/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "StdH.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #if (defined PLATFORM_MACOSX) #include #endif // this version string can be referenced from outside the engine ENGINE_API CTString _strEngineBuild = ""; ENGINE_API ULONG _ulEngineBuildMajor = _SE_BUILD_MAJOR; ENGINE_API ULONG _ulEngineBuildMinor = _SE_BUILD_MINOR; ENGINE_API BOOL _bDedicatedServer = FALSE; ENGINE_API BOOL _bWorldEditorApp = FALSE; ENGINE_API CTString _strLogFile = ""; // global handle for application windows // !!! FIXME rcg10072001 this needs to be abstracted. static HWND _hwndMain = NULL; static BOOL _bFullScreen = FALSE; CTCriticalSection zip_csLock; // critical section for access to zlib functions // to keep system gamma table static UWORD auwSystemGamma[256*3]; // OS info static CTString sys_strOS = ""; static INDEX sys_iOSMajor = 0; static INDEX sys_iOSMinor = 0; static INDEX sys_iOSBuild = 0; static CTString sys_strOSMisc = ""; // CPU info static CTString sys_strCPUVendor = ""; static INDEX sys_iCPUType = 0; static INDEX sys_iCPUFamily = 0; static INDEX sys_iCPUModel = 0; static INDEX sys_iCPUStepping = 0; static BOOL sys_bCPUHasMMX = 0; static BOOL sys_bCPUHasCMOV = 0; static INDEX sys_iCPUMHz = 0; INDEX sys_iCPUMisc = 0; // RAM info static INDEX sys_iRAMPhys = 0; static INDEX sys_iRAMSwap = 0; // HDD info static INDEX sys_iHDDSize = 0; static INDEX sys_iHDDFree = 0; static INDEX sys_iHDDMisc = 0; // MOD info static CTString sys_strModName = ""; static CTString sys_strModExt = ""; // enables paranoia checks for allocation array BOOL _bAllocationArrayParanoiaCheck = FALSE; // rcg10072001 #ifdef PLATFORM_WIN32 BOOL APIENTRY DllMain( HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: break; case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; default: ASSERT(FALSE); } return TRUE; } static void DetectCPU(void) { #if (defined USE_PORTABLE_C) // rcg10072001 CPrintF(TRANSV(" (No CPU detection in this binary.)\n")); #else char strVendor[12+1]; strVendor[12] = 0; ULONG ulTFMS; ULONG ulFeatures; #if (defined __MSVC_INLINE__) // test MMX presence and update flag __asm { xor eax,eax ;// request for basic id cpuid mov dword ptr [strVendor+0], ebx mov dword ptr [strVendor+4], edx mov dword ptr [strVendor+8], ecx mov eax,1 ;// request for TFMS feature flags cpuid mov dword ptr [ulTFMS], eax ;// remember type, family, model and stepping mov dword ptr [ulFeatures], edx } #elif (defined __GNU_INLINE__) // test MMX presence and update flag __asm__ __volatile__ ( "pushl %%ebx \n\t" "xorl %%eax,%%eax \n\t" // request for basic id "cpuid \n\t" "movl %%ebx, (%%esi) \n\t" "movl %%edx, 4(%%esi) \n\t" "movl %%ecx, 8(%%esi) \n\t" "popl %%ebx \n\t" : // no specific outputs. : "S" (strVendor) : "eax", "ecx", "edx", "memory" ); // need to break this into a separate asm block, since I'm clobbering // too many registers. There's something to be said for letting MSVC // figure out where on the stack your locals are resting, but yeah, // I know, that's x86-specific anyhow... // !!! FIXME: can probably do this right with modern GCC. __asm__ __volatile__ ( "pushl %%ebx \n\t" "movl $1, %%eax \n\t" // request for TFMS feature flags "cpuid \n\t" "mov %%eax, (%%esi) \n\t" // remember type, family, model and stepping "mov %%edx, (%%edi) \n\t" "popl %%ebx \n\t" : // no specific outputs. : "S" (&ulTFMS), "D" (&ulFeatures) : "eax", "ecx", "edx", "memory" ); #else #error Please implement for your platform or define USE_PORTABLE_C. #endif INDEX iType = (ulTFMS>>12)&0x3; INDEX iFamily = (ulTFMS>> 8)&0xF; INDEX iModel = (ulTFMS>> 4)&0xF; INDEX iStepping = (ulTFMS>> 0)&0xF; CPrintF(TRANSV(" Vendor: %s\n"), strVendor); CPrintF(TRANSV(" Type: %d, Family: %d, Model: %d, Stepping: %d\n"), iType, iFamily, iModel, iStepping); BOOL bMMX = ulFeatures & (1<<23); BOOL bCMOV = ulFeatures & (1<<15); CTString strYes = TRANS("Yes"); CTString strNo = TRANS("No"); CPrintF(TRANSV(" MMX : %s\n"), (const char *) (bMMX ?strYes:strNo)); CPrintF(TRANSV(" CMOV: %s\n"), (const char *) (bCMOV?strYes:strNo)); CPrintF(TRANSV(" Clock: %.0fMHz\n"), _pTimer->tm_llCPUSpeedHZ/1E6); sys_strCPUVendor = strVendor; sys_iCPUType = iType; sys_iCPUFamily = iFamily; sys_iCPUModel = iModel; sys_iCPUStepping = iStepping; sys_bCPUHasMMX = bMMX!=0; sys_bCPUHasCMOV = bCMOV!=0; sys_iCPUMHz = INDEX(_pTimer->tm_llCPUSpeedHZ/1E6); if( !bMMX) FatalError( TRANS("MMX support required but not present!")); #endif // defined USE_PORTABLE_C } static void DetectCPUWrapper(void) { #ifdef _MSC_VER // rcg10072001 __try { DetectCPU(); } __except(EXCEPTION_EXECUTE_HANDLER) { CPrintF( TRANS("Cannot detect CPU: exception raised.\n")); } #else // We just have to punt and try this. The exception we're catching here // is really a matter of whether the CPUID instruction is missing (on a // pre Pentium system, which can't run this game anyhow) which will raise // SIGILL on Unix platforms, or the CPU doesn't have MMX, in which case // FatalError will end the process. USE_PORTABLE_C users will not have // any exception at all. Have I rationalized this enough, yet? :) --ryan. DetectCPU(); #endif } // reverses string void StrRev( char *str) { char ctmp; char *pch0 = str; char *pch1 = str+strlen(str)-1; while( pch1>pch0) { ctmp = *pch0; *pch0 = *pch1; *pch1 = ctmp; pch0++; pch1--; } } static char strExePath[MAX_PATH] = ""; static char strDirPath[MAX_PATH] = ""; static void AnalyzeApplicationPath(void) { // rcg10072001 rewritten with abstraction layer. const char *_dirsep = CFileSystem::GetDirSeparator(); size_t seplen = strlen(_dirsep); char *dirsep = new char[seplen + 1]; strcpy(dirsep, _dirsep); StrRev(dirsep); char strTmpPath[MAX_PATH] = ""; _pFileSystem->GetExecutablePath(strExePath, sizeof (strExePath)-1); strncpy(strTmpPath, strExePath, sizeof(strTmpPath)-1); strDirPath[sizeof(strTmpPath)-1] = 0; // remove name from application path StrRev(strTmpPath); // find last backslash char *pstr = strstr( strTmpPath, dirsep); if( pstr==NULL) { // not found - path is just "\" strcpy( strTmpPath, dirsep); pstr = strTmpPath; } // remove 'debug' from app path if needed if( strnicmp( pstr, (CTString(dirsep)+"gubed"), 5+seplen)==0) pstr += (5 + seplen); if( strncmp(pstr, dirsep, seplen) == 0) pstr += seplen; char *pstrFin = strstr( pstr, dirsep); if( pstrFin==NULL) { strcpy( pstr, dirsep); pstrFin = pstr; } // copy that to the path StrRev(pstrFin); strncpy( strDirPath, pstrFin, sizeof(strDirPath)-1); strDirPath[sizeof(strDirPath)-1] = 