/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ // ENABLE/DISABLE FUNCTIONS static void ogl_EnableTexture(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_TEXTURE_2D); OGL_CHECKERROR; ASSERT( !bRes == !GFX_abTexture[GFX_iActiveTexUnit]); #endif // cached? if( GFX_abTexture[GFX_iActiveTexUnit] && gap_bOptimizeStateChanges) return; GFX_abTexture[GFX_iActiveTexUnit] = TRUE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglEnable(GL_TEXTURE_2D); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_DisableTexture(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_TEXTURE_2D); OGL_CHECKERROR; ASSERT( !bRes == !GFX_abTexture[GFX_iActiveTexUnit]); #endif // cached? if( !GFX_abTexture[GFX_iActiveTexUnit] && gap_bOptimizeStateChanges) return; GFX_abTexture[GFX_iActiveTexUnit] = FALSE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDisable(GL_TEXTURE_2D); pglDisableClientState(GL_TEXTURE_COORD_ARRAY); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_EnableDepthTest(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_DEPTH_TEST); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bDepthTest); #endif // cached? if( GFX_bDepthTest && gap_bOptimizeStateChanges) return; GFX_bDepthTest = TRUE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglEnable( GL_DEPTH_TEST); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_DisableDepthTest(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_DEPTH_TEST); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bDepthTest); #endif // cached? if( !GFX_bDepthTest && gap_bOptimizeStateChanges) return; GFX_bDepthTest = FALSE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDisable(GL_DEPTH_TEST); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_EnableDepthBias(void) { ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglEnable( GL_POLYGON_OFFSET_POINT); pglEnable( GL_POLYGON_OFFSET_LINE); pglEnable( GL_POLYGON_OFFSET_FILL); pglPolygonOffset( -1.0f, -2.0f); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_DisableDepthBias(void) { ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDisable( GL_POLYGON_OFFSET_POINT); pglDisable( GL_POLYGON_OFFSET_LINE); pglDisable( GL_POLYGON_OFFSET_FILL); pglPolygonOffset( 0.0f, 0.0f); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_EnableDepthWrite(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; pglGetIntegerv( GL_DEPTH_WRITEMASK, (GLint*)&bRes); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bDepthWrite); #endif // cached? if( GFX_bDepthWrite && gap_bOptimizeStateChanges) return; GFX_bDepthWrite = TRUE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDepthMask(GL_TRUE); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_DisableDepthWrite(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; pglGetIntegerv( GL_DEPTH_WRITEMASK, (GLint*)&bRes); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bDepthWrite); #endif // cached? if( !GFX_bDepthWrite && gap_bOptimizeStateChanges) return; GFX_bDepthWrite = FALSE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDepthMask(GL_FALSE); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_EnableDither(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_DITHER); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bDithering); #endif // cached? if( GFX_bDithering && gap_bOptimizeStateChanges) return; GFX_bDithering = TRUE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglEnable(GL_DITHER); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_DisableDither(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_DITHER); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bDithering); #endif // cached? if( !GFX_bDithering && gap_bOptimizeStateChanges) return; GFX_bDithering = FALSE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDisable(GL_DITHER); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_EnableAlphaTest(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_ALPHA_TEST); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bAlphaTest); #endif // cached? if( GFX_bAlphaTest && gap_bOptimizeStateChanges) return; GFX_bAlphaTest = TRUE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglEnable(GL_ALPHA_TEST); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_DisableAlphaTest(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_ALPHA_TEST); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bAlphaTest); #endif // cached? if( !GFX_bAlphaTest && gap_bOptimizeStateChanges) return; GFX_bAlphaTest = FALSE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDisable(GL_ALPHA_TEST); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_EnableBlend(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_BLEND); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bBlending); #endif // cached? if( GFX_bBlending && gap_bOptimizeStateChanges) return; GFX_bBlending = TRUE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglEnable( GL_BLEND); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); // adjust dithering if( gap_iDithering==2) ogl_EnableDither(); else ogl_DisableDither(); } static void ogl_DisableBlend(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_BLEND); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bBlending); #endif // cached? if( !GFX_bBlending && gap_bOptimizeStateChanges) return; GFX_bBlending = FALSE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDisable(GL_BLEND); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); // adjust dithering if( gap_iDithering==0) ogl_DisableDither(); else ogl_EnableDither(); } static void ogl_EnableClipping(void) { // only if supported if( !(_pGfx->gl_ulFlags&GLF_EXT_CLIPHINT)) return; // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; pglGetIntegerv( GL_CLIP_VOLUME_CLIPPING_HINT_EXT, (GLint*)&bRes); bRes = (bRes==GL_FASTEST) ? FALSE : TRUE; OGL_CHECKERROR; ASSERT( !bRes == !GFX_bClipping); #endif // cached? if( GFX_bClipping && gap_bOptimizeStateChanges) return; GFX_bClipping = TRUE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglHint( GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_DONT_CARE); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_DisableClipping(void) { // only if allowed and supported if( gap_iOptimizeClipping<2 || !(_pGfx->gl_ulFlags&GLF_EXT_CLIPHINT)) return; // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; pglGetIntegerv( GL_CLIP_VOLUME_CLIPPING_HINT_EXT, (GLint*)&bRes); bRes = (bRes==GL_FASTEST) ? FALSE : TRUE; OGL_CHECKERROR; ASSERT( !bRes == !GFX_bClipping); #endif // cached? if( !GFX_bClipping && gap_bOptimizeStateChanges) return; GFX_bClipping = FALSE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglHint( GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_FASTEST); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_EnableClipPlane(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_CLIP_PLANE0); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bClipPlane); #endif // cached? if( GFX_bClipPlane && gap_bOptimizeStateChanges) return; GFX_bClipPlane = TRUE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglEnable( GL_CLIP_PLANE0); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } static void ogl_DisableClipPlane(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_CLIP_PLANE0); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bClipPlane); #endif // cached? if( !GFX_bClipPlane && gap_bOptimizeStateChanges) return; GFX_bClipPlane = FALSE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDisable(GL_CLIP_PLANE0); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // enable usage of color array for subsequent rendering static void ogl_EnableColorArray(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_COLOR_ARRAY); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bColorArray); #endif // cached? if( GFX_bColorArray && gap_bOptimizeStateChanges) return; GFX_bColorArray = TRUE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglEnableClientState(GL_COLOR_ARRAY); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // enable usage of constant color for subsequent rendering static void ogl_DisableColorArray(void) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_COLOR_ARRAY); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bColorArray); #endif // cached? if( !GFX_bColorArray && gap_bOptimizeStateChanges) return; GFX_bColorArray = FALSE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDisableClientState(GL_COLOR_ARRAY); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // enable truform rendering static void ogl_EnableTruform(void) { // skip if Truform isn't set if( truform_iLevel<1) return; // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_PN_TRIANGLES_ATI); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bTruform); #endif if( GFX_bTruform && gap_bOptimizeStateChanges) return; GFX_bTruform = TRUE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglEnable( GL_PN_TRIANGLES_ATI); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // disable truform rendering static void ogl_DisableTruform(void) { // skip if Truform isn't set if( truform_iLevel<1) return; // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG BOOL bRes; bRes = pglIsEnabled(GL_PN_TRIANGLES_ATI); OGL_CHECKERROR; ASSERT( !bRes == !GFX_bTruform); #endif if( !GFX_bTruform && gap_bOptimizeStateChanges) return; GFX_bTruform = FALSE; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDisable( GL_PN_TRIANGLES_ATI); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // helper for blending operation function __forceinline GLenum BlendToOGL( GfxBlend eFunc) { switch( eFunc) { case GFX_ZERO: return GL_ZERO; case GFX_ONE: return GL_ONE; case GFX_SRC_COLOR: return GL_SRC_COLOR; case GFX_INV_SRC_COLOR: return GL_ONE_MINUS_SRC_COLOR; case GFX_DST_COLOR: return GL_DST_COLOR; case GFX_INV_DST_COLOR: return GL_ONE_MINUS_DST_COLOR; case GFX_SRC_ALPHA: return GL_SRC_ALPHA; case GFX_INV_SRC_ALPHA: return GL_ONE_MINUS_SRC_ALPHA; default: ASSERTALWAYS("Invalid GFX blending function!"); } return GL_ONE; } __forceinline GfxBlend BlendFromOGL( GLenum gFunc) { switch( gFunc) { case GL_ZERO: return GFX_ZERO; case GL_ONE: return GFX_ONE; case GL_SRC_COLOR: return GFX_SRC_COLOR; case GL_ONE_MINUS_SRC_COLOR: return GFX_INV_SRC_COLOR; case GL_DST_COLOR: return GFX_DST_COLOR; case GL_ONE_MINUS_DST_COLOR: return GFX_INV_DST_COLOR; case GL_SRC_ALPHA: return GFX_SRC_ALPHA; case GL_ONE_MINUS_SRC_ALPHA: return GFX_INV_SRC_ALPHA; default: ASSERTALWAYS("Unsupported OGL blending function!"); } return GFX_ONE; } // set blending operations static void ogl_BlendFunc( GfxBlend eSrc, GfxBlend eDst) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); GLenum gleSrc, gleDst; #ifndef NDEBUG GfxBlend gfxSrc, gfxDst; pglGetIntegerv( GL_BLEND_SRC, (GLint*)&gleSrc); pglGetIntegerv( GL_BLEND_DST, (GLint*)&gleDst); OGL_CHECKERROR; gfxSrc = BlendFromOGL(gleSrc); gfxDst = BlendFromOGL(gleDst); ASSERT( gfxSrc==GFX_eBlendSrc && gfxDst==GFX_eBlendDst); #endif // cached? if( eSrc==GFX_eBlendSrc && eDst==GFX_eBlendDst && gap_bOptimizeStateChanges) return; _sfStats.StartTimer(CStatForm::STI_GFXAPI); gleSrc = BlendToOGL(eSrc); gleDst = BlendToOGL(eDst); pglBlendFunc( gleSrc, gleDst); OGL_CHECKERROR; // done GFX_eBlendSrc = eSrc; GFX_eBlendDst = eDst; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // color buffer writing enable static void ogl_SetColorMask( ULONG ulColorMask) { ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); _ulCurrentColorMask = ulColorMask; // keep for Get...() _sfStats.StartTimer(CStatForm::STI_GFXAPI); const BOOL bR = (ulColorMask&CT_RMASK) == CT_RMASK; const BOOL bG = (ulColorMask&CT_GMASK) == CT_GMASK; const BOOL bB = (ulColorMask&CT_BMASK) == CT_BMASK; const BOOL bA = (ulColorMask&CT_AMASK) == CT_AMASK; pglColorMask( bR,bG,bB,bA); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // helper for depth compare function __forceinline GLenum CompToOGL( GfxComp eFunc) { switch( eFunc) { case GFX_NEVER: return GL_NEVER; case GFX_LESS: return GL_LESS; case GFX_LESS_EQUAL: return GL_LEQUAL; case GFX_EQUAL: return GL_EQUAL; case GFX_NOT_EQUAL: return GL_NOTEQUAL; case GFX_GREATER_EQUAL: return GL_GEQUAL; case GFX_GREATER: return GL_GREATER; case GFX_ALWAYS: return GL_ALWAYS; default: ASSERTALWAYS("Invalid GFX compare function!"); } return GL_ALWAYS; } __forceinline GfxComp CompFromOGL( GLenum gFunc) { switch( gFunc) { case