105 %{ #include "Entities/StdH/StdH.h" %} %{ extern DECL_DLL void JumpFromBouncer(CEntity *penToBounce, CEntity *penBouncer) { CEntity *pen = penToBounce; CBouncer *pbo = (CBouncer *)penBouncer; // if it is a movable model and some time has passed from the last jump if ( (pen->GetRenderType()==CEntity::RT_MODEL) && (pen->GetPhysicsFlags()&EPF_MOVABLE) ) { CMovableEntity *pmen = (CMovableEntity *)pen; if (pmen->en_penReference==NULL) { return; } // give it speed FLOAT3D vDir; AnglesToDirectionVector(pbo->m_aDirection, vDir); pmen->FakeJump(pmen->en_vIntendedTranslation, vDir, pbo->m_fSpeed, -pbo->m_fParallelComponentMultiplier, pbo->m_fNormalComponentMultiplier, pbo->m_fMaxExitSpeed, pbo->m_tmControl); } } %} class CBouncer : CRationalEntity { name "Bouncer"; thumbnail "Thumbnails\\Bouncer.tbn"; features "HasName"; properties: 1 CTString m_strName "Name" 'N' = "Bouncer", 2 CTString m_strDescription = "", 4 FLOAT m_fSpeed "Speed [m/s]" 'S' = 20.0f, 5 ANGLE3D m_aDirection "Direction" 'D' = ANGLE3D(0,90,0), 6 FLOAT m_tmControl "Control time" 'T' = 5.0f, 7 BOOL m_bEntrySpeed = TRUE, 10 FLOAT m_fMaxExitSpeed "Max exit speed" 'M' = 200.0f, 12 FLOAT m_fNormalComponentMultiplier "Normal component multiplier" 'O' = 1.0f, 13 FLOAT m_fParallelComponentMultiplier "Parallel component multiplier" 'P' = 0.0f, components: functions: procedures: Main() { // declare yourself as a brush InitAsBrush(); SetPhysicsFlags(EPF_BRUSH_FIXED|EPF_NOIMPACT); SetCollisionFlags(ECF_BRUSH); // if old flag "entry speed" has been reset if (!m_bEntrySpeed) { // kill normal component by default (same behaviour by default) m_fNormalComponentMultiplier = 0.0f; m_bEntrySpeed = TRUE; } return; } };