// startup script for dedicated server // make all textures and shadows as low quality as possible - this effectively makes it take almost no memory tex_iNormalQuality=11; tex_iAnimationQuality=11; tex_fNormalSize=1; tex_fAnimationSize=1; tex_fEffectSize=1; tex_fForceLowQuality=1; tex_fForceHighQuality=0; tex_bFineEffect=0; shd_fStaticSize=1; shd_fDynamicSize=1; shd_bFineQuality=0; shd_bCacheAll=0; // here we put extra settings for GameSpy that users will be able to see in their browsers // it is best that you fill-in this info, so users can see what they are connecting to // example would be: // gam_strGameSpyExtras = "\\dedicatedserver\\yes\\system\\PIII@500/512MB/Win2k\\connection\\T1\\admin\\sam@hotmail.com"; // just take care to format those backslashes right and always add the settings in pairs key-value gam_strGameSpyExtras = "\\dedicatedserver\\yes\\connection\\\\admin\\"; // if you are running on a multihomed computer, you'll have to // setup the ip on which you want the server to be visible here, // in this syntax: // net_strLocalHost = "server.ip.goes.here"; // also, you might want to manually setup your location description, // so that people know how far your server is from them // if you don't set it up, it will automatically read your country code // from locale settings in Windows, but you might want to put exact // country and city where you are // here is an example: // net_strLocationCode="Zagreb, Croatia";