/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #if !defined(AFX_DLGCHOOSETEXTURETYPE_H__C517CED1_FA6C_11D1_82E9_000000000000__INCLUDED_) #define AFX_DLGCHOOSETEXTURETYPE_H__C517CED1_FA6C_11D1_82E9_000000000000__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 // DlgChooseTextureType.h : header file // ///////////////////////////////////////////////////////////////////////////// // CDlgChooseTextureType dialog class CDlgChooseTextureType : public CDialog { // Construction public: CDlgChooseTextureType(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CDlgChooseTextureType) enum { IDD = IDD_CHOOSE_TEXTURE_TYPE }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDlgChooseTextureType) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CDlgChooseTextureType) afx_msg void OnAnimatedTexture(); afx_msg void OnEffectTexture(); afx_msg void OnNormalTexture(); virtual void OnCancel(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DLGCHOOSETEXTURETYPE_H__C517CED1_FA6C_11D1_82E9_000000000000__INCLUDED_)