GL_NEVER: return GFX_NEVER; case GL_LESS: return GFX_LESS; case GL_LEQUAL: return GFX_LESS_EQUAL; case GL_EQUAL: return GFX_EQUAL; case GL_NOTEQUAL: return GFX_NOT_EQUAL; case GL_GEQUAL: return GFX_GREATER_EQUAL; case GL_GREATER: return GFX_GREATER; case GL_ALWAYS: return GFX_ALWAYS; default: ASSERTALWAYS("Invalid OGL compare function!"); } return GFX_ALWAYS; } // set depth buffer compare mode static void ogl_DepthFunc( GfxComp eFunc) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); GLenum gleFunc; #ifndef NDEBUG GfxComp gfxFunc; pglGetIntegerv( GL_DEPTH_FUNC, (GLint*)&gleFunc); OGL_CHECKERROR; gfxFunc = CompFromOGL( gleFunc); ASSERT( gfxFunc==GFX_eDepthFunc); #endif // cached? if( eFunc==GFX_eDepthFunc && gap_bOptimizeStateChanges) return; _sfStats.StartTimer(CStatForm::STI_GFXAPI); gleFunc = CompToOGL(eFunc); pglDepthFunc(gleFunc); OGL_CHECKERROR; GFX_eDepthFunc = eFunc; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // set depth buffer range static void ogl_DepthRange( FLOAT fMin, FLOAT fMax) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG FLOAT fDepths[2]; pglGetFloatv( GL_DEPTH_RANGE,(GLfloat*)&fDepths); OGL_CHECKERROR; ASSERT( fDepths[0]==GFX_fMinDepthRange && fDepths[1]==GFX_fMaxDepthRange); #endif // cached? if( GFX_fMinDepthRange==fMin && GFX_fMaxDepthRange==fMax && gap_bOptimizeStateChanges) return; GFX_fMinDepthRange = fMin; GFX_fMaxDepthRange = fMax; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDepthRange( fMin, fMax); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // set face culling static void ogl_CullFace( GfxFace eFace) { // check consistency and face ASSERT( eFace==GFX_FRONT || eFace==GFX_BACK || eFace==GFX_NONE); ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG GLenum gleCull; BOOL bRes = pglIsEnabled(GL_CULL_FACE); pglGetIntegerv( GL_CULL_FACE_MODE, (GLint*)&gleCull); OGL_CHECKERROR; ASSERT( (bRes==GL_FALSE && GFX_eCullFace==GFX_NONE) || (bRes==GL_TRUE && gleCull==GL_FRONT && GFX_eCullFace==GFX_FRONT) || (bRes==GL_TRUE && gleCull==GL_BACK && GFX_eCullFace==GFX_BACK)); #endif // cached? if( GFX_eCullFace==eFace && gap_bOptimizeStateChanges) return; _sfStats.StartTimer(CStatForm::STI_GFXAPI); if( eFace==GFX_FRONT) { if( GFX_eCullFace==GFX_NONE) pglEnable(GL_CULL_FACE); pglCullFace(GL_FRONT); } else if( eFace==GFX_BACK) { if( GFX_eCullFace==GFX_NONE) pglEnable(GL_CULL_FACE); pglCullFace(GL_BACK); } else { pglDisable(GL_CULL_FACE); } OGL_CHECKERROR; GFX_eCullFace = eFace; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // set front face static void ogl_FrontFace( GfxFace eFace) { // check consistency and face ASSERT( eFace==GFX_CW || eFace==GFX_CCW); ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG GLenum gleFace; pglGetIntegerv( GL_FRONT_FACE, (GLint*)&gleFace); OGL_CHECKERROR; ASSERT( (gleFace==GL_CCW && GFX_bFrontFace) || (gleFace==GL_CW && !GFX_bFrontFace)); #endif // cached? BOOL bFrontFace = (eFace==GFX_CCW); if( !bFrontFace==!GFX_bFrontFace && gap_bOptimizeStateChanges) return; _sfStats.StartTimer(CStatForm::STI_GFXAPI); if( eFace==GFX_CCW) { pglFrontFace( GL_CCW); } else { pglFrontFace( GL_CW); } OGL_CHECKERROR; GFX_bFrontFace = bFrontFace; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // set custom clip plane static void ogl_ClipPlane( const DOUBLE *pdViewPlane) { // check API and plane ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL && pdViewPlane!=NULL); _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglClipPlane( GL_CLIP_PLANE0, pdViewPlane); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // set texture matrix static void ogl_SetTextureMatrix( const FLOAT *pfMatrix/*=NULL*/) { // check API ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); _sfStats.StartTimer(CStatForm::STI_GFXAPI); // set matrix pglMatrixMode(GL_TEXTURE); if( pfMatrix!=NULL) pglLoadMatrixf(pfMatrix); else pglLoadIdentity(); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // set view matrix static void ogl_SetViewMatrix( const FLOAT *pfMatrix/*=NULL*/) { // check API ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); // cached? (only identity matrix) if( pfMatrix==NULL && GFX_bViewMatrix==NONE && gap_bOptimizeStateChanges) return; GFX_bViewMatrix = (pfMatrix!