/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ 611 %{ #include "StdH.h" #include "EntitiesMP/Effector.h" #include "EntitiesMP/BackgroundViewer.h" #include "EntitiesMP/WorldSettingsController.h" %} uses "EntitiesMP/Marker"; uses "EntitiesMP/BasicEffects"; enum EffectMarkerType { 0 EMT_NONE "None", // no FX 1 EMT_PLAYER_APPEAR "Player appear", // effect of player appearing 2 EMT_APPEARING_BIG_BLUE_FLARE "Appear big blue flare", // appear big blue flare 3 EMT_BLEND_MODELS "Blend two models", // blend between two models 4 EMT_DISAPPEAR_MODEL "Disappear model", // disappear model 5 EMT_APPEAR_MODEL "Appear model", // appear model 6 EMT_HIDE_ENTITY "Hide entity", // hide entity 7 EMT_SHOW_ENTITY "Show entity", // show entity 8 EMT_SHAKE_IT_BABY "Shake it baby", // earth quaker 9 EMT_APPEAR_DISAPPEAR "Appear or Disappear model", // appear/disappear model 10 EMT_SET_PLACEMENT "Teleport", // teleport entity 11 EMT_SET_PARENT "Set parent", // set parent 12 EMT_CLEAR_PARENT "Clear parent", // clear parent 13 EMT_BASIC_EFFECT "Basic effect", // spawn basic effect 14 EMT_GLARE "Glare", // glare screen }; %{ extern void CBasicEffect_OnPrecache(CDLLEntityClass *pdec, INDEX iUser); %} class CEffectMarker: CMarker { name "Effect Marker"; thumbnail "Thumbnails\\EffectMarker.tbn"; properties: 1 enum EffectMarkerType m_emtType "Effect type" 'Y' = EMT_NONE, // type of effect 2 CEntityPointer m_penModel "FX Entity 1" 'E', // model holder used in this effect 3 FLOAT m_tmEffectLife "FX Life time" 'L' = 10.0f, // life time of this effect 4 CEntityPointer m_penModel2 "FX Entity 2" 'R', // second model holder used in this effect 5 CEntityPointer m_penEffector, // ptr to spawned effector 6 FLOAT m_fShakeFalloff "Shake fall off" = 250.0f, // ShakeFalloff 7 FLOAT m_fShakeFade "Shake fade" = 3.0f, // ShakeFade 8 FLOAT m_fShakeIntensityY "Shake intensity Y" = 0.1f, // ShakeIntensityY 9 FLOAT m_fShakeFrequencyY "Shake frequency Y" = 5.0f, // ShakeFrequencyY 10 FLOAT m_fShakeIntensityB "Shake intensity B" = 2.5f, // ShakeIntensityB 11 FLOAT m_fShakeFrequencyB "Shake frequency B" = 7.2f, // ShakeFrequencyB 12 FLOAT m_fShakeIntensityZ "Shake intensity Z" = 0.0f, // ShakeIntensityZ 13 FLOAT m_fShakeFrequencyZ "Shake frequency Z" = 5.0f, // ShakeFrequencyZ 20 enum BasicEffectType m_betType "Basic effect type" 'P' = BET_ROCKET, // type of basic effect 21 FLOAT m_fStretch "Stretch" 'S' = 1.0f, 22 COLOR m_colColor "FX color" 'C' = COLOR(C_WHITE|CT_TRANSPARENT), components: 1 model MODEL_MARKER "Models\\Editor\\Axis.mdl", 2 texture TEXTURE_MARKER "Models\\Editor\\Vector.tex", 3 class CLASS_EFFECTOR "Classes\\Effector.ecl", 4 class CLASS_BASIC_EFFECT "Classes\\BasicEffect.ecl", functions: void Precache(void) { switch(m_betType) { case EMT_BASIC_EFFECT: CDLLEntityClass *pdec = &CBasicEffect_DLLClass; // precache CBasicEffect_OnPrecache(pdec, m_emtType); break; } } // Validate offered target for one property BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget) { if(penTarget==NULL) { return FALSE; } // if should be modelobject if( slPropertyOffset==_offsetof(CEffectMarker, m_penModel) || slPropertyOffset==_offsetof(CEffectMarker, m_penModel2) ) { return IsOfClass(penTarget, "ModelHolder2"); } return TRUE; } /* Handle an event, return false if the event is not handled. */ BOOL HandleEvent(const CEntityEvent &ee) { if (ee.ee_slEvent==EVENTCODE_ETrigger) { switch(m_emtType) { case EMT_SET_PLACEMENT: { if(m_penModel!