/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ 404 %{ #include "EntitiesMP/StdH/StdH.h" #include "EntitiesMP/MusicHolder.h" %} uses "EntitiesMP/Marker"; %{ extern void CPlayerWeapons_Precache(ULONG ulAvailable); %} class CPlayerMarker: CMarker { name "Player Marker"; thumbnail "Thumbnails\\PlayerMarker.tbn"; features "IsImportant"; properties: 1 FLOAT m_fHealth "Health" 'H' = 100.0f, 2 FLOAT m_fShield "Shield" 'S' = 0.0f, 3 INDEX m_iGiveWeapons "Give Weapons" 'W' = 0x1, 4 INDEX m_iTakeWeapons "Take Weapons" = 0x0, 5 CTString m_strGroup "Group" 'G' = "", 6 BOOL m_bQuickStart "Quick start" 'Q' = FALSE, 7 BOOL m_bStartInComputer "Start in computer" 'C' = FALSE, 8 CEntityPointer m_penMessage "Message" 'M', 9 FLOAT m_fMaxAmmoRatio "Max ammo ratio" 'A' = 0.0f, 10 FLOAT m_tmLastSpawned = -1000.0f, // to avoid telefragging in deathmatch 11 INDEX m_iTakeAmmo "Take Ammo" = 0x0, 12 BOOL m_bNoRespawnInPlace "No Respawn In Place" 'R' = FALSE, components: 1 model MODEL_MARKER "Models\\Editor\\PlayerStart.mdl", 2 texture TEXTURE_MARKER "Models\\Editor\\PlayerStart.tex", functions: void Precache(void) { if (m_iGiveWeapons>1) { CPlayerWeapons_Precache(m_iGiveWeapons); } } BOOL HandleEvent(const CEntityEvent &ee) { if (ee.ee_slEvent == EVENTCODE_ETrigger) { CEntity *penMainMusicHolder = _pNetwork->GetEntityWithName("MusicHolder", 0); if (penMainMusicHolder==NULL || !IsOfClass(penMainMusicHolder, "MusicHolder")) { return TRUE; } CMusicHolder *pmh = (CMusicHolder *)penMainMusicHolder; BOOL bNew = (pmh->m_penRespawnMarker!=this); pmh->m_penRespawnMarker = this; // if this is a new marker and we are in single player and the trigger originator is valid CEntity *penCaused = ((ETrigger&)ee).penCaused; if (bNew && (GetSP()->sp_bSinglePlayer && GetSP()->sp_gmGameMode!=CSessionProperties::GM_FLYOVER) && IsOfClass(penCaused, "Player")) { // if the player wants auto-save CPlayerSettings *pps = (CPlayerSettings *) (((CPlayerEntity*)penCaused)->en_pcCharacter.pc_aubAppearance); if (pps->ps_ulFlags&PSF_AUTOSAVE) { // save now _pShell->Execute("gam_bQuickSave=1;"); } } return TRUE; } return FALSE; }; procedures: Main() { InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_IMMATERIAL); // set appearance SetModel(MODEL_MARKER); SetModelMainTexture(TEXTURE_MARKER); // set name if (m_bQuickStart) { m_strName.PrintF("Player Quick Start"); } else { m_strName.PrintF("Player Start - %s", (const char *) m_strGroup); } return; } };