/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // DlgInfoPgAnim.cpp : implementation file // #include "stdafx.h" #ifdef _DEBUG #undef new #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgInfoPgAnim property page IMPLEMENT_DYNCREATE(CDlgInfoPgAnim, CPropertyPage) CDlgInfoPgAnim::CDlgInfoPgAnim() : CPropertyPage(CDlgInfoPgAnim::IDD) { //{{AFX_DATA_INIT(CDlgInfoPgAnim) m_strCurrentFrame = _T(""); m_strFramesInAnim = _T(""); m_strAnimName = _T(""); m_strTimePassed = _T(""); m_strAnimState = _T(""); m_strAnimationLenght = _T(""); m_strNoOfAnimations = _T(""); m_strNoOfFrames = _T(""); m_fAnimSpeed = 0.0f; //}}AFX_DATA_INIT theApp.m_pPgInfoAnim = this; } CDlgInfoPgAnim::~CDlgInfoPgAnim() { } void CDlgInfoPgAnim::SetAnimPageFromView(CModelerView* pModelerView) { CAnimInfo aiInfo; CModelInfo miModelInfo; char value[20]; ASSERT( pModelerView != NULL); /* Get current model's info */ pModelerView->m_ModelObject.GetModelInfo( miModelInfo); INDEX iMipModel = pModelerView->m_ModelObject.GetMipModel( pModelerView->m_fCurrentMipFactor); /* Number of animations in model */ sprintf( value, "%d", pModelerView->m_ModelObject.GetAnimsCt()); m_strNoOfAnimations = value; sprintf( value, "%d", miModelInfo.mi_FramesCt); m_strNoOfFrames = value; INDEX i = pModelerView->m_ModelObject.GetAnim(); pModelerView->m_ModelObject.GetAnimInfo( i, aiInfo); FLOAT tmPassed = pModelerView->m_ModelObject.GetPassedTime(); INDEX iCurrentFrame = pModelerView->m_ModelObject.GetFrame(); BOOL bIsPaused = pModelerView->m_ModelObject.IsPaused(); /* Now we will fill animation page variables ...*/ m_strAnimName = aiInfo.ai_AnimName; sprintf( value, "%d", aiInfo.ai_NumberOfFrames); m_strFramesInAnim = value; sprintf( value, "%d (%d)", INDEX(tmPassed/aiInfo.ai_SecsPerFrame), iCurrentFrame); m_strCurrentFrame = value; sprintf( value, "%.4f", tmPassed); m_strTimePassed = value; sprintf( value, "%.4f", aiInfo.ai_NumberOfFrames*aiInfo.ai_SecsPerFrame); m_strAnimationLenght = value; if( bIsPaused) { m_strAnimState = "Paused"; } else { m_strAnimState = "Playing"; } } void CDlgInfoPgAnim::DoDataExchange(CDataExchange* pDX) { CModelerView *pModelerView = CModelerView::GetActiveView(); if( pModelerView == NULL) return; CModelerDoc* pDoc = theApp.GetDocument(); // if dialog is recieving data if(pDX->m_bSaveAndValidate == FALSE) { SetAnimPageFromView( pModelerView); // mark that the values have been updated to reflect the state of the view m_udAllValues.MarkUpdated(); } CPropertyPage::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgInfoPgAnim) DDX_Text(pDX, IDC_ANIM_CURRENT_FRAME, m_strCurrentFrame); DDX_Text(pDX, IDC_ANIM_FRAMES, m_strFramesInAnim); DDX_Text(pDX, IDC_ANIM_NAME, m_strAnimName); DDX_Text(pDX, IDC_ANIM_TIME_PASSED, m_strTimePassed); DDX_Text(pDX, IDC_ANIM_STATE, m_strAnimState); DDX_Text(pDX, IDC_ANIMATION_LENGHT, m_strAnimationLenght); DDX_Text(pDX, IDC_NO_OF_ANIMATIONS, m_strNoOfAnimations); DDX_Text(pDX, IDC_NO_OF_FRAMES, m_strNoOfFrames); //}}AFX_DATA_MAP CAnimInfo aiInfo; INDEX iAnim = pModelerView->m_ModelObject.GetAnim(); pModelerView->m_ModelObject.GetAnimInfo( iAnim, aiInfo); if(pDX->m_bSaveAndValidate == TRUE) { DDX_SkyFloat(pDX, IDC_ANIM_SPEED, m_fAnimSpeed); } else if( m_fAnimSpeed != aiInfo.ai_SecsPerFrame) { m_fAnimSpeed = aiInfo.ai_SecsPerFrame; DDX_SkyFloat(pDX, IDC_ANIM_SPEED, m_fAnimSpeed); } // if dialog is giving data if(pDX->m_bSaveAndValidate == TRUE) { if( (m_fAnimSpeed > 0) && (m_fAnimSpeed<100) ) { pDoc->m_emEditModel.edm_md.SetSpeed( iAnim, m_fAnimSpeed); } } } BEGIN_MESSAGE_MAP(CDlgInfoPgAnim, CPropertyPage) //{{AFX_MSG_MAP(CDlgInfoPgAnim) ON_EN_CHANGE(IDC_ANIM_SPEED, OnChangeAnimSpeed) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgInfoPgAnim message handlers BOOL CDlgInfoPgAnim::OnIdle(LONG lCount) { CModelerView *pModelerView = CModelerView::GetActiveView(); ASSERT(pModelerView != NULL); // refresh info frame size ((CMainFrame *)( theApp.m_pMainWnd))->m_pInfoFrame->SetSizes(); UpdateData(FALSE); return TRUE; } void CDlgInfoPgAnim::OnChangeAnimSpeed() { UpdateData(TRUE); } BOOL CDlgInfoPgAnim::OnSetActive() { m_fAnimSpeed = -1; return CPropertyPage::OnSetActive(); }