=NULL && m_penModel2!=NULL) { m_penModel->Teleport(m_penModel2->GetPlacement(), FALSE); } break; } case EMT_SET_PARENT: { if(m_penModel!=NULL && m_penModel2!=NULL) { m_penModel->SetParent(m_penModel2); } break; } case EMT_CLEAR_PARENT: { if(m_penModel!=NULL) { m_penModel->SetParent(NULL); } break; } case EMT_SHAKE_IT_BABY: { // ---------- Apply shake CWorldSettingsController *pwsc = NULL; // obtain bcg viewer CBackgroundViewer *penBcgViewer = (CBackgroundViewer *) GetWorld()->GetBackgroundViewer(); if( penBcgViewer!=NULL && penBcgViewer->m_penWorldSettingsController!=NULL) { pwsc = (CWorldSettingsController *) &*penBcgViewer->m_penWorldSettingsController; pwsc->m_tmShakeStarted = _pTimer->CurrentTick(); pwsc->m_vShakePos = GetPlacement().pl_PositionVector; pwsc->m_fShakeFalloff = m_fShakeFalloff; pwsc->m_fShakeFade = m_fShakeFade; pwsc->m_fShakeIntensityZ = m_fShakeIntensityZ; pwsc->m_tmShakeFrequencyZ = m_fShakeFrequencyZ; pwsc->m_fShakeIntensityY = m_fShakeIntensityY; pwsc->m_tmShakeFrequencyY = m_fShakeFrequencyY; pwsc->m_fShakeIntensityB = m_fShakeIntensityB; pwsc->m_tmShakeFrequencyB = m_fShakeFrequencyB; pwsc->m_bShakeFadeIn = FALSE; } break; } case EMT_HIDE_ENTITY: { if( m_penTarget!=NULL) { m_penTarget->SetFlags(m_penTarget->GetFlags()|ENF_HIDDEN); } break; } case EMT_SHOW_ENTITY: { if( m_penTarget!=NULL) { m_penTarget->SetFlags(m_penTarget->GetFlags()&~ENF_HIDDEN); } break; } case EMT_PLAYER_APPEAR: if( m_penModel!=NULL && IsOfClass(m_penModel, "ModelHolder2") ) { CModelObject *pmo = m_penModel->GetModelObject(); if( pmo != NULL) { // spawn effect CPlacement3D plFX= m_penModel->GetPlacement(); CEntity *penFX = CreateEntity( plFX, CLASS_EFFECTOR); ESpawnEffector eSpawnFX; eSpawnFX.tmLifeTime = m_tmEffectLife; eSpawnFX.eetType = ET_PORTAL_LIGHTNING; eSpawnFX.penModel = m_penModel; penFX->Initialize( eSpawnFX); } } break; case EMT_APPEARING_BIG_BLUE_FLARE: { // spawn effect CPlacement3D plFX= GetPlacement(); CEntity *penFX = CreateEntity( plFX, CLASS_EFFECTOR); ESpawnEffector eSpawnFX; eSpawnFX.tmLifeTime = m_tmEffectLife; eSpawnFX.fSize = 1.0f; eSpawnFX.eetType = ET_SIZING_BIG_BLUE_FLARE; penFX->Initialize( eSpawnFX); break; } case EMT_BLEND_MODELS: if(m_penModel!=NULL && IsOfClass(m_penModel, "ModelHolder2") && m_penModel2!=NULL && IsOfClass(m_penModel2, "ModelHolder2") ) { if( m_penEffector == NULL) { CModelObject *pmo1 = m_penModel->GetModelObject(); CModelObject *pmo2 = m_penModel2->GetModelObject(); if( pmo1 != NULL && pmo2 != NULL) { // spawn effect CPlacement3D plFX= m_penModel->GetPlacement(); CEntity *penFX = CreateEntity( plFX, CLASS_EFFECTOR); ESpawnEffector eSpawnFX; eSpawnFX.tmLifeTime = m_tmEffectLife; eSpawnFX.eetType = ET_MORPH_MODELS; eSpawnFX.penModel = m_penModel; eSpawnFX.penModel2 = m_penModel2; penFX->Initialize( eSpawnFX); m_penEffector = penFX; } } else { m_penEffector->SendEvent(ETrigger()); } } break; case EMT_DISAPPEAR_MODEL: if(m_penModel!