/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "StdH.h" #include #include "MenuStuff.h" #define RADIOTRANS(str) ("ETRS" str) extern CTString astrNoYes[] = { RADIOTRANS("No"), RADIOTRANS("Yes"), }; extern CTString astrComputerInvoke[] = { RADIOTRANS("Use"), RADIOTRANS("Double-click use"), }; extern CTString astrWeapon[] = { RADIOTRANS("Only if new"), RADIOTRANS("Never"), RADIOTRANS("Always"), RADIOTRANS("Only if stronger"), }; extern CTString astrCrosshair[] = { "", "Textures\\Interface\\Crosshairs\\Crosshair1.tex", "Textures\\Interface\\Crosshairs\\Crosshair2.tex", "Textures\\Interface\\Crosshairs\\Crosshair3.tex", "Textures\\Interface\\Crosshairs\\Crosshair4.tex", "Textures\\Interface\\Crosshairs\\Crosshair5.tex", "Textures\\Interface\\Crosshairs\\Crosshair6.tex", "Textures\\Interface\\Crosshairs\\Crosshair7.tex", }; extern CTString astrMaxPlayersRadioTexts[] = { RADIOTRANS("2"), RADIOTRANS("3"), RADIOTRANS("4"), RADIOTRANS("5"), RADIOTRANS("6"), RADIOTRANS("7"), RADIOTRANS("8"), RADIOTRANS("9"), RADIOTRANS("10"), RADIOTRANS("11"), RADIOTRANS("12"), RADIOTRANS("13"), RADIOTRANS("14"), RADIOTRANS("15"), RADIOTRANS("16"), }; // here, we just reserve space for up to 16 different game types // actual names are added later extern CTString astrGameTypeRadioTexts[] = { "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", }; extern INDEX ctGameTypeRadioTexts = 1; extern CTString astrDifficultyRadioTexts[] = { RADIOTRANS("Tourist"), RADIOTRANS("Easy"), RADIOTRANS("Normal"), RADIOTRANS("Hard"), RADIOTRANS("Serious"), RADIOTRANS("Mental"), }; extern CTString astrSplitScreenRadioTexts[] = { RADIOTRANS("1"), RADIOTRANS("2 - split screen"), RADIOTRANS("3 - split screen"), RADIOTRANS("4 - split screen"), }; extern CTString astrDisplayPrefsRadioTexts[] = { RADIOTRANS("Speed"), RADIOTRANS("Normal"), RADIOTRANS("Quality"), RADIOTRANS("Custom"), }; extern CTString astrDisplayAPIRadioTexts[] = { RADIOTRANS("OpenGL"), RADIOTRANS("Direct3D"), }; extern CTString astrBitsPerPixelRadioTexts[] = { RADIOTRANS("Desktop"), RADIOTRANS("16 BPP"), RADIOTRANS("32 BPP"), }; extern CTString astrFrequencyRadioTexts[] = { RADIOTRANS("No sound"), RADIOTRANS("11kHz"), RADIOTRANS("22kHz"), RADIOTRANS("44kHz"), }; extern CTString astrSoundAPIRadioTexts[] = { RADIOTRANS("WaveOut"), RADIOTRANS("DirectSound"), RADIOTRANS("EAX"), }; ULONG GetSpawnFlagsForGameType(INDEX iGameType) { if (iGameType == -1) return SPF_SINGLEPLAYER; // get function that will provide us the flags CShellSymbol *pss = _pShell->GetSymbol("GetSpawnFlagsForGameTypeSS", /*bDeclaredOnly=*/ TRUE); // if none if (pss == NULL) { // error ASSERT(FALSE); return 0; } ULONG(*pFunc)(INDEX) = (ULONG(*)(INDEX))pss->ss_pvValue; return pFunc(iGameType); } BOOL IsMenuEnabled(const CTString &strMenuName) { // get function that will provide us the flags CShellSymbol *pss = _pShell->GetSymbol("IsMenuEnabledSS", /*bDeclaredOnly=*/ TRUE); // if none if (pss == NULL) { // error ASSERT(FALSE); return TRUE; } BOOL(*pFunc)(const CTString &) = (BOOL(*)(const CTString &))pss->ss_pvValue; return pFunc(strMenuName); }