinExtensions = (char*)pwglGetExtensionsStringARB(tdc.hdc); } #endif // multitexture is supported only thru GL_EXT_texture_env_combine extension gl_ctTextureUnits = 1; gl_ctRealTextureUnits = 1; pglActiveTextureARB = NULL; pglClientActiveTextureARB = NULL; // This renders badly on the current Intel Macs...my bug, probably. !!! FIXME #if PLATFORM_MACOSX CPrintF("Forcibly disabled multitexturing for now on Mac OS X."); #else if( HasExtension( go_strExtensions, "GL_ARB_multitexture")) { pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, (int*)&gl_ctRealTextureUnits); // get number of texture units if( gl_ctRealTextureUnits>1 && (HasExtension( go_strExtensions, "GL_EXT_texture_env_combine") || HasExtension( go_strExtensions, "GL_ARB_texture_env_combine")) ) { AddExtension_OGL( NONE, "GL_ARB_multitexture"); AddExtension_OGL( NONE, "GL_EXT_texture_env_combine"); pglActiveTextureARB = (void (__stdcall*)(GLenum))OGL_GetProcAddress( "glActiveTextureARB"); pglClientActiveTextureARB = (void (__stdcall*)(GLenum))OGL_GetProcAddress( "glClientActiveTextureARB"); ASSERT( pglActiveTextureARB!=NULL && pglClientActiveTextureARB!=NULL); gl_ctTextureUnits = Min( GFX_MAXTEXUNITS, gl_ctRealTextureUnits); } else { CPrintF( TRANS(" GL_TEXTURE_ENV_COMBINE extension missing - multi-texturing cannot be used.\n")); } } #endif // find all supported texture compression extensions TestExtension_OGL( GLF_EXTC_ARB, "GL_ARB_texture_compression"); TestExtension_OGL( GLF_EXTC_S3TC, "GL_EXT_texture_compression_s3tc"); TestExtension_OGL( GLF_EXTC_FXT1, "GL_3DFX_texture_compression_FXT1"); TestExtension_OGL( GLF_EXTC_LEGACY, "GL_S3_s3tc"); // mark if there is at least one extension present gl_ulFlags &= ~GLF_TEXTURECOMPRESSION; if( (gl_ulFlags&GLF_EXTC_ARB) || (gl_ulFlags&GLF_EXTC_FXT1) || (gl_ulFlags&GLF_EXTC_S3TC) || (gl_ulFlags&GLF_EXTC_LEGACY)) { gl_ulFlags |= GLF_TEXTURECOMPRESSION; } // determine max supported dimension of texture pglGetIntegerv( GL_MAX_TEXTURE_SIZE, (GLint*)&gl_pixMaxTextureDimension); OGL_CHECKERROR; // determine support for texture LOD biasing gl_fMaxTextureLODBias = 0.0f; if( HasExtension( go_strExtensions, "GL_EXT_texture_lod_bias")) { AddExtension_OGL( NONE, "GL_EXT_texture_lod_bias"); // register // check max possible lod bias (absolute) pglGetFloatv( GL_MAX_TEXTURE_LOD_BIAS_EXT, &glfRet); GLenum gleError = pglGetError(); // just because of invalid extension implementations (S3) if( gleError || glfRet<0.1f || glfRet>4.0f) glfRet = 4.0f; gl_fMaxTextureLODBias = glfRet; OGL_CHECKERROR; } // determine support for anisotropic filtering gl_iMaxTextureAnisotropy = 1; if( HasExtension( go_strExtensions, "GL_EXT_texture_filter_anisotropic")) { AddExtension_OGL( NONE, "GL_EXT_texture_filter_anisotropic"); // register // keep max allowed anisotropy degree pglGetIntegerv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gliRet); gl_iMaxTextureAnisotropy = gliRet; OGL_CHECKERROR; } // check support for compiled vertex arrays pglLockArraysEXT = NULL; pglUnlockArraysEXT = NULL; if( HasExtension( go_strExtensions, "GL_EXT_compiled_vertex_array")) { AddExtension_OGL( GLF_EXT_COMPILEDVERTEXARRAY, "GL_EXT_compiled_vertex_array"); pglLockArraysEXT = (void (__stdcall*)(GLint,GLsizei))OGL_GetProcAddress( "glLockArraysEXT"); pglUnlockArraysEXT = (void (__stdcall*)(void) )OGL_GetProcAddress( "glUnlockArraysEXT"); ASSERT( pglLockArraysEXT!