=NULL && IsOfClass(m_penModel, "ModelHolder2")) { if( m_penEffector == NULL) { CModelObject *pmo = m_penModel->GetModelObject(); if( pmo != NULL) { // spawn effect CPlacement3D plFX= m_penModel->GetPlacement(); CEntity *penFX = CreateEntity( plFX, CLASS_EFFECTOR); ESpawnEffector eSpawnFX; eSpawnFX.tmLifeTime = m_tmEffectLife; eSpawnFX.eetType = ET_DISAPPEAR_MODEL; eSpawnFX.penModel = m_penModel; penFX->Initialize( eSpawnFX); m_penEffector = penFX; } } else { m_penEffector->SendEvent(ETrigger()); } } break; case EMT_APPEAR_MODEL: if(m_penModel!=NULL && IsOfClass(m_penModel, "ModelHolder2")) { if( m_penEffector == NULL) { CModelObject *pmo = m_penModel->GetModelObject(); if( pmo != NULL) { // spawn effect CPlacement3D plFX= m_penModel->GetPlacement(); CEntity *penFX = CreateEntity( plFX, CLASS_EFFECTOR); ESpawnEffector eSpawnFX; eSpawnFX.tmLifeTime = m_tmEffectLife; eSpawnFX.eetType = ET_APPEAR_MODEL; eSpawnFX.penModel = m_penModel; penFX->Initialize( eSpawnFX); m_penEffector = penFX; } } else { m_penEffector->SendEvent(ETrigger()); } } break; case EMT_BASIC_EFFECT: { // spawn effect CPlacement3D plEffect = GetPlacement(); CEntityPointer penEffect = CreateEntity(plEffect, CLASS_BASIC_EFFECT); ESpawnEffect eSpawnEffect; eSpawnEffect.colMuliplier = C_WHITE|CT_OPAQUE; eSpawnEffect.betType = m_betType; eSpawnEffect.vStretch = FLOAT3D(m_fStretch,m_fStretch,m_fStretch); penEffect->Initialize(eSpawnEffect); } break; case EMT_GLARE: CWorldSettingsController *pwsc = GetWSC(this); if (pwsc!=NULL) { pwsc->m_colGlade=m_colColor; pwsc->m_tmGlaringStarted = _pTimer->CurrentTick(); pwsc->m_tmGlaringEnded = pwsc->m_tmGlaringStarted+m_tmEffectLife, pwsc->m_fGlaringFadeInRatio = 0.2f; pwsc->m_fGlaringFadeOutRatio = 0.7f; } break; } } else if (ee.ee_slEvent==EVENTCODE_EActivate) { switch(m_emtType) { case EMT_APPEAR_DISAPPEAR: if(m_penModel!=NULL && IsOfClass(m_penModel, "ModelHolder2")) { CModelObject *pmo = m_penModel->GetModelObject(); if( pmo != NULL) { // spawn effect CPlacement3D plFX= m_penModel->GetPlacement(); CEntity *penFX = CreateEntity( plFX, CLASS_EFFECTOR); ESpawnEffector eSpawnFX; eSpawnFX.tmLifeTime = m_tmEffectLife; eSpawnFX.eetType = ET_APPEAR_MODEL_NOW; eSpawnFX.penModel = m_penModel; penFX->Initialize( eSpawnFX); m_penEffector = penFX; } } break; } } else if (ee.ee_slEvent==EVENTCODE_EDeactivate) { switch(m_emtType) { case EMT_APPEAR_DISAPPEAR: if(m_penModel!=NULL && IsOfClass(m_penModel, "ModelHolder2")) { CModelObject *pmo = m_penModel->GetModelObject(); if( pmo != NULL) { // spawn effect CPlacement3D plFX= m_penModel->GetPlacement(); CEntity *penFX = CreateEntity( plFX, CLASS_EFFECTOR); ESpawnEffector eSpawnFX; eSpawnFX.tmLifeTime = m_tmEffectLife; eSpawnFX.eetType = ET_DISAPPEAR_MODEL_NOW; eSpawnFX.penModel = m_penModel; penFX->Initialize( eSpawnFX); m_penEffector = penFX; } } break; } } return FALSE; } procedures: Main() { // init model InitAsEditorModel(); SetPhysicsFlags(EPF_MODEL_IMMATERIAL); SetCollisionFlags(ECF_IMMATERIAL); // set appearance SetModel(MODEL_MARKER); SetModelMainTexture(TEXTURE_MARKER); // reset entity ptr m_penEffector = NULL; return; } };