0; delete[] dirsep; } // rcg03242003 static void SanityCheckTypes(void) { ASSERT(sizeof (SBYTE) == 1); ASSERT(sizeof (UBYTE) == 1); ASSERT(sizeof (UWORD) == 2); ASSERT(sizeof (SWORD) == 2); ASSERT(sizeof (ULONG) == 4); ASSERT(sizeof (SLONG) == 4); ASSERT(sizeof (INDEX) == 4); ASSERT(sizeof (BOOL) == 4); ULONG val = 0x02000001; UBYTE num = *((UBYTE *) &val); #if PLATFORM_BIGENDIAN #if PLATFORM_LITTLEENDIAN #error uh...what? #endif ASSERT(num == 0x02); #endif #if PLATFORM_LITTLEENDIAN #if PLATFORM_BIGENDIAN #error uh...what? #endif ASSERT(num == 0x01); #endif } // startup engine ENGINE_API void SE_InitEngine(const char *argv0, CTString strGameID) { SanityCheckTypes(); const char *gamename = "UnknownGame"; if (strGameID != "") gamename = (const char *) strGameID; _pFileSystem = CFileSystem::GetInstance(argv0, gamename); // rcg10082001 #pragma message(">> Remove this from SE_InitEngine : _bWorldEditorApp") if(strGameID=="SeriousEditor") { _bWorldEditorApp = TRUE; } AnalyzeApplicationPath(); _fnmApplicationPath = CTString(strDirPath); _fnmApplicationExe = CTString(strExePath); // rcg01012002 calculate user dir. char buf[MAX_PATH]; _pFileSystem->GetUserDirectory(buf, sizeof (buf)); _fnmUserDir = CTString(buf); try { _fnmApplicationExe.RemoveApplicationPath_t(); } catch (char *strError) { (void) strError; ASSERT(FALSE); } _pConsole = new CConsole; if (_strLogFile=="") { _strLogFile = CTFileName(CTString(strExePath)).FileName(); // chop off end of Unix executable filename... --ryan. _strLogFile.ReplaceSubstr(CTString("-bin"), CTString("")); } _pConsole->Initialize(_fnmUserDir+_strLogFile+".log", 90, 512); _pAnimStock = new CStock_CAnimData; _pTextureStock = new CStock_CTextureData; _pSoundStock = new CStock_CSoundData; _pModelStock = new CStock_CModelData; _pEntityClassStock = new CStock_CEntityClass; _pMeshStock = new CStock_CMesh; _pSkeletonStock = new CStock_CSkeleton; _pAnimSetStock = new CStock_CAnimSet; _pShaderStock = new CStock_CShader; // rcg11232001 I moved this here so I can register platform-specific cvars. // init main shell _pShell = new CShell; _pShell->Initialize(); _pTimer = new CTimer; _pGfx = new CGfxLibrary; _pSound = new CSoundLibrary; _pInput = new CInput; _pNetwork = new CNetworkLibrary; CRCT_Init(); _strEngineBuild.PrintF( TRANS("SeriousEngine Build: %d.%d"), _SE_BUILD_MAJOR, _SE_BUILD_MINOR); // print basic engine info CPrintF(TRANSV("--- Serious Engine Startup ---\n")); CPrintF(" %s\n\n", (const char *) _strEngineBuild); // print info on the started application CPrintF(TRANSV("Executable: %s\n"), strExePath); CPrintF(TRANSV("Assumed engine directory: %s\n"), (const char *) _fnmApplicationPath); CPrintF("\n"); // report os info CPrintF(TRANSV("Examining underlying OS...\n")); // !!! FIXME: Abstract this somehow. #if (defined PLATFORM_WIN32) OSVERSIONINFO osv; memset(&osv, 0, sizeof(osv)); osv.dwOSVersionInfoSize = sizeof(osv); if (GetVersionEx(&osv)) { switch (osv.dwPlatformId) { case VER_PLATFORM_WIN32s: sys_strOS = "Win32s"; break; case VER_PLATFORM_WIN32_WINDOWS: sys_strOS = "Win9x"; break; case VER_PLATFORM_WIN32_NT: sys_strOS = "WinNT"; break; default: sys_strOS = "Unknown\n"; break; } sys_iOSMajor = osv.dwMajorVersion; sys_iOSMinor = osv.dwMinorVersion; sys_iOSBuild = osv.dwBuildNumber & 0xFFFF; sys_strOSMisc = osv.szCSDVersion; CPrintF(TRANSV(" Type: %s\n"), (const char*)sys_strOS); CPrintF(TRANSV(" Version: %d.