=NULL && pglUnlockArraysEXT!=NULL); } // check support for swap interval #ifdef PLATFORM_WIN32 // SDL handles this elsewhere. pwglSwapIntervalEXT = NULL; pwglGetSwapIntervalEXT = NULL; if( HasExtension( go_strExtensions, "WGL_EXT_swap_control")) { AddExtension_OGL( GLF_VSYNC, "WGL_EXT_swap_control"); pwglSwapIntervalEXT = (GLboolean (__stdcall*)(GLint))OGL_GetProcAddress( "wglSwapIntervalEXT"); pwglGetSwapIntervalEXT = (GLint (__stdcall*)(void) )OGL_GetProcAddress( "wglGetSwapIntervalEXT"); ASSERT( pwglSwapIntervalEXT!=NULL && pwglGetSwapIntervalEXT!=NULL); } #endif // determine support for ATI Truform technology extern INDEX truform_iLevel; extern BOOL truform_bLinear; truform_iLevel = -1; truform_bLinear = FALSE; pglPNTrianglesiATI = NULL; pglPNTrianglesfATI = NULL; gl_iTessellationLevel = 0; gl_iMaxTessellationLevel = 0; if( HasExtension( go_strExtensions, "GL_ATI_pn_triangles")) { AddExtension_OGL( NONE, "GL_ATI_pn_triangles"); pglPNTrianglesiATI = (void (__stdcall*)(GLenum,GLint ))OGL_GetProcAddress( "glPNTrianglesiATI"); pglPNTrianglesfATI = (void (__stdcall*)(GLenum,GLfloat))OGL_GetProcAddress( "glPNTrianglesfATI"); ASSERT( pglPNTrianglesiATI!=NULL && pglPNTrianglesfATI!=NULL); // check max possible tessellation pglGetIntegerv( GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, &gliRet); gl_iMaxTessellationLevel = gliRet; OGL_CHECKERROR; } // if T-buffer is supported if( _TBCapability) { // add extension and disable t-buffer usage by default AddExtension_OGL( GLF_EXT_TBUFFER, "GL_3DFX_multisample"); pglDisable( GL_MULTISAMPLE_3DFX); OGL_CHECKERROR; } // test for clamp to edge TestExtension_OGL( GLF_EXT_EDGECLAMP, "GL_EXT_texture_edge_clamp"); // test for clip volume hint TestExtension_OGL( GLF_EXT_CLIPHINT, "GL_EXT_clip_volume_hint"); /* // test for occlusion culling TestExtension_OGL( GLF_EXT_OCCLUSIONTEST, "GL_HP_occlusion_test"); pglGenOcclusionQueriesNV = NULL; pglDeleteOcclusionQueriesNV = NULL; pglBeginOcclusionQueryNV = NULL; pglEndOcclusionQueryNV = NULL; pglGetOcclusionQueryivNV = NULL; pglGetOcclusionQueryuivNV = NULL; pglIsOcclusionQueryNV = NULL; if( HasExtension( go_strExtensions, "GL_NV_occlusion_query")) { // prepare extension's functions AddExtension_OGL( GLF_EXT_OCCLUSIONQUERY, "GL_NV_occlusion_query"); pglGenOcclusionQueriesNV = (void (__stdcall*)(GLsizei, GLuint*))pwglGetProcAddress( "glGenOcclusionQueriesNV"); pglDeleteOcclusionQueriesNV = (void (__stdcall*)(GLsizei, const GLuint*))pwglGetProcAddress( "glDeleteOcclusionQueriesNV"); pglBeginOcclusionQueryNV = (void (__stdcall*)(GLuint))pwglGetProcAddress( "glBeginOcclusionQueryNV"); pglEndOcclusionQueryNV = (void (__stdcall*)(void))pwglGetProcAddress( "glEndOcclusionQueryNV"); pglGetOcclusionQueryivNV = (void (__stdcall*)(GLuint, GLenum, GLint*))pwglGetProcAddress( "glGetOcclusionQueryivNV"); pglGetOcclusionQueryuivNV = (void (__stdcall*)(GLuint, GLenum, GLuint*))pwglGetProcAddress( "glGetOcclusionQueryuivNV"); pglIsOcclusionQueryNV = (GLboolean (__stdcall*)(GLuint))pwglGetProcAddress( "glIsOcclusionQueryNV"); ASSERT( pglGenOcclusionQueriesNV!=NULL && pglDeleteOcclusionQueriesNV!=NULL && pglBeginOcclusionQueryNV!=NULL && pglEndOcclusionQueryNV!=NULL && pglGetOcclusionQueryivNV!=NULL && pglGetOcclusionQueryuivNV!=NULL && pglIsOcclusionQueryNV!