/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */ #ifndef SE_INCL_COMPMESSAGE_H #define SE_INCL_COMPMESSAGE_H #ifdef PRAGMA_ONCE #pragma once #endif class CCompMessage { public: CTFileName cm_fnmFileName; // message identificator CCompMessageID *cm_pcmiOriginal; // identifier in player's array BOOL cm_bLoaded; // set if message is loaded CTString cm_strSubject; // message subject enum ImageType { IT_NONE, IT_MODEL, IT_PICTURE, IT_STATISTICS, } cm_itImage; // accompanying image if any CTString cm_strModel; // name of model if model CTFileName cm_fnmPicture; // filename of picture if picture CTString cm_strText; // original message text BOOL cm_bRead; INDEX cm_ctFormattedWidth; // chars per row in formatted text INDEX cm_ctFormattedLines; // number of lines in formatted text CTString cm_strFormattedText; // text formatted for given line width // load the message from file void Load_t(void); // throw char * // format message for given line width void Format(INDEX ctCharsPerLine); public: CCompMessage(void); void Clear(void); // constructs message from ID void SetMessage(CCompMessageID *pcmi); // prepare message for using (load, format, etc.) void PrepareMessage(INDEX ctCharsPerLine); // free memory used by message, but keep message filename void UnprepareMessage(void); // mark message as read void MarkRead(void); // get one formatted line CTString GetLine(INDEX iLine); }; #endif /* include-once check. */