=NULL); _sfStats.StartTimer(CStatForm::STI_GFXAPI); // set matrix pglMatrixMode( GL_MODELVIEW); if( pfMatrix!=NULL) pglLoadMatrixf(pfMatrix); else pglLoadIdentity(); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // set orthographic matrix static void ogl_SetOrtho( const FLOAT fLeft, const FLOAT fRight, const FLOAT fTop, const FLOAT fBottom, const FLOAT fNear, const FLOAT fFar, const BOOL bSubPixelAdjust/*=FALSE*/) { // check API and matrix type ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); // cached? if( GFX_fLastL==fLeft && GFX_fLastT==fTop && GFX_fLastN==fNear && GFX_fLastR==fRight && GFX_fLastB==fBottom && GFX_fLastF==fFar && gap_bOptimizeStateChanges) return; GFX_fLastL = fLeft; GFX_fLastT = fTop; GFX_fLastN = fNear; GFX_fLastR = fRight; GFX_fLastB = fBottom; GFX_fLastF = fFar; _sfStats.StartTimer(CStatForm::STI_GFXAPI); // set matrix pglMatrixMode( GL_PROJECTION); pglLoadIdentity(); pglOrtho( fLeft, fRight, fBottom, fTop, fNear, fFar); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // set frustrum matrix static void ogl_SetFrustum( const FLOAT fLeft, const FLOAT fRight, const FLOAT fTop, const FLOAT fBottom, const FLOAT fNear, const FLOAT fFar) { // check API ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); // cached? if( GFX_fLastL==-fLeft && GFX_fLastT==-fTop && GFX_fLastN==-fNear && GFX_fLastR==-fRight && GFX_fLastB==-fBottom && GFX_fLastF==-fFar && gap_bOptimizeStateChanges) return; GFX_fLastL = -fLeft; GFX_fLastT = -fTop; GFX_fLastN = -fNear; GFX_fLastR = -fRight; GFX_fLastB = -fBottom; GFX_fLastF = -fFar; _sfStats.StartTimer(CStatForm::STI_GFXAPI); // set matrix pglMatrixMode( GL_PROJECTION); pglLoadIdentity(); pglFrustum( fLeft, fRight, fBottom, fTop, fNear, fFar); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // set polygon mode (point, line or fill) static void ogl_PolygonMode( GfxPolyMode ePolyMode) { ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); _sfStats.StartTimer(CStatForm::STI_GFXAPI); switch(ePolyMode) { case GFX_POINT: pglPolygonMode( GL_FRONT_AND_BACK, GL_POINT); break; case GFX_LINE: pglPolygonMode( GL_FRONT_AND_BACK, GL_LINE); break; case GFX_FILL: pglPolygonMode( GL_FRONT_AND_BACK, GL_FILL); break; default: ASSERTALWAYS("Wrong polygon mode!"); } // check OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // TEXTURE MANAGEMENT // set texture wrapping mode static void ogl_SetTextureWrapping( enum GfxWrap eWrapU, enum GfxWrap eWrapV) { ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG // check texture unit consistency GLint gliRet; pglGetIntegerv( GL_ACTIVE_TEXTURE_ARB, &gliRet); ASSERT( GFX_iActiveTexUnit==(gliRet-GL_TEXTURE0_ARB)); pglGetIntegerv( GL_CLIENT_ACTIVE_TEXTURE_ARB, &gliRet); ASSERT( GFX_iActiveTexUnit==(gliRet-GL_TEXTURE0_ARB)); #endif _tpGlobal[GFX_iActiveTexUnit].tp_eWrapU = eWrapU; _tpGlobal[GFX_iActiveTexUnit].tp_eWrapV = eWrapV; } // set texture modulation mode static void ogl_SetTextureModulation( INDEX iScale) { // check consistency ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG // check current modulation GLint iRet; pglGetTexEnviv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &iRet); ASSERT( (GFX_iTexModulation[GFX_iActiveTexUnit]==1 && iRet==GL_MODULATE) || (GFX_iTexModulation[GFX_iActiveTexUnit]==2 && iRet==GL_COMBINE_EXT)); OGL_CHECKERROR; #endif // cached? ASSERT( iScale==1 || iScale==2); if( GFX_iTexModulation[GFX_iActiveTexUnit]==iScale) return; GFX_iTexModulation[GFX_iActiveTexUnit] = iScale; _sfStats.StartTimer(CStatForm::STI_GFXAPI); if( iScale==2) { pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); pglTexEnvi( GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); pglTexEnvf( GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, 2.0f); } else { pglTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // generate texture for API static void ogl_GenerateTexture( ULONG &ulTexObject) { ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); _sfStats.StartTimer(CStatForm::STI_BINDTEXTURE); _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglGenTextures( 