Debug Win32 Release Win32 Template Win32 MFCProj {CC94A769-3B63-008D-0B03-525791C804D1} Application v120 Unicode Application Dynamic Unicode v120 Application Dynamic Unicode v120 Debug\ Debug\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(ProjectDir);$(IncludePath) $(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) $(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\;$(ExecutablePath) Release\ Release\ false $(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(ProjectDir);$(IncludePath) $(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath) $(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\;$(ExecutablePath) MultiThreadedDebugDLL Default false Disabled true Level3 true WIN32;_DEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) Debug\ true .\Debug\SeriousSkaStudio.pch Use stdafx.h Debug\ Debug\ EnableFastChecks 4996;4603;4333 true _DEBUG;%(PreprocessorDefinitions) .\Debug\SeriousSkaStudio.tlb true Win32 0x0409 _DEBUG;%(PreprocessorDefinitions) true .\Debug\SeriousSkaStudio.bsc true true Windows Debug\SeriousSkaStudio.exe true copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ >nul copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug $(SolutionDir)..\Bin\Debug\$(TargetName).exe;%(Outputs) MultiThreadedDLL OnlyExplicitInline true true MaxSpeed true Level3 WIN32;NDEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions) .\Release\ true .\Release\SeriousSkaStudio.pch Use stdafx.h Release\ Release\ 4996;4603;4333 true NDEBUG;%(PreprocessorDefinitions) .\Release\SeriousSkaStudio.tlb true Win32 0x0409 NDEBUG;%(PreprocessorDefinitions) true .\Release\SeriousSkaStudio.bsc true true Windows .\Release\SeriousSkaStudio.exe true copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ >nul copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul Copying %(Filename) binaries to $(ENGINE_DIR)\Bin $(SolutionDir)..\Bin\$(TargetName).exe;%(Outputs) Create stdafx.h Create stdafx.h Document true true RC Document Document copy "hlp\%(Filename).cnt" $(OutDir) Copying contents file... $(OutDir)\$(InputName).cnt;%(Outputs) copy "hlp\%(Filename).cnt" $(OutDir) Copying contents file... $(OutDir)\$(InputName).cnt;%(Outputs) Document pushd $(SolutionDir) bison -o$(ProjectName)/Parser.c $(ProjectName)/Parser.y -d popd copy %(RootDir)%(Directory)\Parser.c %(RootDir)%(Directory)\Parser.cpp del %(RootDir)%(Directory)\Parser.c /q Creating parser source $(InputDir)Parser.cpp;$(InputDir)Parser.h;%(Outputs) pushd $(SolutionDir) bison -o$(ProjectName)/Parser.c $(ProjectName)/Parser.y -d popd copy %(RootDir)%(Directory)\Parser.c %(RootDir)%(Directory)\Parser.cpp del %(RootDir)%(Directory)\Parser.c /q Creating parser source $(InputDir)Parser.cpp;$(InputDir)Parser.h;%(Outputs) Document flex -o%(RootDir)%(Directory)\Scanner.cpp %(RootDir)%(Directory)\Scanner.l Creating scanner source .\Scanner.cpp;%(Outputs) flex -o%(RootDir)%(Directory)\Scanner.cpp %(RootDir)%(Directory)\Scanner.l Creating scanner source .\Scanner.cpp;%(Outputs) Document echo. >"hlp\$(TargetName).hm" echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" echo. >>"hlp\$(TargetName).hm" echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" echo. >>"hlp\$(TargetName).hm" echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" echo. >>"hlp\$(TargetName).hm" echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" echo. >>"hlp\$(TargetName).hm" echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" Making help include file... hlp\$(TargetName).hm;%(Outputs) echo. >"hlp\$(TargetName).hm" echo // Commands (ID_* and IDM_*) >>"hlp\$(TargetName).hm" makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\$(TargetName).hm" echo. >>"hlp\$(TargetName).hm" echo // Prompts (IDP_*) >>"hlp\$(TargetName).hm" makehm IDP_,HIDP_,0x30000 resource.h >>"hlp\$(TargetName).hm" echo. >>"hlp\$(TargetName).hm" echo // Resources (IDR_*) >>"hlp\$(TargetName).hm" makehm IDR_,HIDR_,0x20000 resource.h >>"hlp\$(TargetName).hm" echo. >>"hlp\$(TargetName).hm" echo // Dialogs (IDD_*) >>"hlp\$(TargetName).hm" makehm IDD_,HIDD_,0x20000 resource.h >>"hlp\$(TargetName).hm" echo. >>"hlp\$(TargetName).hm" echo // Frame Controls (IDW_*) >>"hlp\$(TargetName).hm" makehm IDW_,HIDW_,0x50000 resource.h >>"hlp\$(TargetName).hm" Making help include file... hlp\$(TargetName).hm;%(Outputs)