=NULL); } */ // done with seeking for supported extensions if( go_strSupportedExtensions=="") go_strSupportedExtensions = "none"; // allocate vertex buffers // eglAdjustVertexBuffers(ogl_iVertexBufferSize*1024); // OGL_CHECKERROR; // check if 32-bit textures are supported GLuint uiTmpTex; const ULONG ulTmpTex = 0xFFFFFFFF; pglGenTextures( 1, &uiTmpTex); pglBindTexture( GL_TEXTURE_2D, uiTmpTex); pglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, 1,1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &ulTmpTex); OGL_CHECKERROR; gl_ulFlags &= ~GLF_32BITTEXTURES; pglGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &gliRet); if( gliRet==8) gl_ulFlags |= GLF_32BITTEXTURES; pglDeleteTextures( 1, &uiTmpTex); OGL_CHECKERROR; // setup fog and haze textures extern PIX _fog_pixSizeH; extern PIX _fog_pixSizeL; extern PIX _haze_pixSize; pglGenTextures( 1, (GLuint*)&_fog_ulTexture); pglGenTextures( 1, (GLuint*)&_haze_ulTexture); _fog_pixSizeH = 0; _fog_pixSizeL = 0; _haze_pixSize = 0; OGL_CHECKERROR; // prepare pattern texture extern CTexParams _tpPattern; extern ULONG _ulPatternTexture; extern ULONG _ulLastUploadedPattern; pglGenTextures( 1, (GLuint*)&_ulPatternTexture); _ulLastUploadedPattern = 0; _tpPattern.Clear(); // reset texture filtering and array locking _tpGlobal[0].Clear(); _tpGlobal[1].Clear(); _tpGlobal[2].Clear(); _tpGlobal[3].Clear(); GFX_ctVertices = 0; gl_dwVertexShader = NONE; // set default texture filtering/biasing extern INDEX gap_iTextureFiltering; extern INDEX gap_iTextureAnisotropy; extern FLOAT gap_fTextureLODBias; gfxSetTextureFiltering( gap_iTextureFiltering, gap_iTextureAnisotropy); gfxSetTextureBiasing( gap_fTextureLODBias); // mark pretouching and probing extern BOOL _bNeedPretouch; _bNeedPretouch = TRUE; gl_bAllowProbing = FALSE; // update console system vars extern void UpdateGfxSysCVars(void); UpdateGfxSysCVars(); // reload all loaded textures and eventually shadows extern INDEX shd_bCacheAll; extern void ReloadTextures(void); extern void CacheShadows(void); ReloadTextures(); if( shd_bCacheAll) CacheShadows(); } static void ClearFunctionPointers(void) { // clear gl function pointers #define DLLFUNCTION(dll, output, name, inputs, params, required) p##name = NULL; #include "gl_functions.h" #undef DLLFUNCTION } // shutdown OpenGL driver void CGfxLibrary::EndDriver_OGL(void) { // unbind all textures if( _pTextureStock!=NULL) { {FOREACHINDYNAMICCONTAINER( _pTextureStock->st_ctObjects, CTextureData, ittd) { CTextureData &td = *ittd; td.td_tpLocal.Clear(); td.Unbind(); }} } // unbind fog/haze gfxDeleteTexture( _fog_ulTexture); gfxDeleteTexture( _haze_ulTexture); ASSERT( _ptdFlat!=NULL); _ptdFlat->td_tpLocal.Clear(); _ptdFlat->Unbind(); PlatformEndDriver_OGL(); ClearFunctionPointers(); } /* * 3dfx t-buffer control */ extern void SetTBufferEffect( BOOL bEnable) { // adjust console vars ogl_iTBufferEffect = Clamp( ogl_iTBufferEffect, 0, 2); ogl_iTBufferSamples = (1L) << FastLog2(ogl_iTBufferSamples); if( ogl_iTBufferSamples<2) ogl_iTBufferSamples = 4; // if supported if( _pGfx->gl_ulFlags&GLF_EXT_TBUFFER) { // disable multisampling if not required ASSERT( pglTBufferMask3DFX!=NULL); if( ogl_iTBufferEffect==0 || _pGfx->go_ctSampleBuffers<2 || !bEnable) pglDisable( GL_MULTISAMPLE_3DFX); else { pglEnable( GL_MULTISAMPLE_3DFX); //UINT uiMask = 0xFFFFFFFF; // set one buffer in case of motion-blur //if( ogl_iTBufferEffect==2) uiMask = (1UL) << _pGfx->go_iCurrentWriteBuffer; //pglTBufferMask3DFX(uiMask); } } }