/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // ChildFrm.h : interface of the CChildFrame class // ///////////////////////////////////////////////////////////////////////////// #ifndef CHILDFRAME_H #define CHILDFRAME_H 1 class CChildFrame : public CMDIChildWnd { DECLARE_DYNCREATE(CChildFrame) public: CChildFrame(); // Attributes protected: CSplitterWnd m_wndSplitter; public: BOOL m_bDisableVisibilityTweaks; BOOL m_bShowVisibilityTweaks; BOOL m_bTestGameOn; CPlacement3D wo_plStored01; CPlacement3D wo_plStored02; CPlacement3D wo_plStored03; CPlacement3D wo_plStored04; FLOAT wo_fStored01; FLOAT wo_fStored02; FLOAT wo_fStored03; FLOAT wo_fStored04; BOOL m_bShowTargets; BOOL m_bShowEntityNames; LONG m_OldStyleEx; LONG m_OldStyle; BOOL m_bShadowsVisible; BOOL m_bShadowsCalculate; BOOL m_bViewFromEntity; BOOL m_bSelectionVisible; // if selection should be visible BOOL m_bLastAutoMipBrushingOn; BOOL m_bAutoMipBrushingOn; FLOAT m_fManualMipBrushingFactor; BOOL m_bAncoredMovingAllowed; UINT m_iAnchoredResetTimerID; BOOL m_bSceneRenderingTime; BOOL m_bInfoVisible; BOOL m_bRenderViewPictures; CMasterViewer m_mvViewer; // master viewer for all views inside this frame // grid on/off flag BOOL m_bGridOn; // selected configuration INDEX m_iSelectedConfiguration; CWorldRenderPrefs::ShadowsType m_stShadowType; // Operations public: // called from view void KeyPressed(UINT nChar, UINT nRepCnt, UINT nFlags); void RememberChildConfiguration( INDEX iViewConfiguration); void SetChildConfiguration( INDEX iViewConfiguration); void ApplySettingsFromPerspectiveView( CWorldEditorView *pwedView, INDEX iViewConfiguration); void DeleteViewsExcept( CWnd *pwndViewToLeave); inline INDEX CChildFrame::GetHSplitters(void) { return m_wndSplitter.GetColumnCount();} inline INDEX CChildFrame::GetVSplitters(void) { return m_wndSplitter.GetRowCount();} CWorldEditorView *GetPerspectiveView(void); void TestGame( BOOL bFullScreen); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CChildFrame) public: virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext); virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual void ActivateFrame(int nCmdShow = -1); //}}AFX_VIRTUAL // Implementation public: virtual ~CChildFrame(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions public: //{{AFX_MSG(CChildFrame) afx_msg void OnGridOnOff(); afx_msg void OnUpdateGridOnOff(CCmdUI* pCmdUI); afx_msg void OnTestGameWindowed(); afx_msg void OnTestGameFullScreen(); afx_msg void OnUpdateTestGame(CCmdUI* pCmdUI); afx_msg void OnRenderTargets(); afx_msg void OnUpdateRenderTargets(CCmdUI* pCmdUI); afx_msg void OnMoveAnchored(); afx_msg void OnUpdateMoveAnchored(CCmdUI* pCmdUI); afx_msg void OnTimer(UINT nIDEvent); afx_msg void OnSceneRenderingTime(); afx_msg void OnUpdateSceneRenderingTime(CCmdUI* pCmdUI); afx_msg void OnAutoMipLeveling(); afx_msg void OnUpdateAutoMipLeveling(CCmdUI* pCmdUI); afx_msg void OnWindowClose(); afx_msg void OnViewSelection(); afx_msg void OnUpdateViewSelection(CCmdUI* pCmdUI); afx_msg void OnMaximizeView(); afx_msg void OnToggleViewPictures(); afx_msg void OnUpdateToggleViewPictures(CCmdUI* pCmdUI); afx_msg void OnViewFromEntity(); afx_msg void OnUpdateViewFromEntity(CCmdUI* pCmdUI); afx_msg void OnViewShadowsOnoff(); afx_msg void OnCalculateShadowsOnoff(); afx_msg void OnUpdateViewShadowsOnoff(CCmdUI* pCmdUI); afx_msg void OnUpdateCalculateShadowsOnoff(CCmdUI* pCmdUI); afx_msg void OnStorePosition01(); afx_msg void OnStorePosition02(); afx_msg void OnRestorePosition01(); afx_msg void OnRestorePosition02(); afx_msg void OnToggleEntityNames(); afx_msg void OnUpdateToggleEntityNames(CCmdUI* pCmdUI); afx_msg void OnToggleVisibilityTweaks(); afx_msg void OnUpdateToggleVisibilityTweaks(CCmdUI* pCmdUI); afx_msg void OnEnableVisibilityTweaks(); afx_msg void OnUpdateEnableVisibilityTweaks(CCmdUI* pCmdUI); afx_msg void OnRestorePosition03(); afx_msg void OnRestorePosition04(); afx_msg void OnStorePosition03(); afx_msg void OnStorePosition04(); afx_msg void OnKeyB(); afx_msg void OnUpdateKeyB(CCmdUI* pCmdUI); afx_msg void OnKeyG(); afx_msg void OnUpdateKeyG(CCmdUI* pCmdUI); afx_msg void OnKeyY(); afx_msg void OnUpdateKeyY(CCmdUI* pCmdUI); afx_msg void OnKeyCtrlG(); afx_msg void OnUpdateKeyCtrlG(CCmdUI* pCmdUI); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// #endif // CHILDFRAME_H