%d, build %d\n"), osv.dwMajorVersion, osv.dwMinorVersion, osv.dwBuildNumber & 0xFFFF); CPrintF(TRANSV(" Misc: %s\n"), osv.szCSDVersion); } else { CPrintF(TRANSV("Error getting OS info: %s\n"), GetWindowsError(GetLastError()) ); } #elif (defined PLATFORM_MACOSX) long osver = 0x0000; OSErr err = Gestalt(gestaltSystemVersion, &osver); if (err != noErr) osver = 0x0000; sys_iOSMajor = ((osver & 0x0F00) >> 8) + (((osver & 0xF000) >> 12) * 10); sys_iOSMinor = ((osver & 0x00F0) >> 4); sys_iOSBuild = ((osver & 0x000F) >> 0); sys_strOS = "Mac OS X"; sys_strOSMisc = "Mac OS"; CPrintF(TRANSV(" Type: %s\n"), (const char*)sys_strOS); CPrintF(TRANSV(" Version: %d.%d.%d\n"), (int)sys_iOSMajor, (int)sys_iOSMinor, (int)sys_iOSBuild); #elif (defined PLATFORM_UNIX) // !!! FIXME: rcg10082001 what to do with this? sys_iOSMajor = 1; sys_iOSMinor = 0; sys_iOSBuild = 0; sys_strOS = "Unix"; sys_strOSMisc = "Unix"; CPrintF(TRANSV(" Type: %s\n"), (const char*)sys_strOS); #else #error Do something with this for your platform. #endif CPrintF("\n"); // (rcg11232001 this is where _pShell was originally created.) // report CPU CPrintF(TRANSV("Detecting CPU...\n")); DetectCPUWrapper(); CPrintF("\n"); // report memory info extern void ReportGlobalMemoryStatus(void); ReportGlobalMemoryStatus(); #if (defined PLATFORM_WIN32) // !!! FIXME: Abstract this somehow. MEMORYSTATUS ms; GlobalMemoryStatus(&ms); #define MB (1024*1024) sys_iRAMPhys = ms.dwTotalPhys /MB; sys_iRAMSwap = ms.dwTotalPageFile/MB; #elif (defined PLATFORM_UNIX) sys_iRAMPhys = 1; // !!! FIXME: This is bad. Bad. BAD. sys_iRAMSwap = 1; #else #error Do something with this for your platform. #endif // initialize zip semaphore zip_csLock.cs_iIndex = -1; // not checked for locking order // rcg10082001 Honestly, all of this is meaningless in a multitasking OS. // That includes Windows, too. #if (defined PLATFORM_WIN32) // !!! FIXME: Abstract this somehow. // get info on the first disk in system DWORD dwSerial; DWORD dwFreeClusters; DWORD dwClusters; DWORD dwSectors; DWORD dwBytes; char strDrive[] = "C:\\"; strDrive[0] = strExePath[0]; GetVolumeInformationA(strDrive, NULL, 0, &dwSerial, NULL, NULL, NULL, 0); GetDiskFreeSpaceA(strDrive, &dwSectors, &dwBytes, &dwFreeClusters, &dwClusters); sys_iHDDSize = ((__int64)dwSectors)*dwBytes*dwClusters/MB; sys_iHDDFree = ((__int64)dwSectors)*dwBytes*dwFreeClusters/MB; sys_iHDDMisc = dwSerial; #elif (defined PLATFORM_UNIX) // !!! FIXME: Uhh...? sys_iHDDSize = 1; sys_iHDDFree = 1; sys_iHDDMisc = 0xDEADBEEF; #else #error Do something with this for your platform. #endif // add console variables extern INDEX con_bNoWarnings; extern INDEX wld_bFastObjectOptimization; extern INDEX fil_bPreferZips; extern FLOAT mth_fCSGEpsilon; _pShell->DeclareSymbol("user INDEX con_bNoWarnings;", (void *) &con_bNoWarnings); _pShell->DeclareSymbol("user INDEX wld_bFastObjectOptimization;", (void *) &wld_bFastObjectOptimization); _pShell->DeclareSymbol("user FLOAT mth_fCSGEpsilon;", (void *) &mth_fCSGEpsilon); _pShell->DeclareSymbol("persistent user INDEX fil_bPreferZips;", (void *) &fil_bPreferZips); // OS info _pShell->DeclareSymbol("user const CTString sys_strOS ;", (void *) &sys_strOS); _pShell->DeclareSymbol("user const INDEX sys_iOSMajor ;", (void *) &sys_iOSMajor); _pShell->DeclareSymbol("user const INDEX sys_iOSMinor ;", (void *) &sys_iOSMinor); _pShell->DeclareSymbol("user const INDEX sys_iOSBuild ;", (void *) &sys_iOSBuild); _pShell->DeclareSymbol("user const CTString sys_strOSMisc;", (void *) &sys_strOSMisc); // CPU info _pShell->DeclareSymbol("user const CTString sys_strCPUVendor;", (void *) &sys_strCPUVendor); _pShell->DeclareSymbol("user const INDEX sys_iCPUType ;", (void *) &sys_iCPUType ); _pShell->DeclareSymbol("user const INDEX sys_iCPUFamily ;", (void *) &sys_iCPUFamily ); _pShell->DeclareSymbol("user const INDEX sys_iCPUModel ;", (void *) &sys_iCPUModel ); _pShell->DeclareSymbol("user const INDEX sys_iCPUStepping ;", (void *) &sys_iCPUStepping); _pShell->DeclareSymbol("user const INDEX sys_bCPUHasMMX ;", (void *) &sys_bCPUHasMMX ); _pShell->DeclareSymbol("user const INDEX sys_bCPUHasCMOV ;", (void *) &sys_bCPUHasCMOV ); _pShell->DeclareSymbol("user const INDEX sys_iCPUMHz ;", (void *) &sys_iCPUMHz ); _pShell->DeclareSymbol(" const INDEX sys_iCPUMisc ;", (void *) &sys_iCPUMisc ); // RAM info _pShell->DeclareSymbol("user const INDEX sys_iRAMPhys;", (void *) &sys_iRAMPhys); _pShell->DeclareSymbol("user const INDEX sys_iRAMSwap;", (void *) &sys_iRAMSwap); _pShell->DeclareSymbol("user const INDEX sys_iHDDSize;", (void *) &sys_iHDDSize); _pShell->DeclareSymbol("user const INDEX sys_iHDDFree;", (void *) &sys_iHDDFree); _pShell->DeclareSymbol(" const INDEX sys_iHDDMisc;", (void *) &sys_iHDDMisc); // MOD info _pShell->DeclareSymbol("user const CTString sys_strModName;", (void *) &sys_strModName); _pShell->DeclareSymbol("user const CTString sys_strModExt;", (void *) &sys_strModExt); // Stock clearing extern void FreeUnusedStock(void); _pShell->DeclareSymbol("user void FreeUnusedStock(void);", (void *) &FreeUnusedStock); // Timer tick quantum _pShell->DeclareSymbol("user const FLOAT fTickQuantum;", (FLOAT*)&_pTimer->TickQuantum); // init MODs and stuff ... extern void InitStreams(void); InitStreams(); // keep mod name in sys cvar sys_strModName = _strModName; sys_strModExt = _strModExt; // checking of crc #if 0 ULONG ulCRCActual = -2; SLONG ulCRCExpected = -1; try { // get the checksum of engine #ifndef NDEBUG #define SELFFILE "Bin\\Debug\\EngineD.dll" #define SELFCRCFILE "Bin\\Debug\\EngineD.crc" #else #define SELFFILE "Bin\\Engine.dll" #define SELFCRCFILE "Bin\\Engine.crc" #endif ulCRCActual = GetFileCRC32_t(CTString(SELFFILE)); // load expected checksum from the file on disk ulCRCExpected = 0; LoadIntVar(CTString(SELFCRCFILE), ulCRCExpected); } catch (char *strError) { CPrintF("%s\n", strError); } // if not same if (ulCRCActual!=ulCRCExpected) { // don't run //FatalError(TRANS("Engine CRC is invalid.\nExpected %08x, but found %08x.\n"), ulCRCExpected, ulCRCActual); } #endif _pInput->Initialize(); _pGfx->Init(); _pSound->Init(); if (strGameID!