1, (GLuint*)&ulTexObject); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_BINDTEXTURE); _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // unbind texture from API static void ogl_DeleteTexture( ULONG &ulTexObject) { // skip if already unbound ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); if( ulTexObject==NONE) return; _sfStats.StartTimer(CStatForm::STI_BINDTEXTURE); _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDeleteTextures( 1, (GLuint*)&ulTexObject); ulTexObject = NONE; _sfStats.StopTimer(CStatForm::STI_BINDTEXTURE); _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // VERTEX ARRAYS // prepare vertex array for API static void ogl_SetVertexArray( GFXVertex4 *pvtx, INDEX ctVtx) { ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); ASSERT( ctVtx>0 && pvtx!=NULL && GFX_iActiveTexUnit==0); GFX_ctVertices = ctVtx; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDisableClientState( GL_TEXTURE_COORD_ARRAY); pglDisableClientState( GL_COLOR_ARRAY); pglDisableClientState( GL_NORMAL_ARRAY); ASSERT( !pglIsEnabled( GL_TEXTURE_COORD_ARRAY)); ASSERT( !pglIsEnabled( GL_COLOR_ARRAY)); ASSERT( !pglIsEnabled( GL_NORMAL_ARRAY)); ASSERT( pglIsEnabled( GL_VERTEX_ARRAY)); pglVertexPointer( 3, GL_FLOAT, sizeof (*pvtx), pvtx); OGL_CHECKERROR; GFX_bColorArray = FALSE; // mark that color array has been disabled (because of potential LockArrays) _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // prepare normal array for API static void ogl_SetNormalArray( GFXNormal *pnor) { ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); ASSERT( pnor!=NULL); _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglEnableClientState(GL_NORMAL_ARRAY); ASSERT( pglIsEnabled(GL_NORMAL_ARRAY)); pglNormalPointer( GL_FLOAT, sizeof (*pnor), pnor); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // prepare color array for API (and force rendering with color array!) static void ogl_SetColorArray( GFXColor *pcol) { ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); ASSERT( pcol!=NULL); ogl_EnableColorArray(); _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglColorPointer( 4, GL_UNSIGNED_BYTE, sizeof (*pcol), pcol); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // prepare texture coordinates array for API static void ogl_SetTexCoordArray( GFXTexCoord *ptex, BOOL b4/*=FALSE*/) { ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); ASSERT( ptex!=NULL); _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglEnableClientState(GL_TEXTURE_COORD_ARRAY); ASSERT( pglIsEnabled(GL_TEXTURE_COORD_ARRAY)); pglTexCoordPointer( b4?4:2, GL_FLOAT, sizeof (*ptex), ptex); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // set constant color (and force rendering w/o color array!) static void ogl_SetConstantColor( COLOR col) { ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); ogl_DisableColorArray(); _sfStats.StartTimer(CStatForm::STI_GFXAPI); glCOLOR(col); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // draw prepared arrays static void ogl_DrawElements( INDEX ctElem, INDEX *pidx) { ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); #ifndef NDEBUG // check if all indices are inside lock count (or smaller than 65536) if( pidx!=NULL) for( INDEX i=0; igl_ctTotalTriangles += ctElem/3; // for profiling // arrays or elements if( pidx==NULL) pglDrawArrays( GL_QUADS, 0, ctElem); else pglDrawElements( GL_TRIANGLES, ctElem, GL_UNSIGNED_INT, pidx); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // force finish of API rendering queue static void ogl_Finish(void) { ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglFinish(); OGL_CHECKERROR; _sfStats.StopTimer(CStatForm::STI_GFXAPI); } // routines for locking and unlocking compiled vertex arrays static void ogl_LockArrays(void) { // only if supported ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); ASSERT( GFX_ctVertices>0 && !_bCVAReallyLocked); if( !(_pGfx->gl_ulFlags&GLF_EXT_COMPILEDVERTEXARRAY)) return; pglLockArraysEXT( 0, GFX_ctVertices); OGL_CHECKERROR; _bCVAReallyLocked = TRUE; }