/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ // Animation names #define WEREBULL_ANIM_STANDREST 0 #define WEREBULL_ANIM_WALK 1 #define WEREBULL_ANIM_RUN 2 #define WEREBULL_ANIM_RUNSTART 3 #define WEREBULL_ANIM_ATTACK1LOOP 4 #define WEREBULL_ANIM_STAND1LOOP 5 #define WEREBULL_ANIM_STAND2LOOP 6 #define WEREBULL_ANIM_DEATH1 7 #define WEREBULL_ANIM_DEATH1REST 8 #define WEREBULL_ANIM_DEATH2 9 #define WEREBULL_ANIM_DEATH2REST 10 // Color names // Patch names // Names of collision boxes #define WEREBULL_COLLISION_BOX_DEFAULT 0 #define WEREBULL_COLLISION_BOX_DEATH 1 // Attaching position names // Sound names