="") { _pNetwork->Init(strGameID); // just make classes declare their shell variables try { CEntityClass* pec = _pEntityClassStock->Obtain_t(CTString("Classes\\Player.ecl")); ASSERT(pec != NULL); _pEntityClassStock->Release(pec); // this must not be a dependency! // if couldn't find player class } catch (char *strError) { FatalError(TRANS("Cannot initialize classes:\n%s"), strError); } } else { _pNetwork = NULL; } // mark that default fonts aren't loaded (yet) _pfdDisplayFont = NULL; _pfdConsoleFont = NULL; // !!! FIXME: Move this into GfxLibrary... #ifdef PLATFORM_WIN32 // readout system gamma table HDC hdc = GetDC(NULL); BOOL bOK = GetDeviceGammaRamp( hdc, &auwSystemGamma[0]); _pGfx->gl_ulFlags |= GLF_ADJUSTABLEGAMMA; if( !bOK) { _pGfx->gl_ulFlags &= ~GLF_ADJUSTABLEGAMMA; CPrintF( TRANS("\nWARNING: Gamma, brightness and contrast are not adjustable!\n\n")); } // done ReleaseDC( NULL, hdc); #else // !!! FIXME : rcg01072002 This CAN be done with SDL, actually. Move this somewhere. CPrintF( TRANS("\nWARNING: Gamma, brightness and contrast are not adjustable!\n\n")); #endif // !!! FIXME : rcg12072001 Move this somewhere else. #ifdef PLATFORM_WIN32 // init IFeel HWND hwnd = NULL;//GetDesktopWindow(); HINSTANCE hInstance = GetModuleHandle(NULL); if(IFeel_InitDevice(hInstance,hwnd)) { CTString strDefaultProject = "Data\\Default.ifr"; // get project file name for this device CTString strIFeel = IFeel_GetProjectFileName(); // if no file name is returned use default file if(strIFeel.Length()==0) strIFeel = strDefaultProject; if(!IFeel_LoadFile(strIFeel)) { if(strIFeel!=strDefaultProject) { IFeel_LoadFile(strDefaultProject); } } CPrintF("\n"); } #endif } // shutdown entire engine ENGINE_API void SE_EndEngine(void) { // !!! FIXME: Move this into GfxLibrary... #ifdef PLATFORM_WIN32 // restore system gamma table (if needed) if( _pGfx->gl_ulFlags&GLF_ADJUSTABLEGAMMA) { HDC hdc = GetDC(NULL); BOOL bOK = SetDeviceGammaRamp( hdc, &auwSystemGamma[0]); //ASSERT(bOK); ReleaseDC( NULL, hdc); } #endif // free stocks delete _pEntityClassStock; _pEntityClassStock = NULL; delete _pModelStock; _pModelStock = NULL; delete _pSoundStock; _pSoundStock = NULL; delete _pTextureStock; _pTextureStock = NULL; delete _pAnimStock; _pAnimStock = NULL; delete _pMeshStock; _pMeshStock = NULL; delete _pSkeletonStock; _pSkeletonStock = NULL; delete _pAnimSetStock; _pAnimSetStock = NULL; delete _pShaderStock; _pShaderStock = NULL; // free all memory used by the crc cache CRCT_Clear(); // shutdown if( _pNetwork != NULL) { delete _pNetwork; _pNetwork=NULL; } delete _pInput; _pInput = NULL; delete _pSound; _pSound = NULL; delete _pGfx; _pGfx = NULL; delete _pTimer; _pTimer = NULL; delete _pShell; _pShell = NULL; delete _pConsole; _pConsole = NULL; delete _pFileSystem; _pFileSystem = NULL; extern void EndStreams(void); EndStreams(); // shutdown profilers _sfStats.Clear(); _pfGfxProfile .pf_apcCounters.Clear(); _pfGfxProfile .pf_aptTimers .Clear(); _pfModelProfile .pf_apcCounters.Clear(); _pfModelProfile .pf_aptTimers .Clear(); _pfSoundProfile .pf_apcCounters.Clear(); _pfSoundProfile .pf_aptTimers .Clear(); _pfNetworkProfile .pf_apcCounters.Clear(); _pfNetworkProfile .pf_aptTimers .Clear(); _pfRenderProfile .pf_apcCounters.Clear(); _pfRenderProfile .pf_aptTimers .Clear(); _pfWorldEditingProfile .pf_apcCounters.Clear(); _pfWorldEditingProfile .pf_aptTimers .Clear(); _pfPhysicsProfile .pf_apcCounters.Clear(); _pfPhysicsProfile .pf_aptTimers .Clear(); // remove default fonts if needed if( _pfdDisplayFont != NULL) { delete _pfdDisplayFont; _pfdDisplayFont=NULL; } if( _pfdConsoleFont != NULL) { delete _pfdConsoleFont; _pfdConsoleFont=NULL; } // deinit IFeel IFeel_DeleteDevice(); } // prepare and load some default fonts ENGINE_API void SE_LoadDefaultFonts(void) { _pfdDisplayFont = new CFontData; _pfdConsoleFont = new CFontData; // try to load default fonts try { _pfdDisplayFont->Load_t( CTFILENAME( "Fonts\\Display3-narrow.fnt")); _pfdConsoleFont->Load_t( CTFILENAME( "Fonts\\Console1.fnt")); } catch (char *strError) { FatalError( TRANS("Error loading font: %s."), strError); } // change fonts' default spacing a bit _pfdDisplayFont->SetCharSpacing( 0); _pfdDisplayFont->SetLineSpacing(+1); _pfdConsoleFont->SetCharSpacing(-1); _pfdConsoleFont->SetLineSpacing(+1); _pfdConsoleFont->SetFixedWidth(); } // updates main windows' handles for windowed mode and fullscreen ENGINE_API void SE_UpdateWindowHandle( HWND hwndMain) { ASSERT( hwndMain!=NULL); _hwndMain = hwndMain; _bFullScreen = _pGfx!=NULL && (_pGfx->gl_ulFlags&GLF_FULLSCREEN); } static BOOL TouchBlock(UBYTE *pubMemoryBlock, INDEX ctBlockSize) { #if (defined __MSC_VER) // cannot pretouch block that are smaller than 64KB :( ctBlockSize -= 16*0x1000; if( ctBlockSize<4) return FALSE; __try { // 4 times should be just enough for( INDEX i=0; i<4; i++) { // must do it in asm - don't know what VC will try to optimize __asm { // The 16-page skip is to keep Win 95 from thinking we're trying to page ourselves in // (we are doing that, of course, but there's no reason we shouldn't) - THANX JOHN! :) mov esi,dword ptr [pubMemoryBlock] mov ecx,dword ptr [ctBlockSize] shr ecx,2 touchLoop: mov eax,dword ptr [esi] mov ebx,dword ptr [esi+16*0x1000] add eax,ebx // BLA, BLA, TROOCH, TRUCH add esi,4 dec ecx jnz touchLoop } } } __except(EXCEPTION_EXECUTE_HANDLER) { return FALSE; } #else // !!! FIXME: How necessary is this on a system with a good memory manager? // !!! More importantly, will this help if the system is paging to disk // !!! like mad anyhow? Leaving this as a no-op for most systems seems safe // !!! to me. --ryan. #endif return TRUE; } // pretouch all memory commited by process BOOL _bNeedPretouch = FALSE; ENGINE_API extern void SE_PretouchIfNeeded(void) { #if (defined PLATFORM_WIN32) // only if pretouching is needed? extern INDEX gam_bPretouch; if( !_bNeedPretouch || !gam_bPretouch) return; _bNeedPretouch = FALSE; // set progress bar SetProgressDescription( TRANS("pretouching")); CallProgressHook_t(0.0f); // need to do this two times - 1st for numerations, and 2nd for real (progress bar and that shit) BOOL bPretouched = TRUE; INDEX ctFails, ctBytes, ctBlocks; INDEX ctPassBytes, ctTotalBlocks; for( INDEX iPass=1; iPass<=2; iPass++) { // flush variables ctFails=0; ctBytes=0; ctBlocks=0; ctTotalBlocks=0; void *pvNextBlock = NULL; MEMORY_BASIC_INFORMATION mbi; // lets walk thru memory blocks while( VirtualQuery( pvNextBlock, &mbi, sizeof(mbi))) { // don't mess with kernel's memory and zero-sized blocks