/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #include "StdH.h" #include #include #include "MenuPrinting.h" #include #include "MGLevelButton.h" extern CSoundData *_psdPress; void CMGLevelButton::OnActivate(void) { PlayMenuSound(_psdPress); IFeel_PlayEffect("Menu_press"); _pGame->gam_strCustomLevel = mg_fnmLevel; extern void(*_pAfterLevelChosen)(void); _pAfterLevelChosen(); } void CMGLevelButton::OnSetFocus(void) { SetThumbnail(mg_fnmLevel); CMGButton::OnSetFocus(); }