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%{
#include "Entities/StdH/StdH.h"
%}

class CMarker: CEntity {
name      "Marker";
thumbnail "Thumbnails\\Marker.tbn";
features  "HasName", "HasTarget", "IsTargetable";

properties:
  1 CTString m_strName          "Name" 'N' = "Marker",
  3 CTString m_strDescription = "",
  2 CEntityPointer m_penTarget  "Target" 'T' COLOR(C_dGREEN|0xFF),

components:
  1 model   MODEL_MARKER     "Models\\Editor\\Axis.mdl",
  2 texture TEXTURE_MARKER   "Models\\Editor\\Vector.tex"

functions:
  const CTString &GetDescription(void) const {
    ((CTString&)m_strDescription).PrintF("-><none>");
    if (m_penTarget!=NULL) {
      ((CTString&)m_strDescription).PrintF("->%s", (const char*)m_penTarget->GetName());
    }
    return m_strDescription;
  }

  /* Check if entity is moved on a route set up by its targets. */
  BOOL MovesByTargetedRoute(CTString &strTargetProperty) const {
    strTargetProperty = "Target";
    return TRUE;
  };
  /* Check if entity can drop marker for making linked route. */
  BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
    fnmMarkerClass = CTFILENAME("Classes\\Marker.ecl");
    strTargetProperty = "Target";
    return TRUE;
  }
  // this is MARKER !!!!
  virtual BOOL IsMarker(void) const {
    return TRUE;
  }

procedures:
  Main()
  {
    InitAsEditorModel();
    SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
    SetCollisionFlags(ECF_IMMATERIAL);

    // set appearance
    SetModel(MODEL_MARKER);
    SetModelMainTexture(TEXTURE_MARKER);

    return;
  }
};