if( ((ULONG)pvNextBlock)>0x7FFF0000UL || mbi.RegionSize<1) break; // if this region of memory belongs to our process BOOL bCanAccess = (mbi.Protect==PAGE_READWRITE); // || (mbi.Protect==PAGE_EXECUTE_READWRITE); if( mbi.State==MEM_COMMIT && bCanAccess && mbi.Type==MEM_PRIVATE) // && !IsBadReadPtr( mbi.BaseAddress, 1) { // increase counters ctBlocks++; ctBytes += mbi.RegionSize; // in first pass we only count if( iPass==1) goto nextRegion; // update progress bar CallProgressHook_t( (FLOAT)ctBytes/ctPassBytes); // pretouch ASSERT( mbi.RegionSize>0); BOOL bOK = TouchBlock((UBYTE *)mbi.BaseAddress, mbi.RegionSize); if( !bOK) { // whoops! ctFails++; } // for easier debugging (didn't help much, though) //Sleep(5); } nextRegion: // advance to next region pvNextBlock = ((UBYTE*)mbi.BaseAddress) + mbi.RegionSize; ctTotalBlocks++; } // done with one pass ctPassBytes = ctBytes; if( (ctPassBytes/1024/1024)>sys_iRAMPhys) { // not enough RAM, sorry :( bPretouched = FALSE; break; } } // report if( bPretouched) { // success CPrintF( TRANS("Pretouched %d KB of memory in %d blocks.\n"), ctBytes/1024, ctBlocks); //, ctTotalBlocks); } else { // fail CPrintF( TRANS("Cannot pretouch due to lack of physical memory (%d KB of overflow).\n"), ctPassBytes/1024-sys_iRAMPhys*1024); } // some blocks failed? if( ctFails>1) CPrintF( TRANS("(%d blocks were skipped)\n"), ctFails); //_pShell->Execute("StockDump();"); #else // See dissertation in TouchBlock(). --ryan. _bNeedPretouch = FALSE; #endif } #if 0 // printout block info CPrintF("--------\n"); CTString strTmp1, strTmp2; CPrintF("Base/Alloc Address: 0x%8X / 0x%8X - Size: %d KB\n", mbi.BaseAddress, mbi.AllocationBase, mbi.RegionSize/1024); switch( mbi.Protect) { case PAGE_READONLY: strTmp1 = "PAGE_READONLY"; break; case PAGE_READWRITE: strTmp1 = "PAGE_READWRITE"; break; case PAGE_WRITECOPY: strTmp1 = "PAGE_WRITECOPY"; break; case PAGE_EXECUTE: strTmp1 = "PAGE_EXECUTE"; break; case PAGE_EXECUTE_READ: strTmp1 = "PAGE_EXECUTE_READ"; break; case PAGE_EXECUTE_READWRITE: strTmp1 = "PAGE_EXECUTE_READWRITE"; break; case PAGE_GUARD: strTmp1 = "PAGE_GUARD"; break; case PAGE_NOACCESS: strTmp1 = "PAGE_NOACCESS"; break; case PAGE_NOCACHE: strTmp1 = "PAGE_NOCACHE"; break; } switch( mbi.AllocationProtect) { case PAGE_READONLY: strTmp2 = "PAGE_READONLY"; break; case PAGE_READWRITE: strTmp2 = "PAGE_READWRITE"; break; case PAGE_WRITECOPY: strTmp2 = "PAGE_WRITECOPY"; break; case PAGE_EXECUTE: strTmp2 = "PAGE_EXECUTE"; break; case PAGE_EXECUTE_READ: strTmp2 = "PAGE_EXECUTE_READ"; break; case PAGE_EXECUTE_READWRITE: strTmp2 = "PAGE_EXECUTE_READWRITE"; break; case PAGE_GUARD: strTmp2 = "PAGE_GUARD"; break; case PAGE_NOACCESS: strTmp2 = "PAGE_NOACCESS"; break; case PAGE_NOCACHE: strTmp2 = "PAGE_NOCACHE"; break; } CPrintF("Current/Alloc protect: %s / %s\n", strTmp1, strTmp2); switch( mbi.State) { case MEM_COMMIT: strTmp1 = "MEM_COMMIT"; break; case MEM_FREE: strTmp1 = "MEM_FREE"; break; case MEM_RESERVE: strTmp1 = "MEM_RESERVE"; break; } switch( mbi.Type) { case MEM_IMAGE: strTmp2 = "MEM_IMAGE"; break; case MEM_MAPPED: strTmp2 = "MEM_MAPPED"; break; case MEM_PRIVATE: strTmp2 = "MEM_PRIVATE"; break; } CPrintF("State/Type: %s / %s\n", strTmp1, strTmp2); #endif