/* Copyright (c) 2002-2012 Croteam Ltd. This program is free software; you can redistribute it and/or modify it under the terms of version 2 of the GNU General Public License as published by the Free Software Foundation This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "SeriousSam/StdH.h" #include "SeriousSam/LevelInfo.h" #ifdef PLATFORM_WIN32 #include #endif CListHead _lhAutoDemos; CListHead _lhAllLevels; CListHead _lhFilteredLevels; extern INDEX sam_bShowAllLevels; CLevelInfo::CLevelInfo(void) { li_fnLevel = CTString("Levels\\Default.wld"); li_strName = TRANS(""); li_ulSpawnFlags = 0x0; } CLevelInfo::CLevelInfo(const CLevelInfo &li) { li_fnLevel = li.li_fnLevel; li_strName = li.li_strName; li_ulSpawnFlags = li.li_ulSpawnFlags; } void CLevelInfo::operator=(const CLevelInfo &li) { li_fnLevel = li.li_fnLevel; li_strName = li.li_strName; li_ulSpawnFlags = li.li_ulSpawnFlags; } // get level info for given filename BOOL GetLevelInfo(CLevelInfo &li, const CTFileName &fnm) { // try to try { // open the world file CTFileStream strm; strm.Open_t(fnm); // skip initial chunk ids strm.ExpectID_t("BUIV"); // 'build version' INDEX iDummy; strm>>iDummy; // the version number strm.ExpectID_t("WRLD"); // 'world' strm.ExpectID_t("WLIF"); // 'world info' if (strm.PeekID_t()==CChunkID("DTRS")) { strm.ExpectID_t("DTRS"); // 'world info' } // read the name strm>>li.li_strName; // read the flags strm>>li.li_ulSpawnFlags; // translate name li.li_strName = TranslateConst(li.li_strName, 0); // if dummy name if (li.li_strName=="") { // use filename li.li_strName = fnm.FileName(); } // remember filename li.li_fnLevel = fnm; // succeed return TRUE; // if failed } catch (char *strError) { (void) strError; //CPrintF("Invalid world file '%s': %s\n", (const char*) fnm, strError); // set dummy info li = CLevelInfo(); // fail return FALSE; } } int qsort_CompareLevels(const void *elem1, const void *elem2 ) { const CLevelInfo &li1 = **(CLevelInfo **)elem1; const CLevelInfo &li2 = **(CLevelInfo **)elem2; return strcmp(li1.li_fnLevel, li2.li_fnLevel); } // init level-info subsystem void LoadLevelsList(void) { CPrintF(TRANSV("Reading levels directory...\n")); // list the levels directory with subdirs CDynamicStackArray afnmDir; MakeDirList(afnmDir, CTString("Levels\\"), CTString("*.wld"), DLI_RECURSIVE|DLI_SEARCHCD); // for each file in the directory for (INDEX i=0; ili_lnNode); } else { CPrintF(TRANSV("invalid level\n")); } } // sort the list _lhAllLevels.Sort(qsort_CompareLevels, _offsetof(CLevelInfo, li_lnNode)); } // cleanup level-info subsystem void ClearLevelsList(void) { // delete list of levels FORDELETELIST(CLevelInfo, li_lnNode, _lhAllLevels, itli) { delete &itli.Current(); } } // find all levels that match given flags void FilterLevels(ULONG ulSpawnFlags) { // delete list of filtered levels {FORDELETELIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itli) { delete &itli.Current(); }} // for each level in main list FOREACHINLIST(CLevelInfo, li_lnNode, _lhAllLevels, itli) { CLevelInfo &li = *itli; // initially, the level is not visible in list BOOL bVisible = FALSE; // if all levels are shown, it is visible if (sam_bShowAllLevels) { bVisible = TRUE; // if it satisfies the spawn flags } else if (li.li_ulSpawnFlags&ulSpawnFlags) { // if spawn flags include single player if (ulSpawnFlags&SPF_SINGLEPLAYER) { // visibile only if visited already bVisible = FileExists(li.li_fnLevel.NoExt()+".vis"); // if not single player } else { // it is visibile bVisible = TRUE; } } // if visible if (bVisible) { // make a copy CLevelInfo *pliNew = new CLevelInfo; *pliNew = li; // add it to the list of filtered levels _lhFilteredLevels.AddTail(pliNew->li_lnNode); } } } // if level doesn't support given flags, find one that does void ValidateLevelForFlags(CTString &fnm, ULONG ulSpawnFlags) { // for each level in main list {FOREACHINLIST(CLevelInfo, li_lnNode, _lhAllLevels, itli) { CLevelInfo &li = *itli; // if found if (li.li_fnLevel == fnm) { // if it satisfies the flags if (li.li_ulSpawnFlags&ulSpawnFlags) { // all ok return; } } }} // for each level in main list {FOREACHINLIST(CLevelInfo, li_lnNode, _lhAllLevels, itli) { CLevelInfo &li = *itli; // if it satisfies the flags if (li.li_ulSpawnFlags&ulSpawnFlags) { // use that one fnm = li.li_fnLevel; return; } }} // if nothing found, use default invalid level fnm = CLevelInfo().li_fnLevel; } // get level info for its filename CLevelInfo FindLevelByFileName(const CTFileName &fnm) { // for each level in main list FOREACHINLIST(CLevelInfo, li_lnNode, _lhAllLevels, itli) { CLevelInfo &li = *itli; // if found if (li.li_fnLevel == fnm) { // return it return li; } } // if none found, return dummy return CLevelInfo(); } int qsort_CompareDemos(const void *elem1, const void *elem2 ) { const CLevelInfo &li1 = **(CLevelInfo **)elem1; const CLevelInfo &li2 = **(CLevelInfo **)elem2; return strcmp(li1.li_fnLevel, li2.li_fnLevel); } // init list of autoplay demos void LoadDemosList(void) { CPrintF(TRANSV("Reading demos directory...\n")); // list the levels directory with subdirs CDynamicStackArray afnmDir; MakeDirList(afnmDir, CTString("Demos\\"), CTString("Demos\\auto-*.dem"), DLI_RECURSIVE); // for each file in the directory for (INDEX i=0; ili_fnLevel = fnm; CPrintF(" %s\n", (const char *)pli->li_fnLevel); // add it to list _lhAutoDemos.AddTail(pli->li_lnNode); } // sort the list _lhAutoDemos.Sort(qsort_CompareDemos, _offsetof(CLevelInfo, li_lnNode)); // add the intro to the start extern CTString sam_strIntroLevel; if (sam_strIntroLevel!="") { CLevelInfo *pli = new CLevelInfo; pli->li_fnLevel = sam_strIntroLevel; CPrintF(" %s\n", (const char *)pli->li_fnLevel); _lhAutoDemos.AddHead(pli->li_lnNode); } } // clear list of autoplay demos void ClearDemosList(void) { // delete list of levels FORDELETELIST(CLevelInfo, li_lnNode, _lhAllLevels, itli) { delete &itli.Current(); } }