/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "Engine/StdH.h" #include #include #include #include extern INDEX ogl_bExclusive; // helper for D3D surface #ifdef SE1_D3D static void CreateSwapChain_D3D( CViewPort *pvp, PIX pixSizeI, PIX pixSizeJ) { HRESULT hr; D3DPRESENT_PARAMETERS d3dPresentParams; memset( &d3dPresentParams, 0, sizeof(d3dPresentParams)); d3dPresentParams.Windowed = TRUE; d3dPresentParams.BackBufferWidth = pixSizeI; d3dPresentParams.BackBufferHeight = pixSizeJ; d3dPresentParams.BackBufferFormat = _pGfx->gl_d3dColorFormat; d3dPresentParams.BackBufferCount = 1; d3dPresentParams.MultiSampleType = D3DMULTISAMPLE_NONE; // !!!! TODO d3dPresentParams.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; d3dPresentParams.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dPresentParams.hDeviceWindow = pvp->vp_hWnd; ASSERT( pvp->vp_pSwapChain==NULL && pvp->vp_pSurfDepth==NULL); hr = _pGfx->gl_pd3dDevice->CreateAdditionalSwapChain( &d3dPresentParams, &pvp->vp_pSwapChain); D3D_CHECKERROR(hr); hr = _pGfx->gl_pd3dDevice->CreateDepthStencilSurface( pixSizeI, pixSizeJ, _pGfx->gl_d3dDepthFormat, D3DMULTISAMPLE_NONE, &pvp->vp_pSurfDepth); D3D_CHECKERROR(hr); ASSERT( pvp->vp_pSwapChain!=NULL); ASSERT( pvp->vp_pSurfDepth!=NULL); } static void SetAsRenderTarget_D3D( CViewPort *pvp) { HRESULT hr; LPDIRECT3DSURFACE8 pColorSurface; hr = pvp->vp_pSwapChain->GetBackBuffer( 0, D3DBACKBUFFER_TYPE_MONO, &pColorSurface); D3D_CHECKERROR(hr); hr = _pGfx->gl_pd3dDevice->SetRenderTarget( pColorSurface, pvp->vp_pSurfDepth); D3D_CHECKERROR(hr); D3DRELEASE( pColorSurface, TRUE); } #endif // SE1_D3D /* * ViewPort functions */ CViewPort::CViewPort( PIX pixWidth, PIX pixHeight, HWND hWnd) : vp_Raster( pixWidth, pixHeight, 0) { vp_hWnd = NULL; vp_hWndParent = hWnd; #ifdef SE1_D3D vp_pSwapChain = NULL; vp_pSurfDepth = NULL; #endif // SE1_D3D vp_ctDisplayChanges = 0; OpenCanvas(); vp_Raster.ra_pvpViewPort = this; } CViewPort::~CViewPort(void) { CloseCanvas(TRUE); // reset current viewport if needed if( _pGfx->gl_pvpActive==this) _pGfx->gl_pvpActive = NULL; } #ifdef PLATFORM_WIN32 CTempDC::CTempDC(HWND hWnd) { ASSERT(hWnd!=NULL); hwnd = hWnd; hdc = GetDC(hwnd); ASSERT(hdc!=NULL); } CTempDC::~CTempDC(void) { ReleaseDC(hwnd, hdc); } #define CViewPortCLASS "ViewPort Window" static BOOL _bClassRegistered = FALSE; LRESULT CALLBACK CViewPortCLASS_WindowProc( HWND hWnd, // handle to window UINT Msg, // message identifier WPARAM wParam, // first message parameter LPARAM lParam // second message parameter ) { // forget erase bacground messages if (Msg==WM_ERASEBKGND) return TRUE; // if any mouse message if ((Msg>=WM_MOUSEFIRST&&Msg<=WM_MOUSELAST)) { // send it to parent HWND hWndParent = GetParent(hWnd); ASSERT(hWndParent!=NULL); return CallWindowProc( (WNDPROC)GetWindowLong(hWndParent, GWL_WNDPROC), hWndParent, Msg, wParam, lParam); } return DefWindowProc(hWnd, Msg, wParam, lParam); } #endif // open overlaid window for rendering context void CViewPort::OpenCanvas(void) { #ifdef PLATFORM_WIN32 // do nothing if not feasable if( vp_hWnd!=NULL || vp_hWndParent==NULL) return; // register class if( !_bClassRegistered) { WNDCLASSA wc; wc.style = CS_OWNDC | CS_HREDRAW | CS_VREDRAW | CS_DBLCLKS; wc.lpfnWndProc = CViewPortCLASS_WindowProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = NULL; wc.hIcon = NULL; wc.hCursor = LoadCursor( NULL, IDC_ARROW); wc.hbrBackground = NULL; wc.lpszMenuName = NULL; wc.lpszClassName = CViewPortCLASS; RegisterClassA(&wc); _bClassRegistered = TRUE; } // determine window and desktopsize RECT rectWindow; GetClientRect( vp_hWndParent, &rectWindow); const PIX pixWinSizeI = rectWindow.right - rectWindow.left; const PIX pixWinSizeJ = rectWindow.bottom - rectWindow.top; CDisplayMode dm; _pGfx->GetCurrentDisplayMode(dm); ASSERT( (dm.dm_pixSizeI==0 && dm.dm_pixSizeJ==0) || (dm.dm_pixSizeI!=0 && dm.dm_pixSizeJ!=0)); const BOOL bFullScreen = (dm.dm_pixSizeI==pixWinSizeI && dm.dm_pixSizeJ==pixWinSizeJ); // set fullscreen attribs if window size is equal to screen size DWORD dwExStyle = NONE; DWORD dwStyle = WS_CHILD|WS_CLIPCHILDREN|WS_CLIPSIBLINGS; if( bFullScreen && ogl_bExclusive) { dwExStyle = WS_EX_TOPMOST; dwStyle = WS_POPUP; } // set child window vp_hWnd = ::CreateWindowExA( dwExStyle, CViewPortCLASS, "", // title dwStyle, 0,0, 0,0, // window size vp_hWndParent, NULL, (HINSTANCE)GetWindowLong(vp_hWndParent, GWL_HINSTANCE), NULL); ASSERT( vp_hWnd!=NULL); #ifdef SE1_D3D // prepare new swap chain for D3D if( _pGfx->gl_eCurrentAPI==GAT_D3D && !bFullScreen) CreateSwapChain_D3D( this, pixWinSizeI, pixWinSizeJ); #endif // SE1_D3D // resize raster Resize(); ShowWindow( vp_hWnd, SW_SHOW); #ifdef SE1_D3D // set as rendering target if( _pGfx->gl_eCurrentAPI==GAT_D3D && vp_pSwapChain!=NULL) SetAsRenderTarget_D3D(this); #endif // SE1_D3D #else // !PLATFORM_WIN32 STUBBED("Move this to another directory."); vp_hWnd = vp_hWndParent = (void *) 0x0001; #endif } // close overlaid window void CViewPort::CloseCanvas( BOOL bRelease/*=FALSE*/) { // release D3D swap chain if allocated #ifdef SE1_D3D if( _pGfx->gl_eCurrentAPI==GAT_D3D && bRelease) { if( vp_pSwapChain!=NULL) D3DRELEASE( vp_pSwapChain, TRUE); if( vp_pSurfDepth!=NULL) D3DRELEASE( vp_pSurfDepth, TRUE); } #endif // SE1_D3D // destroy window #ifdef PLATFORM_WINDOWS if( vp_hWnd!=NULL && IsWindow(vp_hWnd)) { BOOL bRes = DestroyWindow(vp_hWnd); ASSERT(bRes); } #else STUBBED("do something here when ported to SDL2"); #endif // mark vp_hWnd = NULL; #ifdef SE1_D3D vp_pSwapChain = NULL; vp_pSurfDepth = NULL; #endif // SE1_D3D } // Change size of this viewport, it's raster and all it's drawports void CViewPort::Resize(void) { #ifdef PLATFORM_WIN32 PIX pixNewWidth, pixNewHeight; RECT rectWindow; // get the size of the window GetClientRect( vp_hWndParent, &rectWindow); pixNewWidth = rectWindow.right - rectWindow.left; pixNewHeight = rectWindow.bottom - rectWindow.top; // resize child window ASSERT( vp_hWnd!=NULL); SetWindowPos( vp_hWnd, NULL, 0,0, pixNewWidth, pixNewHeight, SWP_NOZORDER|SWP_NOMOVE); // resize the raster vp_Raster.Resize( pixNewWidth, pixNewHeight); // "resize" D3D surface (if any) #ifdef SE1_D3D if( _pGfx->gl_eCurrentAPI==GAT_D3D && vp_pSwapChain!=NULL) { // release old surface ASSERT( vp_pSurfDepth!=NULL); D3DRELEASE( vp_pSwapChain, TRUE); D3DRELEASE( vp_pSurfDepth, TRUE); // create a new one and set it as current CreateSwapChain_D3D( this, pixNewWidth, pixNewHeight); SetAsRenderTarget_D3D(this); } #endif #endif } void CViewPort::SwapBuffers(void) { // skip if child window not present if( vp_hWnd==NULL) return; // ask the current driver to swap buffers _sfStats.StartTimer(CStatForm::STI_SWAPBUFFERS); _pfGfxProfile.StartTimer( CGfxProfile::PTI_SWAPBUFFERS); _pfGfxProfile.IncrementAveragingCounter(1); _pGfx->SwapBuffers(this); _pfGfxProfile.StopTimer( CGfxProfile::PTI_SWAPBUFFERS); _sfStats.StopTimer(CStatForm::STI_SWAPBUFFERS); }